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The noble scions of the Upper Planes, aasimar are mortals that bear remnants of celestial blood in their veins. Much like their celestial ancestors, aasimar tend to be kind, honorable, and proud. They normally live among humans, often becoming heroes and leaders of their communities as they continuously strive to bring justice and prosperity to their mortal kin.
Gameplay note: for the purposes of creating Aasimar characters, treat them exactly as Devas.
Personality: Most aasimar possess an air of confidence and charm that sets good folk at ease and causes evil folk to grit their teeth. Loyal, courageous, and often honest ‘till it hurts, it’s easy to see their celestial heritage, which they take great pride in. Aasimar feel deep down that they have a duty to lead and protect, to fight for justice, and to crush evil at every turn. This passion causes them to make many close friends, as well as many bitter enemies. While they respect the rights of others to choose their own ways of life, very few aasimar could sit idly by if they saw something morally questionable. Some people might view them as overbearing, but such folk are those who probably shouldn’t be left to their own devices.
Physical Description: While nearly all aasimar can arguably pass for humans or half-elves, they all possess features of their noble heritage that give them away. Flawless skin and radiant hair is typically the first sign that there’s something different about them. Some possess more distinctive features such as vibrant metallic eyes, a tiny unicorn horn growing from their forehead, or even a birthmark shaped like a holy symbol. Aasimar rarely have much interest in fanciful clothing or other materialistic things, and tend to dress in the normal style of whatever community they were raised in. They carry themselves with a strong yet gentle demeanor, which adds to their ability to standout in a crowd.
Relations: Aasimar are usually more interested in what kind of life you live than your race, but they don’t fail to acquire prejudices. They tend to disdain tieflings on principle along with anyone who they consider tainted with evil. Their natural charisma allows them to gain the attention of most creatures, while their compassion, honesty, and reliability earns them long-lasting friendship with most well-intending people. Others know that aasimar are clean and honest folk, so they’re trusted and respected more than most planetouched. Because of their interest in the welfare of others, aasimar often rise to positions of leadership and prestige in their communities such as religious leaders, advisors, or constables.
Alignment: Inherently pure and good, nearly all aasimar side with their celestial ancestors in alignment. For whatever reason there is also a predisposition towards lawfulness, though a few will do just about anything to serve the greater good, even if it means breaking a few rules and probably a few bones. However, though most fight against evil wherever it gains power, some aasimar have been known to fall into treachery and darkness, gaining the enmity and fear of those they once protected.
Aasimar Lands: Having no communities of their own, nor desiring any, aasimar often keep a home in Sigil or in human towns on the Upper Planes. Individual aasimar can be found just about anywhere, fighting injustice and spreading good whether they’re welcome or not.
Belief: Almost all aasimar hold the tenets of Good and Order dear above all else, even their own lives. Many adventuring aasimar are paladins, with others serve as clerics to good deities. Aasimar are most numerous among the Sons of Mercy and the Harmonium, as these factions exist to spread good to others in one way or another. Though polite, they rarely have much respect for factions that focus on the self above the community, and strongly dislike morbid factions such as the Dustmen and the Bleak Cabal.
Language: Aasimar speak Planar Trade, and many learn to speak Celestial.
Names: Aasimar are often given human names by their parents, though a few take on celestial names to further identify themselves later in life.
Adventurers: Few aasimar can, or want to, deny their righteous heritage, and therefore many feel it is their duty to sponsor integrity, honesty, and kindness through all the realms of existence. Many, after seeing how much evil there is to be overthrown, take the road of adventuring as the path to do the most good. Some believe that the best way to win against evil is to maintain an exemplary life within their own home communities and protect them from corruption. In either case, the aasimar are normally trying to live up to their celestial ancestors, who are more than likely still alive and keeping an eye on their descendents.
Role-playing an Aasimar: Within you is the blood of celestials. You are the embodiment of courage, honor, compassion, and sincerity. As a champion of good, you are charged with defending your weaker kin, just as you are entitled to their respect. It is your responsibility to be ever watchful for evil and to strike it down at every opportunity. Vice and wickedness are your enemies, as are those who would spread it. Justice and peace are their own rewards as you travel the planes undoing the wrongs of others and avenging unjust deaths. Though fame and power are tools to spread the word of good, you must be careful not to allow yourself to fall to arrogance and greed, and risk becoming what you hate most.