Gatorman
| Stats | PHY | SPD | STR | AGL | PRW | POI | INT | ARC | PER |
| Starting | 7 | 5 | 6 | 3 | 4 | 3 | 3 | * | 3 |
| Hero Limit | 8 | 6 | 7 | 5 | 5 | 4 | 5 | 4 | 4 |
| Vet Limit | 9 | 6 | 8 | 5 | 6 | 5 | 5 | 6 | 5 |
| Epic Limit | 10 | 6 | 9 | 6 | 7 | 6 | 6 | 7 | 6 |
Archetypes: Gifted, Mighty, Skilled
Starting Languages: Quor-gar, one other
Height: (Male) 7ft 0in – 7ft 11in, (Female) 6ft 7in – 7ft 6in
Weight: (Male) 350-420lb, (Female) 270-320lb
- Gatormen with the Gifted archetype can’t choose the Arcane Mechanik, Arcanist, Gun Mage or Warcaster careers
- Primitive – Gatormen are unable to control/repair steamkjacks, operate mechanika or firearms.
- Amphibious – treat water as open terrain and gain concealment within water.
- Scaly – Gain +3 Armour, but can only wear Light armour.
- Cold-blooded – -3ARM versus Element:Cold attacks.
- Jaws – Gatormen all have an additional bite melee ‘hand weapon’, POW 3.
- +1 to sneak rolls.
THIS PAGE IS SUBJECT TO CHANGE
