The Iron Kingdoms are the lands of humanity, first and foremost. They are by far the most numerous race in the region, and it is their struggles, wars, and history which have shaped this land. The humans of the Iron Kingdoms are a varied and hardy cross selection of cultures, all arising from ancient tribes of warlike peoples who have lived, loved, fought and died in the region since before recorded history. The bulk of their history is filled with endless strife and battle, and the relative calm of the last few centuries is unusual. However, even since the Corvis Treaties there have been many bloody conflicts, border disputes, repulsed barbarian invasions, and diplomacy by assassination. So far as many are concerned, the “peace” of the Corvis Treaties is an illusion, barely maintained as heads of state turn a blind eye to violations of agreements and hire mercenaries to cover their tracks.
Indeed it seems highly likely that humanity in the region will soon revert back to its usual habits of open warfare, as pressures mount from many quarters and threaten to permanently undermine the peace. When this happens, it may not be possible for the dwarves and elves to avoid taking a side. Rhul in particular has become far more friendly and integrated with humanity in the last several centuries, perhaps to their ultimate misfortune. Even Ios which has always stayed sheltered and hidden may find its fate linked to its boisterous and violent neighbors.
Starting Languages: Native Language(Cygnaran/Sulese, Khadoran, Llaelese, Ordic or tribal), one other
Height: (Male) 5ft 1in – 6ft 3in, (Female) 4ft 7in – 5ft 9in
Weight: (Male) 110-200lb, (Female) 90-170lb
- Exceptional Potential – Humans are extremely adaptable and talented individuals. Your character begins the game with your choice of +1 PHY, +1 AGL or +1 INT. Add this bonus before spending advancement points. This bonus can’t exceed racial maximums.