“Khardiths” and “Trosdosians”, or more commonly giantkin, are a race of beings who are very distant cousins to giants. Their history is very rich and detailed one and it is claimed they originate from the great isle of Trosdosia. In their histories, their ancestors were powerful mages and masters of lores long forgotten. They were a very hedonistic society and a great scourge of no description killed many of their ancestors and sent the others out to sea. The Trosdosian refugees shunned their desires to learn and focused on any labor they could engage in to help their people or the lands of those who sheltered them.
Giantkin of the current age are regarded as brute force laborers and sometimes strong sailors. They’re skill and willingness to engage in hard work is legendary. Giantkin are most commonly seen working at the docks, building buildings, or performing some other form of hard labor.
Personality: Giantkin are generally a calm race of beings acting with an almost child-like intelligence. They follow orders and rarely think for themselves and abhor the idea of taking charge of situations. Giantkin are also very emotional, hating things that go against what they believe or are taught and finding joy or pride in things that only the individual giantkin could really understand.
Physical Description: Giantkin are large humanoids with dark skin, ranging anywhere from tan to dark black. The most common skin tone of the giantkin race is gray. They range between 6’8” and 8’ tall with weights between 250 and 500 pounds. Their features are very square and angular, their bone structure apparent even through their muscular physiques. Male giantkin prefer to shave their heads of hair because they believe keeping hair is vane. Also, most of their kind will cover their bodies with tattooes. Amongst their own, their tattooes act as signs of which family a giantkin has come from.
Relations: Giantkin have been accepted by almost every race since they came into the mainland. Humans enjoy working alongside a giantkin because they rarely complain and are a hard-working folk. Elves often look down on giant (obviously not literally), feeling they can do nothing more than perform meaningless tasks and cannot create or add anything new to the world. Dwarves, gnomes, and halflings enjoy the company of a giantkin because their perception of the world is usually humorous to those three races.
Alignment: Giantkin are usually good. They don’t wish ill-will on others and try to stay as far away from the sins of their ancestors as possible. Giantkin are more often chaotic than lawful, usually having a hard time understanding why they do what they do or why things happen.
Giantkin Lands: A large number of the initial refugees were given the province of Khardis by the governments of the Aigen Commonwealth and they live in that wild land of swamps and craggy mountains with the aim of making a land of their own. A mass of giantkin reclaimed their homeland in Trosdosia at the beginning of the Age of Rebirth, but those that returned to their race’s cradle did so only to live free and die and learn of the sins of their fathers so as best to avoid repeating them. Some have returned from Trosdosia as ambassadors or to retrace their ancestors deeds on the mainland. Giantkin are typically found in any country that has a port city with a strong trading route or in nations like Parnaak that require strong laborers.
Religion: Giantkin most often worship Agwesi, their God of strength, martial skill and perseverance. Agwesi is also an important figure in the religious text known as the Dwerrassin. The rare few worship other gods or ideologies of good nature.
Language: Giantkin speak Giganic, the tongue of giants. Most prefer Common, but when communicating with other giantkin, they speak the language of their blood.
Names: Because of their history, giantkin draw their names from many different sources. Most commonly, a giantkin child is named after an individual who somehow strongly influenced the family, be it of another race or not.
Adventures: Giantkin are often taken in by adventurers as strong arms. They find friendship in adventuring bands and are willing to defend their friends at all costs.
Trosdosian Racial Traits
Fifth Edition Racial Traits
Fourth Edition Racial Traits
Third Edition Racial Traits
- +4 Strength, -2 Dexterity, -2 Intelligence, -2 Wisdom. Giantkin are strong like their ancestors, but they are far from graceful and not particularly cunning or wise.
- Medium: As Medium creatures, giantkin have no special bonuses or penalties due to their size.
- Base land speed 30 feet.
- Low-light Vision: A giantkin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Giant Blood: For all effects related to race, a giantkin is considered a giant.
- Automatic Languages: Common and Giant. Bonus Languages: Abyssal, Draconic, Gnoll, Goblin, Orc.
- Favored Class: Fighter. A multiclass giantkin’s fighter class does not count when determining whether or not he takes an experience point penalty for multiclassing.
Second Edition Racial Traits
First Edition Racial Traits