Singe’s travelogue and recipe book
We arrived at the permanent residence the group traded for in my last entry, and they seemed disappointed, none more so than Captain Gath himself. Don’t know why though – seemed perfectly serviceable to me. Humans can be so picky! There were a handful of skigs, a type rat that eats gunpowder, and Murderson tackled the exterminator who came by on Gath’s command for “looking suspicious”. And then when the guard comes over it turns out accusing a citizen of fraud without proof and then physically assaulting them is frowned appon, as though they’ve never been in no place civilized before!
In any case our resident noble Vasco hired some help to clean the place out after the guys gassed and tossed the rats themselves, and then we headed out looking for some work. There was a curious salvage mission, though the sea seemed to make the company a bit uneasy – can’t say I blame ‘em. One too many of those seem to go bad due to Cryx. I also picked up a communique from the CRS that I thought would be good for some dough, but the guys seemed wary of the clandestine nature. A shifty lookin’ Order of Illumination agent also came by looking for Kell. Not right sure what they talked about, but everything seemed to be dandy when they got back. Said somethin’ about turning down a job though. For a mercenary company they sure don’t seem interested in doing mercenary work!
Finally they decided to help clear out a scrapyard a cousin o’ mine runs outside of Point Bourne. I had a few errands to run so I didn’t tag along, but from the reports it was a helluva spectacle, with a few scrap crabs banging up Smashy before the boys put ’em down. All in all an honest days work for an honest days pay.
After they got back the crew wanted to check out the CRS op, and looks like a good thing they didn’t take the job. The person to rescue was beheaded, several of his captors were dead, and the Gaslighters who took the job looked pretty banged up. Nathain picked up the trail of whatever took the man’s head, and the crew followed it to some evil-lookin’ caves near the edge of town before giving it up for lost. Feel a might bad for the poor sap, but thats life in the Kingdoms for ya. Kell also went back to the Illumination agent to report his suspicion of undead activity, but it seems they’re only interested in the Shrive fellow.
Repairs are comin’ along well on the guild house – I daresay we’ll be looking right respectable soon enough. The crew also picked up the trail of a bounty target, a bandit leader in the woods around town. J-Mar pounded the pavement a bit and got some intel on what might be going on, and Vasco hit up one of those fancy noble-balls to figure out who the interested parties might be. Apparently all the raids have been on cargo from the same family, known to be feudin’ with the Mercarian league. He also met up with our old pal Jack Malier, who offered us a job cleanin’ out an Orgoth tomb. As if! Even I ain’t crazy enough for that, no matter how good the pay. Moneys no good if you ain’t alive to spend it. Anyway, this bounty case seems like more than your run-of-the-mill investigation. Nathain and Kell went out to see if they could find any clues in the forest, while the rest of the gang is resting up.
if shell sold 3000 earned. 626 spent on tax’s repair and upkeep for the week. about a 1 foot by 1 foot chunk of shell kept in captain Gaths possession