Month 13
Month 13 Worksheet – Calistril (Feb) 4713
| Kingdom Size: 28 hexes | Control DC = 48 | Farms: 19 | Roads: 28 (24 + 4 bonus) | Resources: +3 (mines) |
| Consumption: -2 (28 hexes + 5 districts + 1 army + 2 edicts – 38 farms) | Treasury: 17 BP | Unrest: 6 | ||
| Position Ruler (Scarlet) Spouse (Still Vacant) Councilor (Svetlana) General (Shin) Diplomat (Beppo) High Priest (Faisal) |
Benefit +4 Loyalty, +5 Stability Nagged by Mother +3 Loyalty +3 Stability +8 Stability +4 Stability |
Position Magister (Ildrim) Marshal (Nicholas) Royal Assassin (Quinn) Spymaster (Mikmek) Treasurer (Oleg) Warden (Kesten) |
Benefit +6 Economy +6 Economy +6 Loyalty, -1 Unrest +3 Stability +2 Economy +4 Loyalty |
| Promotions: Standard ( +2 Stability, +2 Consumption) Taxation: None ( +1 Loyalty) Festivals: None ( -1 Loyalty) |
| Economy: +33 (Leaders +14, Roads +7, Resources +3, Buildings +15, Unrest -6) Loyalty: +33 (Alignment +4, Leaders +17, Buildings +18, Unrest -6) Stability: +40 (Leaders +23, Edicts +2, Roads +3, Buildings +18, Unrest -6) |
| Building Barracks (1) Brewery (1) Brothel (2) Castle (1) Exotic Craft (1) Garrison (2) |
Econ +2 +2 |
Loyal +1 +4 +2 +1 +4 |
Stab +1 +2 +1 +4 |
Building Granary (1) House (10) Inn (1) Shop (3) Shrine (1) Smith (2) |
Econ +1 +3 +2 |
Loyal +1 +1 +1 |
Stab +1 +2 |
Building Tannery (1) Tavern (1) Temple (1) Tenement (2) Tradesman (3) Watchtower (1) |
Econ +1 +1 +3 |
Loyal +1 +2 |
Stab +1 +2 +3 +1 |
Upkeep Phase
- Stability check
- roll 20 + 40 = 60 (-1 Unrest)
- Consumption
- Consumption is at -2
- Vacant Magic Item slots
- Minor items
- Potion of Cat’s Grace
- Scroll of Mage Armor
- Polearm +1
- Elixir of Love
- Minor items
- Unrest
- +4 (-1 Royal Assassin, -1, 0 or +2 from Stability check)
- no loss of hexes from Unrest
Improvement Phase
- Select Leadership
- Begin switching Quinn and Mikmek into Spymaster and Assassin roles
- Claim hexes
- None
- Cities
- Shrine in Abu-Al-Bazit (8 BP – 2 from Harp)
- Convert 2 tenements to houses in Sootscale (4 BP)
- Roads
- None
- Farmlands
- No grassland or hills available
- Edicts
- Taxation to Normal (+2 Econ, -2 Loyal)
- Net -10 BP
Income Phase
- Deposits
- None
- Withdrawals
- None
- Sell Valuable Items
- Purchased by PC from Minor item slots
- None
- Sold in Districts
- Hand of the Theurge (DC36) => 16000 gp
- Warhammer +1 (DC25) => 4150 gp
- Small repeating Crossbow +1 seeking (DC25) => 4275 gp
- Wand of Lightning Bolts (DC25) ==> 4050 gp
- Polearm +1 (DC22) ==> 2310 gp
- Total Sold: 30785 gp ==> 7 BP for Kingdom
- Purchased by PC from Minor item slots
- Generate Income
- roll 11 + Economy 37 = 48 (+9 BP)
- Net +16 BP
Event Phase
- Pressgang Adventurers: (+2 Unrest or +1 Loyalty)
- May need to wait for next session to resolve
Summary of Month 13
- Unrest -5, now only 1 Unrest
- Start switching Assassin/Spymaster
- Abu-Al-Bazit: Add Shrine (+1 Stability, minor magic item)
- Sootscale: two tenements become houses (Kobold population rises…)
- Increase Taxation to Normal (+2 Economy, net -3 Loyalty)
- Spent 10 of 17 BP, Acquired 16 BP —> Treasury now 23 BP
