Beyond The Frontier

New Day Rising

December 22, 2012 22:49


Gratuitous sci-fi picture to begin the new adventure-

From a shock of cold like the depths of space and a flash of blinding light, the party exits from another crystal cyst into a short corridor, the floor of which hasn’t seen traffic for hundreds of years, judging by the dust. The corridor opens into a fair sized room, also dusty, probably the main ante-chamber to the gate, there are murals of ancient days upon the walls, with to one end of the room a set of very large double door, iron or iron bound, and the doors bared from the inside with a bronze beam; whoever was the last in here, left by the gate.

Comments

On December 22, 2012 at 11:03 PM dragoner said:

So we can continue the roll call a bit, no word from Daron Saarthuran, but here begins it all a new. The room, dank and dark except for the flashlight lights of those members with flashlights; it serves as a slight repose to the future.

On December 23, 2012 at 06:13 AM jaq said:

Jaq takes a moment and checks the atmosphere. Where’s Eve? She also checks all of her suit’s systems to see if they were affected by the transit, O2 usuage, battery power, CO2 levels, etc. Then she will examine the murals for style, subject matter, material used and method of manufacture. When she has perused the murals and gotten a feel for them, she will examine the door. Are there any cracks between the door and the floor or it’s jamb that might be used to see into the room beyond? Is there light coming from there? Sounds? If the atmosphere tests breathable AND safe, she will open her visor and listen for any sounds native to this new world. Finally, she will look around for any furniture or other accouterments and/or trappings of previous habitation. She will do all of this before speaking, unless someone else speaks first, in which case, she will shush them and motion for them to wait for a moment before making any noise.

On December 23, 2012 at 05:24 PM dragoner said:

Jaq’s suit checks out OK, it might need servicing soon, in particular, it’s plss will need a recharge cartridge.

The murals are of various military and cultural achievements of the old Nusemzar Empire, faded now, of paint on plaster with the paint peeling and the plaster cracked and flaking. Some show signs of long ago vandalism, like a face chiseled out here and there.

Roll 2d6 twice, for the check at the door to see or hear something.

On December 23, 2012 at 08:51 PM coldwar said:

Kallen walks behind Jaq, looking at the decor of the room for any tell tell signs that he could use to work out the location the room is to the rest of the world.

Dice roll (5+3=8) for Kallen’s search.
OOC: will have the deckplans sent to you by tonight dragoner, just working on them as I speak.

On December 23, 2012 at 10:42 PM dragoner said:

Kallen finds a primitive map as part of one of the murals, which attracts Mari’s attention, using her star charts and hand comp, figures distance to what seems the nearest city:

On December 24, 2012 at 01:22 AM jaq said:

Jaq listens and looks intently by the door, (6+4=10+(any modifier?) and 6+3=9+(any modifier?))

On December 24, 2012 at 01:47 AM dragoner said:

Jaq sees stuck on the door, what looks to be a map, made of vellum and ink, pasted on with wheat paste, very old (look in maps), also she hears what sounds like human voices echoing in the distance.

On December 24, 2012 at 07:03 AM jaq said:

Jaq scans the map into her hand computer. Then, using her radio to make sure everyone in the party hears without talking loudly, she keys up and says, “I hear something on the other side of the door. Possibly human voices.” She listens more carefully, is there any sign of lights coming from the other side of the doors? She scans for life signs using her bioscanner handpack. (5+4+(either Survey or Recon +1)= 10 for scanner operations)

On December 24, 2012 at 07:31 AM dragoner said:

The cracks are small, the doors haven’t been opened in a very long time, you can’t see any light; with consequently the air-flow being low as well, the bioscanner is inconclusive.

On December 24, 2012 at 01:57 PM ChrisVonPickles said:

Walt will observe the Gate with SMG drawn as the others check the door and ascertain who or what is on the other side, if the gate shows signs of activity he will aim his weapon and prepare to fire – no need to be caught with our backs to enemy pursuers…

On December 24, 2012 at 11:00 PM MarcRichardson said:

After Garet makes the transit, upon stepping out, once he sees Mari, Kallen and Jaq begin investigating the room, he’ll make a “hold” gesture with his fist to allow the scout to head up to the door, while watching The Col take up a position observing the gate.

Walking up to Mari and Kallen, speaking very low via the suit’s comm: “So, about 1400 clicks to the nearest city?”
“Mari, any dealings with the inhabitants dirtside? what may we be walking into here?”

Upon hearing Jaq’s comment regarding hearing voices on the other side of the door, Garet keys in:“Understood.”

Then, to the group, softly: “This place hasn’t been used for some time, and by the looks of the set-up, looks like the door was barred to keep something out while an escape was made through the gate.”
“I’m not a fan of leaving any access to the black’s available to track us, but at the same time, until we can assess friend or foe, we may need to keep an escape route handy until we can locate the ’Witch.”
“So, Kallen, Mari..based on the map you’ve seen, and Jaq, based on the map you’ve seen, can you three give us a rough bearing on where in this complex we are? and what might be the best exit?”
Pondering for a moment: “So, based on the dust here, I would likely guess that perhaps this area may be shielded from scans, or hidden behind a passage of some sort, since considering its size, it hasn’t been disturbed for some time. we could use this to our advantage, since it could be an impressive find for the Intelligentsia.”
“But, let’s take an assessment of the condition of our suits as well, so we’ll know just how long they’ll hold up, in case the weather conditions outside are not user friendly.”

On December 27, 2012 at 05:37 AM dragoner said:

Walt sees the gate seems icy cold and doesn’t show any sign of activity, it can be closed off by closing the doors to the room he is in now.

Mari sort of shrugs and points at Kallen, “He’s a local, right?”

On December 27, 2012 at 06:11 AM dragoner said:

Mari then pulls up a map off her comp, projecting it on a wall:

“The Barony, though the ruler seems to style hmself more as a prince, is a syndocratic society, where ‘merchant councils’ in the towns hold a great deal of power. The first town, Binthyia, seems about 380km distant, the main city, Mzxthahl, is the only place the trading shuttle drops in, which is our best bet to get to Dirkimun’s Sister; a planet sized satellite that causes a great deal of stress on the planet, causing high tides and rough seas, this leads the locals to depend on airships and wyverns as transport, made possibele also by he dense atmosphere.”

Continuing she says: “We are going to have to find some sort of transport, walking we’ll only make about 30-40km per day (doing some calcs on her hand comp) which optomistically will take at least 40 days, longer than I want to be on this rock; even the trek to Binthyia won’t be easy at 380km”. Looking at Jaq’s map: “I’d say we are in the big room right off the crystal cave, this looks like some sort of staging area”.

On December 28, 2012 at 02:00 AM MarcRichardson said:

Looking at the info from the hand comp, Garet states: “I agree. looks like we’ll have to use the river, depending on the current, probably a lot faster than overland, and since the cities are parked along side, we should be able to pay for transit downriver.”

“But now we have a moral situation. That gate is a very powerful tool. It falls in the wrong hands, and a lot of people die. Problem is, the black’s have access. Will they use it? is it only a matter of time before they get the combo right and end up here? I don’t know.”

“So the question becomes: do we slip out of here undetected? leave this room undiscovered? or do we tell what we’ve seen, and warn as many as we can?"

On December 28, 2012 at 03:47 AM dragoner said:

Mari pulls a Gauss Pistol out of a zip cargo pocket in the vacc suit she is wearing, both obviously pilfered from the piles of equipment on the other side, she clicks on the flashlight and says, “you guys had a lot of nice stuff”, shining the light from the pistol on the huge doors, scanning the beam closing it, then to rusted hinges, “don’t think we’ll get that open quietly”.

About the gate she says: “The Doc says the gate is useless without the control crystal, I guess either they got one or don’t, but I don’t think we have one either, and none of us are psions either to use it even if we did have one”. Looking back at the doors to the crystal gate cave hallway: “we could try to bar those”.

On December 28, 2012 at 03:58 AM philbobones said:

Sialann has been following the lead of the others, and is happy to do so for now; her head is still swimming from her gate egress but now she speaks up for the first time.

“Having been at the hands of those creatures for longer than I care to remember and having seen at first hand what they do to those they capture, I say we destroy this gate if we are able. If we cannot do that, then we MUST make sure they cannot come through it, or that they are met with all the force necessary to eliminate them once they do. If this world is too primitive to muster the firepower to do that, then it’s up to us.”

On December 28, 2012 at 04:17 AM MarcRichardson said:

“Okay, well..I’d like to hear what everyone has to say on that matter. I don’t think we have either the expertise or equipment to properly blow the gate without bringing this complex down on us, not my meaning of a fun time.”
“If they needed the control crystal, and if the Doc had been captured, then they would’ve come pouring through by now, so I’m taking a leap of faith, but (turning towards Sialann), we’ll let as many people, especially the Imp’s know about this as fast as we can.”
“I’m not a huge fan of over analysis. Sometimes it just feels good to move, you know? So, let’s get this door open! we may need all hands to unbar this, but once we do, let’s set a kill zone at the entrance. then the stealthy folks move out, check what’s out there, then we head topside.”
“Like Mari put it..the faster we put parces between ourselves and this fantastic resort planet, the better I’ll feel about myself!”

On December 28, 2012 at 04:53 AM jaq said:

Looking at the hinges in the light, Jaq nods at her assessment. “Let’s see if there is another way out of here. Otherwise, we’ll take what we can get. Let’s go ahead and bar those doors, too.” Jaq works on making that happen when Sialann speaks her mind. She stops and looks back at her, shaking her head. “We can’t hang around here forever to stop them. Besides, we don’t have the firepower, anyway. And to sound the ‘alarm’ to the local population would just cause panic. Besides, Mari is right, they’d have to have a control crystal anyway.”

On December 28, 2012 at 05:23 AM dragoner said:

The two strongest are Garet and Walt, each should roll 2d6, the bronze beam is heavy, over 150kg, plus it will be needed to bar the door to the gate.

On December 28, 2012 at 05:24 AM ChrisVonPickles said:

“We are going to be running again sigh” Walt replies, “If we had the manpower and equipment I would propose we blow this gate to he’ll! But I think we are going to have enough trouble with this door – it is however unsettling to leave this entry point unguarded and barred by nothing more than a wooden door” he pauses and thinks then adds “If you want my opinion we are not equipped for this, and should make at our fastest and quietest for the starport – speed in reporting this is our best attack option here, lest more innocents are consumed by this evil!”

On December 28, 2012 at 05:45 AM dragoner said:

BTW: Jaq searching for other exits in the room didn’t find anything, except along one wall there must have been some pegs holding cold weather clothing, which is laying on the floor now, dry rotted.

On December 28, 2012 at 10:01 PM MarcRichardson said:

“Walt, while we’re running, I think you’ll agree that right now our best weapon is here,” gesturing towards Sialann. “Granted, while we’re not in a position to blow the gate, we’ll just have to live with the fact that there’s no control crystal at the moment.”

“I also agree with the notion of the less people know that this exists, the better, but the Imp’s do need a head’s up. They can work something out with the planetary or sector government.”

Garet walks over to the door,looking back at the group, and gesturing towards Walt: “It looks like this is the only way out of here.” Positioning himself under the bronze bar in order to lift it upwards using his legs, then the two of them can cradle the bar up and over, then place it to the side to open the door.

“Besides, what’s life without a grand adventure?.” grinning as he begins to lift in tandem with Walt, “We’ve got a spreading evil, and the force to quell it possibly once and for all consists of a Pirate, a former Colonel, an Imp scout, a pilot/merchant, and a former prisoner of the ’black’s.”

“Frankly, I wouldn’t bet against us!”

[OOC: Garet rolls [6 + 3 + 1 (bonus)] for a total of 10 on his strength roll.

On December 28, 2012 at 11:16 PM dragoner said:

OK, we’ll wait on Walt’s roll and go with the doors being open.

On December 29, 2012 at 12:56 AM ChrisVonPickles said:

Walt chuckles “Yep” he then assists with the door
Walt rolls 4+5 total 9 not sure whether str 9 gives a bonus (I’m posting from work on my cell)
Putting his back into it Walt pushes with his all to lift the bar.

On December 29, 2012 at 01:56 AM dragoner said:

Yes, str 9 is +1 bonus.

Once the bar is lifted and the door began to be pried open, with a unavoidable rusted hinge screeee, the people at the door see two guys out in the big concourse hall, just to the north of them on the map at about 30 meters. One has an old kerosene lamp and a lever action carbine, the other is wearing a brown leather coat equal to jack and carrying a martini-henry style rifle with a bandolier of bullets; both are dressed in what look to be civilian clothes. When they see the group of adventurers, the one raises the lamp and the other raises his rifle saying in the Dirkimun dialect (which Garet, Kallen and maybe Jaq or Mari can understand parts of it being related to Vlazhdumecta): “Wot th’, I told ya I heerd sumthin’ down here!” Before firing his rifle at the gap in the door.

He’s got rifle 2 and rolls:

Roll: 2d6

12 = 6 [d6] + 6 [d6]

Hitting Garet for 15 points of damage, which his combat armor stops, but knocking him down and back into the room.

Everybody else’s actions, please. :)

On December 29, 2012 at 02:27 AM philbobones said:

Hellfire! Maybe these people don’t want saving!

Although a wise head given time to think might argue for a parley, Sialann’s nerves are keyed up; she drops into a combat stance kneel/crouch_] and her gauss pistol clears its holster [_that’s 2 minor actions?.

major action If she has a clear shot, she fires a burst on auto at the shooter. If not, she will go to Garet and drag him out of the line of fire.

On December 29, 2012 at 03:03 AM dragoner said:

Yes, Sialann does have a clear shot, roll at 30m, Gauss Pistol, army.

On December 29, 2012 at 04:39 AM ChrisVonPickles said:

“Oh shit” Walt exclaims pulls his SMG from the strap, he kneels and takes aim waiting to see…

On December 29, 2012 at 04:57 AM jaq said:

“Chokumnotpherkinarnin!” Jaq shouts in some undetectable dialect, but which is clearly a curse of some sort. She flips the external speaker on and says in what she understands of the local dialect (5+3=8+1(Edu 9)=9) “Hold your fire!” At the same time, she brings her own gauss pistol up.

On December 29, 2012 at 07:29 AM MarcRichardson said:

“Frankly, I wouldn’t bet against us!”
Garet’s grin is replaced by an exerted grunt as he and Walt lift the heavy bronze bar off it’s latch, then move it to the side. Afterwards, he braces himself against the other door, and uses it to leverage prying open one of the doors, assisted by Walt. As he hears the screee of the hinge echo in his ears, and begins to see only as far past the door as his eyes adjust, but his eyes quickly see the light of the lantern and the voice shout out:
“Wot th’, I told ya I heerd sumthin’ down here!” and sees a rifle being leveled at him.
Before he can shout out “We’re frie-”, he feels two hard punches slam into his torso, making him stagger backwards 4 steps, and land flat on his back.
“Frack, that hurt!!” gasping out through the pain in his ribs and lungs.
His military instincts kick in, and he will attempt to roll himself behind the cover of the door, gasping out as loud as he can:
“Hold your fire!!”

On December 29, 2012 at 01:16 PM philbobones said:

Unfortunately for diplomatic relations between our peoples, Sialann has a clear shot:

2d6+3
Roll
Die rolls: 6, 6 + 3
Roll total: 15

That seems like a pretty good hit…

On December 29, 2012 at 04:33 PM dragoner said:

It is, roll for damage.

Meanwhile, the other guy, throws the kerosene lamp at the doors (which falls short, about midway between him and the characters, starting a fire with its fuel) and fires a shot into the doorway before turning to run while racking the lever on his carbine. The shot ricochets off the one door near the party, barely missing people at the doorway.

On December 29, 2012 at 06:55 PM jaq said:

“Frell it” Jaq shoots the runner. “No sense raising a further alarm.” She is shooting to knock down, not necessarily kill (6+6+1(smart Link)+1(Pistol Skill)=14)

On December 29, 2012 at 11:03 PM dragoner said:

There’s a negative in there for range: pistol, however boxcars is a critical (what is up with all the boxcars anyways?), roll damage.

On December 30, 2012 at 03:32 AM philbobones said:

Sialann Damage: 3d6
Die rolls: 3, 5, 5 = Roll total: 13

  • Ignore 3 pts of armour for Gauss Pistol
  • + 7 pts DAM for effect? [To hit TOT = 15, i.e. 7 higher than 8…]

btw, doesn’t gauss pistol have the range of a rifle?

On December 30, 2012 at 03:33 AM jaq said:

OOC: I know, I was shocked that they came up after Sialann’s, but there we are… at least the damage roll isn’t quite so heavy-laden

BIC: Jaq rolls 6*2*1=9 for damage

On December 30, 2012 at 03:34 AM jaq said:

Those wre supposed to be +’s…

On December 30, 2012 at 04:13 AM dragoner said:

I’m pretty sure that is a typo for range on the gauss pistol, in the core rules it is pistol, for the SMG, I give it pistol or assault weapon, folding stock extended. For the Gauss Pistol, I’ll update the wiki, sorry about not doing that, but I’m just going with the core rules version.

The AP value does void armor, but damage for a burst is + 4, with four rounds used, per core rules what is “To hit TOT”? TOT is a USA term for how we do (or did) artillery fire for Time On Target.

So 17 damage for Sialann, her guy drops, lying there in a spreading pool of blood.

Jaq hits an severely wounds the other guy, where upon he falls and begins to writhe on the groud, screaming, his screams echoing through the concourse. He is also trying to roll on his side, racking the lever on his carbine to get another shot.

On December 30, 2012 at 06:23 AM philbobones said:

Sialann runs forward, jumping the fire and training her pistol on the prone shooter, shouting at him to drop his weapon. He may not understand her words, but her intent should be clear enough.

Roll for Persuade?

On December 30, 2012 at 12:13 PM philbobones said:

Edit: as she runs forward, she thumbs up her faceplate, so the guy can at least see she’s human – and switches her comm to broadcast, so he can hear her (!)

[I think that’s a whole bunch of minor actions…]

On December 30, 2012 at 01:42 PM ChrisVonPickles said:

Walt will scan the surroundings to see if we have missed some others or if there are straglers about to stumble on this combat
“Well that was an enormous step in negotiations”

On December 30, 2012 at 02:45 PM dragoner said:

Walt can’t see any stragglers, though if he is using his IR, it is affected by the burning kerosene, he would have to move beyond that to get better resolution. Down the opposite way on the concourse, it seems just dark, except in places where it has a thin layer of water on the floor and the walls show a water line where these tunnels may have flooded in the past, this whole basement level seem to slope gently doward to the south.

Sialann can roll persuade, otherwise he is screaming in his own language (a combination of ‘help me and they’re here!’ if one can understand), bleeding and racking the lever on his carbine.

On December 31, 2012 at 03:02 AM philbobones said:

Persuade:
2d6+2
Die rolls: 6, 5 + 2
Roll total: 13
She’ll disarm and search him.
Investigate:
2d6
Die rolls: 3, 6
Roll total: 9
[ although maybe I’m getting ahead of myself here – that might be two major actions in one round… ]

On December 31, 2012 at 03:04 AM philbobones said:

Edit:
and if he keeps shouting, she’ll cuff him across the head to shut him up!

On December 31, 2012 at 06:14 AM dragoner said:

He doesn’t shut up totally, still whimpering broken with loud moans due to being shot. Rumaging through his pockets doesn’t show much, a partial box of 11 shells, some local currency and a knife.

Mari walks out, a goes to the guy Sialann shot earlier, taking the bandolier of cartidges and the single shot rifle. Looking at him in the spreading pool of blood, she says “He’s a gonner”. Then, getting close to the wall and creeping up the ramp a bit, signaling others to follow, especially heavily armed and armored types like Walt, Garet and Jaq.

On December 31, 2012 at 10:31 AM philbobones said:

ooc: Sialann is now to the right or left of the doors? I mean would Mari be walking past her towards the ramp, or away from her, leaving Sialann facing the chamber with the pillars?

Sialann knows she has reacted without thinking and that her haste may have endangered them. She looks up to the others as they file out of the room behind her, “Anyone a medic? This one may be useful. Can we do anything for him?”

On December 31, 2012 at 01:22 PM dragoner said:

Everything is happening north of the doors, which is to the right if facing west, Mari walked past Sialann to get the rifle and move up the concourse, which is a ramp that winds up.

On December 31, 2012 at 06:29 PM MarcRichardson said:

Garet took the necessary actions to get himself back on his feet after being shot. Holding his side he softly exclaims:
“That’s gonna leave a mark…or two.”

[Garet’s actions will take place after Jaq and Sialann fire, but before Mari moves up the concourse, and gestures for us to follow (Information gathering)

Walking up to the wounded man, trying to interpret what he is saying, speaking as calmly as he can in his broken response:
“Okay, I know that door was barred for a reason, we’re just explorers, (flipping his helmet up so he can see he is human), who did you fear we were?”
Garet also does a evaluation of his condition, attempting to stabilize:
[For the conversation, Garet uses what he knows language wise to attempt to calm the man (He rolls 6 + 2 + 1 (persuade skill) to attempt to calm him down and get information)]
[For first aid (Garet has none) he rolls 4 + 4 = 8 to attempt to stem the bleeding]

On January 01, 2013 at 03:23 AM philbobones said:

Feeling uncomfortable about her hair-trigger reactions, Sialann tries to help Garet (Jack-o-T-1), but can’t do much:
2d6+1
Die rolls: 3, 3 + 1
Roll total: 7

On January 01, 2013 at 09:15 AM MarcRichardson said:

[OOC: I’m an idiot. I have JOT 1, so that makes the medic roll a 9. I seriously have to make a copy of Garet and keep it nearby..]

On January 01, 2013 at 12:48 PM dragoner said:

JoT only knocks one point per point off the negative three for an unskilled check, which Int counts so both Sialann and Garet get +1, but both fail at 5 and 7 respectively.

What questioning can be done on the guy though, is that he thinks you guys are off world bounty hunters or something.

On January 01, 2013 at 03:14 PM philbobones said:

Sorry about opening fire, I just reacted”." says Sialann to Garet while this is going on. “But who are these people? If there’s a bounty on them,” old habits kicking in, “and we turn them in, we could make friends here and smooth our passage – maybe get people to listen to our warning, at least.

On January 01, 2013 at 09:23 PM MarcRichardson said:

Garet looks at Sialann, then a wicked, evil grin spreads over his features, before he pulls it back to a neutral expression, looking for, and locating his survival knife, he walks back over to the fallen man, kneels next to him, but places the blade against his cheek and says:

“Well, friend, looks like we have ourselves a situation here. problem is, the bounty on you and your crew has gone up, but we’re folks who are willing to negotiate.”
“Now I figure..smart guy like you, poking around here..you were looking for something, right? now, my medic’s on my ship, we can patch you up right as rain, heck, we can even get you back to your ship, but we’re going to want something in return.”
“Now, tell you what, we’ll give you a few minutes to mull it over. If we can reach an accord, then heck, we may be able to “look the other way” in regards to finding you."
“If not, then…no hard feelings..it’s just business.”
Garet makes sure that any potential weapons or means of cutting himself free are removed from his person, then guides himself and Sialann away from the man towards the others

To Sialann: “Let’s see if he’ll take the carrot…or the stick., But watch me, and play along.”

On January 01, 2013 at 11:09 PM dragoner said:

“The others…on the airship…airship pirates, they forced me to go along…”

Then the guy passes out.

On January 02, 2013 at 03:01 AM ChrisVonPickles said:

It would seem we have stopped temporarily to look at the dying man, Walt will scout ahead to point so he can utilise his IR gear to see if we are going to have further company, if we are continuing past the casualties Walt will proceed as requested by Mari

On January 02, 2013 at 04:32 AM MarcRichardson said:

“Feldercarp!"
“I was hoping to get more out of him.”..he turns towards to the others.."but did my ears hear “Airship Pirates”?"

“So, let’s say the pirates were nosing around this complex, with their airship, and they just happened upon a group who may be as well armed, and as smart (or smarter) then themselves.”

“Might said group use their guile to say..”acquire" said airship, and like the fair lady Sialann mentioned..kill two birds with one stone? making ourselves of value to the locals, removing a pirate threat, and gain transportation to the starport?"

On January 02, 2013 at 05:19 AM philbobones said:

Sounds like a plan,” she grins.

On January 02, 2013 at 01:00 PM coldwar said:

Kallen turns to his buddy, “Yes, you heard him right.”

OOC: Sorry been busy past couple days, will be back on normally now.

On January 02, 2013 at 03:49 PM dragoner said:

The concourse ramp is 9m wide and slopes gently up at about 5 degrees incline (I’ll assume everyone goes up the ramp), after about three complete turns (24m rise) there can be seen light and some sort of noise heard; people working and a scraping sound. Mari is careful to stay back, having just an old rifle and being in a vacc suit.

On January 03, 2013 at 02:28 AM philbobones said:

ooc: Sialann has Stealth skill, level-1 ( would DEX also be a modifier here? ). I’ll make the roll to move things along, but she’ll only take a peek if that’s what the others want her to do.

2d6+1
Die rolls: 1, 6 + 1
Roll total: 8

On January 03, 2013 at 01:05 PM philbobones said:

Edit: meaning, a peek at what & who is making the noise, if that wasn’t clear…

On January 03, 2013 at 05:50 PM dragoner said:

Sialann sees at the top of the ramp a very large courtyard of a fort, covered with a dome overhead, but the dome has holes in it from decay, one of the walls is bashed in from the left and straight ahead is the gate, a large, tall opening, without any portculis or doors, probably destroyed at some point. In this courtyard, there are three men trying to turn a small airship around, it is a covered fuselage model with a tail, and twin rear pusher propellers on either side, run off of a belt system from an engine inside the machine. The gasbag is smaller than normal, due to the dense atmosphere of Dirkimun; as it is now, it is partially deflated, obviously they were not expecting to be suprised by adeventurers coming from below.

On January 03, 2013 at 06:00 PM MarcRichardson said:

Garet pulls the rest of the party together along the wall, speaking low:
“Okay, so we know there are airship pirates about. The fellow who just passed out mentioned he was forced to do the pirates bidding.”
“I’m not buying that, but there is a possibility of a couple of things. One, the pirates are using this as a base. Or they happened upon a group of explorers investigating this complex.”
“But let’s take a look up top, I won’t be able to move very quietly, but Mari, you and Sialann take a look. Myself, Walt and Jaq will set up a kill zone along this ramp, covering the left, right and center. if you get spotted, turn and head back to us. I think we have the advantage, firepower-wise, but i’d rather not shoot.”
“Our goal, find out what these pirates are up to, if they’re here. Get to their ship, and use it to reach the starport.”

On January 03, 2013 at 10:15 PM ChrisVonPickles said:

Yes Walt agrees set up a fire zone while the others scout Walt will move to the right flank and make himself a nice firing position and will watch the airship crew’s actions

On January 04, 2013 at 01:02 AM philbobones said:

Sialann slithers back down the ramp to report what she has seen.

On January 04, 2013 at 01:15 AM dragoner said:

Roll: 2d6

11 = 6 [d6] + 5 [d6]

One of the guys sees Walt moving around their right flank and raises the cry.

Walt, roll 2d6 for intiative.

On January 04, 2013 at 02:49 AM MarcRichardson said:

[OOC: before the initiative is rolled..I wanted to see if our actions could be clarified. Walt’s move was not to flank the opposing group, but rather he was moving to the opposite side of the ramp where the party is located. Our plan was to send Mari and Sialann up to scout out what was going on, and if they were spotted, then they were to head down the ramp where myself, Walt and Jaq would be positioned on the left, right and center part of the ramp to catch anyone coming down in a kill zone.]

On January 04, 2013 at 02:57 AM ChrisVonPickles said:

5+3 total 8
Walt hoping he has some cover will hit the deck “Shit” as he prepares to fire his SMG
To hit Walt rolls 4+4 plus 4 skill total 12

On January 04, 2013 at 02:58 AM dragoner said:

OK, I am going off the military maxim, “if you can see them – they can see you”, if Walt isn’t up there, that’s fine. However, what Sialann saw still stands, the pirates aren’t trying for heroics, just to GTFO with a quickness.

On January 04, 2013 at 03:20 AM dragoner said:

Cross post. Rolled 8 as well, they rat scatter, Walt does hit one: roll 3d6 + 4 for the burst; mark four rounds off his ammo.

On January 04, 2013 at 09:11 AM philbobones said:

Going off the military maxim ’don’t bunch up’, Sialann is off up the ramp as soon as the firing starts and will head for the nearest hard cover – but soft cover will do until she finds it.

On January 04, 2013 at 10:03 AM philbobones said:

Edit: forgot the INIT roll (sorry!)
2d6+1
Die rolls: 3, 1 + 1
Roll total: 5
So, in actual fact, Sialann is still back with the group making her report when the firing breaks out, and is slow to react.

On January 04, 2013 at 05:46 PM jaq said:

OOC: Sorry for my imposed absence, once again… Internet problems at the house. geez, if it’s not one thing… Anyway, on with the show.

BIC: Jaq’s initiative is (d6)5+(d6)6+(dex)2=13 – Holy Cow, Stolen Base)She moves to where she can see the activity while drawing both of her gauss pistols,fires in burst mode in a way to hit the largest number of people she can see.

(d6)6+(d6)3+(GC-P)1+(dex)2=12 and (d6)1+(d6)5+(GC-P)1+(dex)2=9 (plus or minus whatever additional modifiers)

On January 04, 2013 at 07:38 PM dragoner said:

Jaq hits one guy (roll 3d6 + 4 for damage) and misses the other as he dives for cover climbing under the airship, mark off 4 rounds per pistol. Both Jaq and Walt can hear yelling from inside the airship, as one of the pilot’s windows opens and a guy in a black leather jacket with a sawed off double barrel shotgun heave-ho’s from the window, running to the outside and around the front of the fort, out of sight of the party.

On January 04, 2013 at 08:35 PM jaq said:

Damage is (d6)3+(d6)6+(d6)5+4=18. Jaq will follow the man, not stopping to check on the man she hit or worrying about the one under the airship.

On January 04, 2013 at 10:25 PM MarcRichardson said:

[OOC: Ah, for some reason, I was not able to see Sialann’s post, which is why my post was as it stated, but since the fur’s flying…]

Garet, SMG cocked in the firing position, will move towards the airship, keeping a bead on the man Jaq hit and making sure he’s not surprised by the one who ducked under the airship.

“Drop down your weapons, and come out!! You get only to the count of 5…one.."

On January 04, 2013 at 11:03 PM dragoner said:

No problem, combat is chaotic by nature. ;)

So Victory goes to the Bold, esp when the bold are armed to the gills and the gills are wrapped in combat armor; realistically these guys had no chance, who wouldn’t run from some “aliens” in high tech armor and with high tech weapons?

I’ll roll Walt’s damage if that is OK with him, just to keep things rolling:

Roll: 3d6+4

15 = 4 [d6] + 4 [d6] + 3 [d6] + 4

So the guy Walt hit is unconcious, maybe dying and the guy Jaq hit is totally shot up and if not already dead, will die soon. Garet’s call to the guy who dived under the airship goes unheeded, and what he sees looking under there is the guy has slid out from the other side and is running full blast, Jaq sees this as well, when she gets around the airship and to the wall of the fort’s gate, pausing to peek around the corner, she sees both guys running as hard and fast as they can, opening a pretty good amount of distance between them and the fort.

Leaving the airship near the gate, with the only sound is it’s engine going put-put-put, echoing in the large courtyard area under the dome. The under-dome area is has the detrius showing this place is pretty much a total ruin, a large hole bashed into the wall to the left, whatever gates were on the main gate have been torn off and holes in the dome. There are othe buildings in here, their windows stare like empty eye sockets, once probably administration and barracks.

On January 04, 2013 at 11:11 PM jaq said:

Jaq thumbs her comms, “Well folks, looks to me like we have a ride. Nobody is left to claim it.” She turns around and heads back to the airship to give it a thorough inspection.

On January 04, 2013 at 11:20 PM ChrisVonPickles said:

Walt will go over to see the combatant he shot, is he alive? Can we get anything out of him I will call out to our local speakers if he is alive if he is dead I will collect any ammo and guns he is carrying, as well as any supplies there might be. Walt suggests to the others that we search the other bodies for the same.

On January 04, 2013 at 11:27 PM dragoner said:

He is dying and unconscious, he has a revolver and a cutlass as weapons, the guy Jaq shot has another single shot martini-henry style rifle and a bandolier of 21 bullets for it.

I am going to do another log post soon (dealing with the airship and all that).

On January 05, 2013 at 06:08 AM philbobones said:

ooc: Um – any clothes of any decent description? The vacc suit she’s wearing is pretty much all Sialann has toi stand up in…

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