Sorcerer
Requirements: Starting career only.
Starting Abilities, Skills and Spells:
| Abilities | look under special |
| Military Skills | (choose 1) Archery 1, Crossbow 1 or Hand Weapon 1 |
| Occupational Skills | Detection 1; Survival 1 |
| Connections | none |
| Spells | look under special |
| Assets | 75gc |
Special: choose the element the sorcerer can manipulate: Fire, Ice, Stone, or Storm. Once chosen, the element does not change. Abilities are determined by element. Spells are determined by element.
Fire:
Abilities: Immunity: Fire
Spells: Fire Starter, Howling Flames, Wall of Fire
Ice:
Abilities: Immunity Cold
Spells: Blizzard, Chiller, and Ice Bolt
Stone:
Spells: Battering Ram, Solid Ground, and Stone Stance
Stone sorcerers begin with +1PHY and +1 to their racial maximum PHY at each level.
Storm:
Spells: Razor Wind, Storm Tossed, and Wind Blast
Storm sorcerers begin with +1Spd and +1 to their racial maximum Spd at each level.
Full List of Abilities, Skills and Spells
| Abilities | Camouflage; Dodger; Elemental Mastery; Immunity: Cold(Ice sorcerers only); Immunity: Fire(Fir sorceres only); Traceless Path |
| Connections | none |
| Military Skills | Archery 3; Crossbow 3; Hand Weapon 3; Thrown Weapon 2; Unarmed Combat 2 |
| Occupational Skills | General Skills 4; Sneak 3; Survival 3 |
| Spells | Sorcerer Spell List of the chosen element |
