The dwarves of Dalarna at this time live in the two remaining kingdoms of a once mighty subterranean empire.
Ancient Enmity: Dwarves have long been in conflict with elves, especially the hated dark elves. Dwarves with this racial trait receive a +1 bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces the hatred racial trait.
Craftsman: The dwarves of Ovdar are known for their superior craftsmanship when it comes to metal and stone works. Dwarves of Ovdar receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. This racial trait replaces the greed racial trait.
Stubborn: Dwarves of Ergak are renowned for being stubborn. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration of greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue’s slippery mind), he can only use one of these abilities per round, but can try one on the second round if the first reroll ability fails). This racial trait replaces the hardy racial trait.
Languages: Dwarves begin play speaking dwarven. Dwarves with high Intelligence scores can choose from the following: Elf, Giant, Goblin, Orc, Terran, and Undercommon.