Located on the cliff face of the 3000-foot Storval Rise in eastern Varisia, Kaer Maga is Varisia’s oldest, and possibly strangest city. Called the City of Strangers, this anarchic cliff-top city is built inside the the ruins of an immense ancient momument or building. The city is known as a place where someone can hide from persecution or start a new life amid dozens of stange factions and thousands of its outcast residents. People of any race can call Kaer Maga home, as long as they follow the local adage, “Your business is YOUR business.”
The city is laid out in an odd jumble, with streets that run in three dimensions. Visitors are strongly encouraged to hire a local guide, as it’s very easy to get lost, many neighborhoods are dangerous, and the borders between them are difficult to discern.
Kaer Magans worship a wide variety of deities, and hosts scores of tiny mystery cults. The two most widely-worshiped faiths are the cults of Abadar and Asmodeus, both of whom serve the city as providers and enforcers of contracts in a city without a government. In fact, the only two cults that are not well-tolerated in the City of Strangers are those of the “crusader gods” Iomedae and Sarenrae. Kaer Magans view followers of these faiths as troublemakers who too often stick their noses into other people’s business.
Kaer Maga is known to have an extensive network of underground levels below the normal cellars and crypts typical of a city. Indeed, hundreds of miles of subterranean tunnels and chambers are rumored to exsist, but only the foolhardy dare to venture too deeply, as ancient horrors are said to dwell in the depths below.
CN small city
Qualities magically attuned, notorious, prosperous, strategic location
Population 8,000 (5,500 humans; 500 halflings; 400 gnomes; 400 half-elves; 400 half-orcs; 200 dwarves; 100 elves; 100 orcs; 75 trolls; 50 centaurs; 50 hobgoblins; 50 nagas; 175 others)
Base Value 7,600 gp; Purchase Limit 55,000 gp; Spellcasting 8th
Minor items 4d4; Medium Items 3d4; Major Items 1d6
: Open-air market where just about anything can be found.
: High-class brothel
: Seller of undead servants
: Magic items, specializes in custom work
: Purveyors of fine constructs
: Moderately-priced and not-too-rough inn; popular with adventurers
: Apothecary and alchemist
: Smithy and machinist
: Home of the city’s troll augurs who read the future in their own entrails.
: The only open slave market in Varisia
: Lavish inn, restaurant, and cabaret
: College of the arts
: Tattoo parlor and body modification shop
: Pesh and flayleaf parlor
: Downscale magic shop
Bonus Info: For a fan-made 3D model of Kaer Maga, see these amazing photos.