Requirements: Gifted; Starting career only.
Starting Abilities, Skills and Spells:
|Military Skills||Hand Weapon 1; (Choose one) Archery 1, Great Weapon 1 or Thrown Weapon 1|
|Occupational Skills||Command 1; Detection 1|
|Spells||Boundless Charge; Sunder Spirit (these can be changed if GM approves)|
|Assets||1 Light Warbeast (tweaked Hordes 4 points warbeast or GM discretion)|
Special: Change character’s arcane tradition to Fury-weaver if taken with another arcane career.
Full List of Abilities, Skills and Spells
|Abilities||Bond; Field Marshal: Magical Attack; Field Marshal: Relentless Charge; Field Marshal: Shield Guard; Natural Leader|
|Connections||Connections(minion pact or kingdom)|
|Military Skills||Great Weapon 3; Hand Weapon 3; Thrown Weapon 3; Unarmed Combat 2|
|Occupational Skills||Command 4; General Skills 4|
|Spells||Warlock Spell List|