The complete spell information should be available to most players, but if you are unfamiliar with a spell’s source or it’s details please let me know on the forums and I will add detail.
0- Level Simple Spells
Bash [Ln, Si]: Caster gets a +2 competence bonus to next melee attack roll.
Canny Effort: Caster gains +2 competence bonus on next skill check.
Contact [MA, Ps]: Sends mental message to creature touched.
Detect Disease: Detects and identifies a disease.
Detect Magic: Detects and identifies magical auras.
Detect Poison: Detects and identifies poisons.
Enchanting Flavor [Fa, MA]: Gives food better flavor & caster +2 bonus to Charisma checks against diners.
Ghost Sound: Creates illusory sounds.
Glowglobe (Lesser) [Fa, L]: Creates nonmoving magical globe of light.
Hygiene: Cleans one creature and gives +1 circumstance bonus to saves against disease.
Minor Illusion: Creates illusion of nonmoving object in caster’s hand.
Read Magic: Caster can read magical writing, including scrolls and runes.
Repair (Lesser): Repairs 1 small broken object & repairs 1d10 points of damage to damaged object.
Saving Grace: Provides +1 luck bonus to one type of saving throw.
Scent Bane [Ln, Si]: Negates scent ability.
Seeker [Ln, Si]: Caster gets a +2 competence bonus to next ranged attack roll.
Sense Thoughts [MA, Ps]: Reveals the location and emotional state of any target the caster cast contact upon in the last 24 hours.
Trinket: Change small objects to appear worth up to 50gp in value.
Touch of Weakness: Touch attack temporarily damages Strength by 1 point.
1st Level Simple Spells
Acrobatics [Fa]: Caster gets +5 competence bonus to Balance, Climb, Jump and Tumble.
Animate Weapon: Allows weapon to attack on its own with caster’s base attack bonus.
Charm [Fa, MA]: Caster gains a +10 bonus to Charisma checks in relation to target.
Compelling Command [LD, MA]: Target must obey one of three simple commands.
Compelling Question (Lesser) [LD, MA]: Target must answer a question with a single-word answer.
Conjure Weapon (Lesser): Creates a masterwork weapon.
Detect Secret Doors: Detects the presence of secret doors or compartments.
Faerie’s Gold: Transforms minute quantity of metal into gold for duration.
Glamor [Fa]: Illusion makes caster look attractive.
Harvest Magic Sand: Gather 1d10 ounces of magic sand.
Illusory Object (Lesser): Creates illusion of a static object.
Mind Stab [MA, Ps]: Ranged touch attack deals 1d6 points of subdual damage +1 point/caster level.
Mudball [E, W]: Ranged attack deals 1d8 points of damage +1 point/caster level and blinds target.
Obscuring Mist [A, W]: Cloud of vapor obscures sight and provides concealment.
Precise Vision [Si}: Caster gains +5 competence bonus to Spot and Search checks.
Predict Weather [Ln}: Provides details of the following day’s weather.
Resistance: Grants +1 resistance bonus to saves +1/5 caster levels.
Safe Fall: Creatures and objects in 10-foot radius fall without taking damage.
Scent Tracker [Ln, Si]: Grants scent ability to caster.
Summon Fey I: Calls Fey creature to fight for you.
Tears of Pain ©: Target suffers -1 penalty to saves.
Touch of Fear [Fe}: Subject of touch attack is shaken.
Transfer Wounds (Lesser) [PE]: Heals 1d10 points of damage +1 point/level; caster suffers half that amount in subdual damage.
Veil of Darkness [D]: Creates immobile area of magic darkness.
2nd Level Simple Spells
Ability Boost (Lesser) [Si]: Target gets +2 enhancement bonus to highest ability score.
Aid Plants [P]: Plants are protected from disease.
Battle Healing (Lesser) [PE]: Target is healed of 1d6 points of damage +1 point/caster level (maximum 10).
Beastskin (Lesser) [Dr, Ln]: Target gains +2 (or greater) natural armor bonus to AC.
Blinding Light [L]: Target is blinded for 1 round/level.
Cloak of Darkness [D]: Caster is surrounded by darkness, which provides 20% miss chance and a +5 bonus to Sneak checks.
Control Temperature [A, Co, Fi]: Raises or lowers temperature by 10 degrees/caster level.
Darkvision: Target can see 60 feet in total darkness.
Destructive Grip [Ac]: Acid touch deals 1d6 points of damage.
Gentle Repose: Keeps corpse from decaying and extends time limit on how long it can be dead before being raised.
Glowglobe (Greater) [Fa, L]: Creates permanent non-moving globe of light.
Gusting Wind [A]: Wind puts out flames, knocks creatures down and inflicts 2d6 damage.
Icebolt [Co]: Ranged attack inflicts 2d6 points of damage +1d6 points of cold damage +1 point/caster level.
Levitate [A]: Willing target moves vertically as caster directs, up to 20 feet/round.
Longvision: Increases range of sight by ten times.
Muddy Ground [E, W]: Changes earth to mud, reducing movement through area by half and requiring Balance checks.
Protective Charm [Fa, MA]: One creature/level will not attack caster.
Sealed Door (Lesser) [Dr]: Makes door very difficult to open.
See Invisibility: Caster can see invisibility creatures and objects.
Spell’s Edge (Lesser): Athame has storied within it a touch attack spell, which it inflicts with one strike.
Startling Touch [MA, Ps]: Touch attack inflicts 1 point of Wisdom damage and stuns for 1 round.
Subtle Steps [Ln]: Caster gains +5 competence bonus to Sneak checks.
Summon Fey II: Calls Fey creature to fight for you.
Wicked Barb [P]: Thorn inflicts 1d6 points of damage +1/caster level for 1 round/3 caster levels.
3rd Level Spells
Anwen’s Clutches [E]: Stone hands reach up and grasp at touched foe.
Compelling Question (Greater) [LD, MA]: Target must answer a question.
Conjure Repast: Creates food and water for three humans/level for one day.
Creation (Lesser) [G]: Creates nonmagical object of vegetable matter.
Enhance Witchery: Witch gains additional use(s) or increased level for witchery power.
Hand of Battle [F]: Touch attack inflicts 1d6 points of force damage/caster level.
Illusory Object (Greater): Creates illusion of an object with sound, smell, texture and temperature.
Protection from [any] Elements: Protects target against 12 points/level of specified elemental type.
Repair (Greater): Repairs 1 shattered object and repairs 1d6 points of damage/caster level to damaged object.
Slow: One creature/caster level can take only limited action and suffers a -2 penalty to AC, attacks, damage and Reflex saves.
Spirit of Prowess [Si]: Caster gains +4 competence bonus on one attack plus one attack/5 levels.
Summon Fey III: Calls Fey creature to fight you.
Summon Minor Elemental (Lesser) [any element]: Small elemental appears and attacks caster’s foes.
Water Breathing [W]: Allows air-breathers to breathe water.
Weary Touch: Touch attack makes target exhausted.
Whisper of Madness [A, MA, S]: Target suffers 1d8 points of damage +2 points of Wisdom damage +1 point of Wisdom/5 levels.