Unconquered Kingdoms
Realm Management Wiki

war turn Falconaire Statistics
Overall statistics for the realm of Falconaire

Regent Stats
Current Statistics for Regents


Types of Holdings

Law holdings are any entities (ranging from marauding vigilantes to the king’s royal guard) that affect a ruler’s ability to control a province and the loyalty of his government servants, including bureaucrats and constables. (Best for fighters and martial characters)

Temple holdings are monasteries, shrines, temples etc of the character’s faith. The level of a temple holding reflects its share of worshipers in a province: a temple (1) in a level 4 province has about 25% of the population attending its churches. (Best for divine characters, as they allow them to cast Realm Spells)

Guild holdings represent the trade, mercantile control and wealth of the province. Guilds can be artisans, miners, import/export houses or even thieves guilds. (Applicable to any class, best for rogue types)

Source holdings represent the control and use of the land’s untapped magical potential. Source holdings are directly proportional to the province level; i.e. the higher the level of the province, the lower the maximum source in that area. A province in the center of the Varencian empire may go as high as level 10 with temples guilds, and law, but its source level would be near zero. Source holdings are required to be able to cast Realm Spells. (Any, but best for magic archetypes as only they can cast Realm Spells




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