Requirements: Starting career only.
Starting Abilities, Skills and Spells:
|Abilities||look under special|
|Military Skills||(choose 1) Archery 1, Crossbow 1 or Hand Weapon 1|
|Occupational Skills||Detection 1; Survival 1|
|Spells||look under special|
Special: choose the element the sorcerer can manipulate: Fire, Ice, Stone, or Storm. Once chosen, the element does not change. Abilities are determined by element. Spells are determined by element.
Abilities: Immunity: Fire
Spells: Fire Starter, Howling Flames, Wall of Fire
Abilities: Immunity Cold
Spells: Blizzard, Chiller, and Ice Bolt
Spells: Battering Ram, Solid Ground, and Stone Stance
Stone sorcerers begin with +1PHY and +1 to their racial maximum PHY at each level.
Spells: Razor Wind, Storm Tossed, and Wind Blast
Storm sorcerers begin with +1Spd and +1 to their racial maximum Spd at each level.
Full List of Abilities, Skills and Spells
|Abilities||Camouflage; Dodger; Elemental Mastery; Immunity: Cold(Ice sorcerers only); Immunity: Fire(Fir sorceres only); Traceless Path|
|Military Skills||Archery 3; Crossbow 3; Hand Weapon 3; Thrown Weapon 2; Unarmed Combat 2|
|Occupational Skills||General Skills 4; Sneak 3; Survival 3|
|Spells||Sorcerer Spell List of the chosen element|