The Westraven Witch

Curses are special penalties placed upon the characters, usually as a punishment for doing something incorrect or particularly foolish, hexes from Rose as she watches over them.

Whenever the adventure calls for a character to receive a Curse, roll a d6 to select one randomly from the table below:

  • Wounded: Take damage equal to a healing surge.
  • Exhausted: Lose a healing surge (do not gain any hit points).
  • Demoralized: Lose the use of a daily power of the player’s choice.
  • Drained: Lose the use of a daily magic item power of the player’s choice.
  • Clumsy: Lose action point.
  • Poisoned: Suddenly begin choking. Ongoing 5 damage (save ends).