The Fifth War (Active)

Game Session #5

May 12, 2013 04:59

Notes coming soon…


Game Session Statistics —

In attendance: Aaron (Lithaldoren), Cody (Rygen), Brian (Oswald), Chris (Sarvantez), and Daivd (Arrjaidi).

Experience Awarded: (3,875 XP including 5% bonuses)

     • 3,500 XP to all for Role Place (+ 175 “5%” XP Bonus).
     • 200 XP to all for standard attendance bonus. Note: all character received +1 Luck Rolls at the end of the game session
     • Special Note: Those in attendance received one bonus luck roll at the beginning of the night.



Objectives Completed: 0
Enemy Kills: 1 ( ? )
Re-roll Attempts Used: (2) Aaron, (2) Cody, (2) Brian
Play Time: 7:00 PM – 1:00 AM (6.0 Hours)
Game Location: Justin’s House
Campaign Time: Day 16 – Day 25
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Game Session #4

April 28, 2013 17:21

Game Session #4 -- The Wizard of the Shard
Log Map of Game Session #5

Notes coming soon…


Game Session Statistics —

In attendance: Aaron (Lithaldoren), Cody (Rygen), and Brian (Oswald).

Experience Awarded: (5,319 XP including 5% bonuses)

     • 9,000 XP to all for Enemy Kills (+ 450 “5%” XP Bonus).
     • 200 XP to all for standard attendance bonus. Note: all character received +1 Luck Rolls at the end of the game session
     • Special Note: Those in attendance received one bonus luck roll at the beginning of the night.



Objectives Completed: 0
Enemy Kills: 7 ( ? )
Re-roll Attempts Used: (2) Aaron, (2) Cody, (2) Brian
Play Time: 10:00 PM – 1:30 AM (3.5 Hours)
Game Location: Justin’s House
Campaign Time: Day 14 – Day 15
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Game Session #3

April 14, 2013 04:59

Game Session #3 - A Father's Love for his Daughter
Log Map of Game Session #3

A Brief Overview —

The party accepts Kiphan’s offer, and the next morning prepare themselves for the journey to their new station at the Watcher’s Den. On the way, they are encountered by a pair of vampyres (and surprised to see the infected so close to Northshore Landing. After a difficult battle, the vampyre are slain, and the party makes its way to their intended destination. Upon arriving they find the Watcher’s Den empty except for a few guards posted. They discover once arriving, that Cassandra and most of the Watchers left in a hurry earlier in the day on their way to Northshore. The guards inform them that Aryanna has been kidnapped by the black flame, and that Kiphan has organized a full on assault and is marching both the city guard and the watchers eastward to the Stonepeak mountains to engage the bandits.

The party uses the two-way magical communication mirror installed at the Watcher’s Den to try an contact Northshore landing, but they receive no response. Feeling that Kiphan’s “gone off the deep end” due to the kidnapping of his daughter, the party decides to make haste, electing to rest only a few hours after their two day journey, before rushing south in hopes to stop Kiphan’s madness.

On their hurried journey back towards Northshore the party is engaged by two more vampyre, which after much effort, they also kill. But the appearance of five vampyre so near the city bids ill omen, and though weak, tired, and battle weary, the party decides to press on to the landing without resting.

When the party arrives at Northshore, they find that Kiphan and his army have already left, and have marched eastward, leaving only a small contingent of guards under Kresh’s command to guard the city. After hearing about the vampyre encounters near the city, Kresh begins to reroute civilians into the guard, providing them with a few hours of training before thrusting weapons in their arms and stationing them as city guards and watchmen.

Exhausted, the party find they must rest. The following morning they leave Northshore and head eastward on horseback in hopes of catching up to Kiphan and his men. The marching mass of soldiers leaves behind an obvious trail to track, and after following it for about half a day, the party comes across a horrid scene. In a clearing in the middle of the Blavewoode, they find dozens upon dozens of corpses, strewn and mutilated. Among the dead are both many of Kiphan’s men, as well as dozens of vampyres.

Surpisingly, the trail of the small army cuts directly southward (towards the distant fires the party had seen a few days earlier). And, so the party follows southward. And, after a quarter day of travel, with the sun hanging low in the western sky, they reach the beachfront south of the Blavewood. There they find the burned husks of six massive ships that have been beached. Scattered across the sands of the shore are hundreds upon hundreds of dead bodies – again Kiphan’s men, and hundreds of dead vampyres. It’s obvious a horrible battle took place here. And the only remaining sign of life comes from a group of shadowy figures near the base of one of the ship hulls.

The party sets camp, and decides to wait until sunrise to approach the figures — unsure if they are friend or foe.

With the sun rising in the East, casting it’s illumination upon the distant group of holed survivors, the party recognizes Cassandra among them. The party makes a hurried rush across the beach to meet up with her. There they find a mortally wounded Kiphan, Cassandra and half a dozen watchers. Everyone else is dead. They learn that they were able to cleanly defeat the hundreds of vampires that infested the beach and boat hulls, but that in the process Kiphan was mortally wounded, and the man lay dying in Cassandra’s lap, to weak to be moved.

With Kiphan dying, he pulls the kneeling Rygen closer and weakly whispers to him, “Save her.” In response, Rygen pulls out Aryanna’s magical music box, and allows the man to open it. Within seconds, Kiphan’s eyes drift off as in a daydream. As a faint smile crosses the dying man’s lips, he rasps his last breath. And silently Rygen closes the music box and returns it to his pack for safekeeping.

With Kiphan dead, Cassandra recounts the story she was told by Kiphan as he lay dying. (See the “Great Secret” text found on Kiphan’s character profile).

Soon after finishing her story, and the party preps Kiphans body for transport back to Northsore Landing, a group of thirty mounted horsemen ride to the edge of the Blavewoode wand watch them. It’s obvious to all they are members of the Black Flame. However, they do not attack, and just observe.

The party decides to approach them, but find that the riders will not respond to them. They tell them that Kiphan is dead, and request safe passage through the Blavewoode. The riders say nothing but throw a bag on the ground before the party, and turn, riding back into the forest. The party finds that the bag contains several days worth of rations, and assume this means their request for sage passage through the bandit territory has been granted.

Riding off through the Blavewoode for several hours, the party encounters a swarm of vampyre. Being vastly outnumbered they decides to try to make a run for it. As they do, they hear the sounds of galloping horses in the distance, and the thirty Black Flame bandits rush in on horse back, attacking the Vampyre. One of the bandits shouts to the party, “Go! We’ve got this.” The party rides off, the Black Flame keeping the vampyre engaged as they ride off into the distance and on to the landing.

They arrive at nightfall, and in secret return Kiphan to Alvison Keep, where they meet with Kresh who begins to weep for his father. Kresh and Cassandra embrace and fall to their knees before the still body of Kiphen that rests upon the steps leading to the entrance of the Keep. In sorrow the two embrace as lovers and weep for their loss.

As the party begins to make way to leave the two alone, they overhear a part of a conversation between the two lovers. Kresh, pulling the signant ring from Kiphan’s dead finger, slides it upon Cassandra’s finger and says, “It’s you who deserve to lead our people. He would have wanted it this way.”


Game Session Statistics —

In attendance: Aaron (Lithaldoren), Cody (Rygen), Chris (Sarvantez), and Brian (Oswald).

Experience Awarded: (5,319 XP including 5% bonuses)

     • 2,375 XP to all for Enemy Kills (+ 119 “5%” XP Bonus).
     • 2,500 XP to all for role-playing and story arc completion (+ 125 “5%” XP Bonus).
     •200 XP to all for standard attendance bonus. Note: all character received +1 Luck Rolls at the end of the game session.

Experience Awarded (In Addition):

     • 2,500 XP Bonus to Lithaldoren for Aaron’s major prep/setup assistance.
     • 59 XP Bonus to Sarvantez (awarded by GM to allow level progression at end of game session).




Objectives Completed: 1
Enemy Kills: 5 (4 Vampyre Commoner (Adult), 1 Vampyre Commoner (Child))
Re-roll Attempts Used: (0) Aaron, (0) Cody, (0) Chris, (1) Brian
Play Time: 7:00 PM – 4:00 AM (9.0 Hours)
Game Location: Justin’s House
Campaign Time: Day 9 – Day 13
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Game Session #2

March 10, 2013 05:59

Game Session #2 -- The Hammer Falls.
Log Map for Game Session #2
A Brief Overview —

Spending the night celebrating in the tavern, the party drinks and feast to their hearts’ content on the tab of Kresh. Rygen picks up the tab for the rest of the patrons, to much cheer and admiration. Oswald wanders off to a vacant room with the dwarven barmaid, and Servantez returns to the Flamestag home for an evening with the half-elven barmaid.

In the morning, after recovering from the night before (and tracking down Oswald’s clothes that he somehow “lost” back at the tavern), the party prepares to complete the job they had been assigned the day before. Servantez agrees to let X remain at the home to sleep in before her shift at the tavern starts.

The party picks up the wagon they left at the trading post, and without stopping, trek through the evening to make their way to Zjarn Villiage barely before sunrise the next morning. On their journey, they party spots what they believe to be something burning in the far distance to the south, but do not investigate further.

After being questioned by the guards posted to protect the village, the party delivers their shipment, and then rests for a few hours at the local inn. They are awakened by the village alarm bells being sounded, and rush out to find several buildings on fire, and flaming missiles being launched into the city from the southern forest boundary.

While the others stop to assist a young lady knocked unconscious and set aflame by one of the firey projectiles, Rygen rushes to the south to investigate. He finds the few guards standing in challenge against thirty or more who are being lead by Tyngora. After Rygen directly challenges Tyngora in combat, the bandits halt their attack, and the two enter melee. Eventually the others catch up, and observe the battle between the two minotaurs.

Rygen, sorely outmatched, is sure to be killed, but due to a twist of fate (see the DM’s Commentary below), and a clever plot concocted by Lithaldoren, he is victorious. With their general fell, the remaining bandits back down and vanish in the woods. The party gathers up the body of Tyngora, who had a hefty bounty on his head, and after some discussion, agree to split the reward with the village guards.

The party again travels through the night, hauling the corpse of the dead minotaur, as they are accompanied by one of the village guards who is account the event to Kresh. They make their way unimpeded back to Northshore Landing, but do note smoke far to the south.

They meet with the captain who identifies the body of slain minotaur general. He tells the party that his father will want to hear from them in the morning.

The following morning, the party is awakened by a Kresh, and they are lead down the street admits a gathering of townsfolk who throw them a parade in celebration of their victory over the the infamous Hammer-horn.

They are paraded up the street and into Alvison Keep, where they meet and feast with Kiphan and his family. They are rewarded with treasure from the Keep’s vault, and asked if they are willing to accept a new assignment: to assist Cassandra at the Watcher’s Den. Without accepting, the party tells Kiphan that they will inform him of the decision in the morning.

Before leaving, Aryanna’s pet macaw bonds emphatically with Lithaldoren (new familiar) and the young girl tells him that her pet told her “it was supposed to be with the shrouded elf.”

After an evening of feasting, and after having chosen the rewards in the vault, the party is led outside the Keep, and they return home to discuss the new job offer.


Dungeon Master’s Commentary —

Game Session #2 resulted in an unusual turn of events for the storyline. The NPC villain, Tyngora the Hammer-horn was introduced. The appearance was intended only to be his introduction as an antagonist in the plot, and to instill a disdain for his character amongst the player characters. However, as a second level party, the players decided to engage the NPC directly with their characters. The ensuing combat resulted in the death of one of the characters, Rygen, but his demise was reversed by fate (in the form of the party expending the entire stash of re-roll attempts they had accumulated thus far). In the end, it was not direct combat that fell the Black Flame general (as the PC’s were impossibly outmatched), but creative and innovative strategy won the day. And, while it now adds a new twist to the storyline, the characters definitely earned the victory, and were amply rewarded for their successful efforts.


Notes coming soon…


Game Session Statistics —

In attendance: Aaron (Lithaldoren), Cody (Rygen), Chris (Sarvantez), and Brian (Oswald).

Experience Awarded: (X)

     • 250 XP each for Successful Pick-up/Delivery of building supplies from Northshore Landing to Zjarn Village Civic Assignment).
     • X XP each for Defeating Tyngora the Hammer-horn, the Black Flame General while defending Zjarn Village.
     • All players awarded Attendance Bonuses of 200 XP and + 1 Free Re-Roll Attempt
     • All players maintained possession of their heirloom items during game-play, + 5% bonus to EXP earned.




Objectives Completed: 1
Enemy Kills: 1
Re-roll Attempts Used: (2) Aaron, (1) Cody, (1) Chris, (2) Brian
Play Time: 7:00 PM – 12:30 AM (5.5 Hours)
Game Location: Justin’s House
Campaign Time: Day 6 – Day 8
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Game Session #1

February 17, 2013 05:59

Game Session #1
Log Map for Game Session #1

A Brief Overview –-

Having accepted the job offered them, the party travels to the Watcher’s Den and picks up a wagon of supplies. They successfully return the shipment to Northshore Landing and are paid for their work. They are then offered another job: to take a shipment of building supplies to Zjarn Village. They accept, but while on the road to the village they are attacked by the Black Flame. After a harrowing engagement with the bandits, the party decides to return to dead bandits to Northshore Landing to collect the bounty on the heads of members of the Black Flame. They are rewarded for their efforts, and become the talk of the town. Deciding to take a one night furlough in the city to recover from the battle, they will resume their job of delivering supplies to Zjarn the next morning.


The Fifth War; Chapter I ~ Home Is Nowhere
Day 1, A New Opportunity –-
Oathday, the 14th day of Illihorn in the year 3220 of the Aelthion Imperial Calendar

The sun arose in the east from behind the distant Stonepeak Mountains casting its illumination down upon the walled, shoreline city of Northshore Landing. Its warming rays greeted the crisp, cool air of an early spring morning on a cloudless day while the island residents began to wake and start their daily chores. The party, still deep in slumber, was awakened in their house to a knocking at the front door.

Oswald, groggy from a full night’s sleep, rolled out of bed, hopped to his feet, and hurriedly walked across the rough wooden floor. Short in stature, the kinderling strained to stretch up and unfasten the latch, which was positioned upon the locked portal well above his un-exerted reach.

Opening the door, his eyes tightly squinted in response to the bright morning, and were nearly blinded by the glint of sunlight blaring off of the polished plate armor worn by Kresh Alvison, captain of the Northshore Landing Guard. With an amused grin having crept upon his lips, the captain glanced down where he stood; helm suspended between arm and hip, and casually greeted Oswald, whose hair was as scattered and unorganized as his slumber-creased clothes.

With a single eye open, the other eye mashed shut, Oswald invited Kresh into the house, and lead him, with a sleepy limp, into the central greatroom as everyone else in the home stirred from their slumber and, one-by-one, made their way out of their rooms to greet the captain.

First came lumbering the minotaur, Rygan War-torn, standing nearly eight feet tall; even tiredly hunched, with his heavy hooves knocking against the floor with each step.

Following the man-beast from the room opposite the hall was Serventez, the Darkwoode elf, blinking widely to clear his glassy eyes from the hours of meditation he had just been startled from.

The two men joined Oswald and Kresh in the greatroom as a fifth individual quietly escalated the spiral staircase ascending from the lower level of the house. Lithaldoren, the Silverfelgn elf, almost unnoticed before his final steps, paced from the stairs and into the greatroom. As usual, his head and hands completely obscured by layers of tattered bandages, hiding his horrible burn scars. The rags made him look more mummy than elf in appearance, only his physique and stature betraying his heritage.

After a few cordial words of greeting, Kresh announced to the four men standing before him that he has come to pay them homage in commemoration of their first year in the Landing, and to congratulate them on becoming full citizens.

Lithaldoren, Rygen, Oswald and Servantez were each handed by the captain a small, round bronze medal suspended from a bright red ribbon – their Citizen Medals. It was a small token, but one the company had worked hard over the previous twelve months to obtain. Though of little tangible value, they were signets of trust bestowed upon them by the community.

Kresh, with his baritone voice, announced that in addition to coming to congratulate the “Flame Stag” family of their new status within Alvison’s Haven that he had also come to offer them a new task to perform as their civic duty. That is, if they were willing to accept the risk associated with the need.

Rather than the medial tasks they had been laboring at for the past twelve months, Kresh offered them a position as Goods Transporters. The position was granted with the responsibility of picking up and delivering supplies for the Trading Post.

If accepted, their first assignment would be to pick up a load of supplies in Watcher’s Den, and transport them back to the Northshore Landing Trading Post. As encouragement Kresh noted that the pay for this service is 50-pennants each for every delivery (a substantial amount more than their 1-pennant per week pay that they had been earning since their arrival to the Landing). The captain, continuing his explanation of responsibilities, informed the party that they will be provided by the city with two horses and a wagon for operational purposes.

All four eagerly agreed to the task set before them, but Kresh halted them, warning of the dangers that laid before them by agreeing to the job. The captain informed them that the position didn’t usually pay such a high rate, but due to the recent attacks by the Black Flame on supply convoys, that the pay rate included an added bonus of hazard compensation.

He also admits that one of the main reasons that he approached the “Flame Stag” family about this position was the presence of the minotaur, Rygen. He explained, while indicating the muscular, horned figure with an open hand, that he suspected the powerful presence of the minotaur might serve as a deterrent against bandit raiding while in the wilderness.

Now bearing a full understanding of the risks, the party murmured a bit amongst themselves, but still agreed to the assignment being offered. From behind a mass of wrapped bandages, the muffled voice of Lithaldoren told Kresh that the “Flame Stag” family was willing and ready to assist the people of the Landing.

After enthusiastically thanking them for their service to the community, Kresh informed the party to meet with Demetria Vanyss at the Trading Post near Alvison Keep to get the papers for their first assignment. Noting that he still had much to accomplish in the morning, the captain bidded the four farewell, made his way to the door, let himself out, and closed it shut behind him.

Wasting no time, the party made the unanimous decision to start their new job immediately. They prepared by battening down the window shutters, dousing the hearth, and gathering their gear. Knowing the journey to Watcher’s Den is at least a day and a half of traversing untamed terrain, they gathered an ample supply of travel rations.

Rygan, uncomfortable about leaving their home unattended for so long, paid a visit to their nearby neighbors, The “Snow Falcon” family, which consisted of four young seamstresses, and alerted them that that he and his family would be departing promptly on their newly assigned duty.

The young women agreed to keep an eye on the unoccupied house in their absence, and offer to feed and walk Rygan’s pet dog, Barbus; though he informed them that he would be taking the snowy-white northern mastiff along for the trip, so there would be no need. After flirtatiously thanking the youthfully attractive women, the minotaur made his way back to the “Fame Stag” house to assist the others with completing the preparations.

At mid morning, they regrouped and made their way down the central street of Northshore Landing towards the Trading Post, interrupted only briefly by a gaggle of laughing and cheerfully shouting youngsters, each merely a chin taller than Oswald, as they chased each other down the cobblestone street.

The large warehouse was located just across the street from the main gate of Alvison Keep. The grey stone walls surrounding the castle seemed to tower over the rest of the inner city, and cast a long shadow across the wooden-slat roof of the trading post. The small square, no more than two blocks from the guard barracks, was probably the most defensible position in the entire city.

Inside the warehouse, though widely opened sliding dock-doors, seated behind a large oak desk nearly hidden behind rows of fully-stocked shelves, they found Demetria.

The fair-skinned, brunette woman was busily attending to a set of ledgers. The party was a bit surprised to se her working furiously on two separate ledgers – simultaneously, with one quill in each hand. Sarvantez, gruffly, cleared his throat while the others watched in amazement at her ambidextrous feat. Momentarily startled, she glanced up at the four men standing before her; at first seeming lost in thought, as if she was unaware of whom they were, but quickly she regained composure of her addled mind as she smiled friendly and greeted them.

Demetria thanked them for their willingness to assume such a dangerous task, and reached into a drawer of her desk to retrieve a folded document. With the utmost of care, she passed the red wax-sealed parchment to Lithaldoren, and requested the men deliver the document to the Watcher’s Den fortress. She also informed them that, while there, they would be loading up a wagon-full of items recovered from the northlands and returning those supplies to her as soon as possible. Demetria continued to inform the party that the stable-master, Heimlich Vandenboom, was awaiting their arrival at the Community Stables, and that he had a pair of horses, and a transport wagon prepared for the journey.

With an almost nonchalant demeanor, Lithaldoren, having accepted the paperwork from Demetria, turned to walk out of the warehouse, his comrades quickly following behind him. Before the men had passed the threshold of the massive sliding doors, the woman had returned to her feverish jotting.

After uttering a lewed comment about what Demetria could likely do with her hands, which was met with virtual silence from the others, Sarvantez quietly laughed to himself and shrugged.

The party made their way to the community stables, which were located directly next to the trading post. As they entered, Heimlich, a tall, slender and seemingly frail individual greeted them with a less than enthusiastic introduction. His monotonous tone was immediately noticed by the four men, but went unquestioned.

The stable-master gathered from within a row of stalls, two horses: a pair of old, shaggy mares. One muddy patched mare named Helga, and another gray mare named Gertrude. Both aged, and the later walking with a noticeable limp. Heimlich, forcibly drug the two horses towards a rickety six-wheeled, flatbed wooden cart. With a sarcastic grin, Heimlich introduced the men to their “fine new steeds,” while tossing a jingling bundle of tangled bit, tackle, and harnesses into the wagon bed along with a haphazardly folded stained burlap tarp. One last time, he glanced at the party before simply walking off to tend to other horses in the stable.

Seeing no reason to wait about town any longer, the four men harnessed the mares to the wagon, and brindled them with the bits that had been provided. Unnoticed, except for the rickety creaking of the wagon, the four exited the stables and returned to the street outside.

Headed up the central road to the northern gate of the city wall, the four briefly discussed their plans for the journey. Their conversation was only interrupted briefly by the baritone bark of Barbus, who sought his master’s attention.

At the gate, the company was halted by the group of guards standing station. Upon displaying their citizen medals, and explaining their assigned task, the gate guards raised the grated iron portcullis and allowed them to freely pass, though not before a few of them muttered racial slurs that were discreetly directed at Rygan. The minotaur, used to the human anxieties regarding his kind, simply ignored the comments and walked on with his three friends at his side, his dog trailing briefly behind.

More Detailed Notes coming soon…


Game Session Statistics —

In attendance: Aaron (Lithaldoren), Cody (Rygen), Chris (Sarvantez), and Brian (Oswald).

Experience Awarded: (1,377.5 XP Each, Including Bonuses)

  • 250 XP each for Successfully Completing Pick-up/Delivery of Goods from Watcher’s Den to Northshore Landing (Civic Assignment).
  • 1,062.5 XP each for Defeating 7 Black Flame Bandits and their Field Commander while on road to Zjarn Village.
  • All players awarded Attendance Bonuses of 200 XP and + 1 Free Re-Roll Attempt
  • All players maintained possession of their heirloom items during game-play, + 5% bonus to EXP earned.


Objectives Completed: 1
Enemy Kills: 8
Re-roll Attempts Used: (1) Cody, (1) Chris
Play Time: 7:00 PM – 3:30 AM (8.5 Hours)
Game Location: Justin’s House
Campaign Time: Day 1 – Day 5
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Loot Obtained: (Not Including Purchased Items) —

* Heirloom Items
* Starting Potions/Oils (Randomly Determined)
* (4) Citizen Medals
* 52 Pennants (Accumulated over 1-year basic civic duty)
* 200 Pennants Payment for Goods Delivery from Watcher’s Den to Northshore Landing
* 100 Pennants Won in Dice Game @ Watcher’s Den
* Heavy Horse, Black Stallion (Named: Clyde)
* Frostbrand (+ 1 Rapier, + 1d4 Frost Damage on Hit)
* Life Drain Dirk (Dagger, 1d4 (no other mechanical bonuses added to damage), no crits, wielder gains HP equal to damage caused on successful hit
* Evasion Armor (Studded Leather, Spiked, 1/day Perfect Evasion)
* Whip of Disarming (+ 1 Whip, Non-lethal damage, On Critical Hit: May choose to disarm opponent’s weapon. If disarmed, the whip is entangled with disarmed weapon, and can’t be used again until manually untangled)
* 160 Pennats bounty for Capture/Killing of 8 Black Flame Bandits
* 1 Book on Herbology (+ 1 Knowledge Herbology after being read)
* 2 Books ~ 2-Volume History of the Empire (+ 1 Knowledge History after both being read)
All three books obtained from Watcher’s Den loot in “secret” bribe/deal with Demetria Vanyss at Northshore Landing Trading Post {Herbology book returned after being read}
* Common Heavy Crossbow & 10 Common Bolts
* (3) Common Longswords
* (3) Common Hand-Axes
* (7) Common Daggers
* Heavy Horse, Amber/White Stallion (Named: Dale)
* Handcannon & 2 Bearings and 3 Shots of Black Powder
* 7 Medium Horses [Traded in with Heimlich Vandenboom at Northshore Landing Community Stables for High-Quality Covered Wagon]



Campaign Introduction

February 16, 2013 05:59

Campaign Introduction
The Situation —

The player characters all arrived in Northshore Landing about a year ago. Each arrived for their own reasons and by their own means (individual background stories). However, all of them have decided to take up residence within the Landing for one reason or another.

The way that housing is handled in the ever crowding city is that individuals are assigned to small groups called families. While actual blood-relation families are allowed to stay together in most circumstances when they arrive, many arrive to Alvison’s Haven alone or in unrelated traveling companies.

Each of these family units can be made up of a variety of individuals, of various races and backgrounds, and can vary in size from four to eight individuals (depending on the size of the home they are assigned to live in). They are expected to function as a stand alone unit, and in the case of danger, each individuals responsibility is to attend to their particular family unit.

Having arrived about the same time, all the player characters are assigned to just such a family unit, and have been living together for several months at the time the campaign starts.

Each family is identified by a combination of two pictorial symbols that brand the particular unit they are living in within the city. The player characters are identified as the “Flame Stag” family. This identification is used in rationing supplies, food, and services to the household as a whole, as well as assigning work details and civic responsibilities fairly to each.

Flam Stag Family Emblem

Introducing the Campaign —

Having been in Northshore Landing for a year, your family, “Flame Stag,” has now earned official citizenship and the right to partake in higher-paying civic duties. For the past year, you all have been relegated to medial tasks including waste disposal, and basic city upkeep (trimming hedges, cleaning buildings, painting fences, managing waste disposal, etc.). You have been earning the equivalent of 1 Pennant a week, and have accumulated 52 pennants each, and have spent (1d4 +2) pennants each on supplies, food, and clothing.

Upon the anniversary of your arrival in Alvison’s Haven, you are paid a visit by captain of the Northshore Guard, Kresh Alvison, and offered the opportunity to become goods transporters, traveling north to the Watcher’s Den to pick up supplies recovered in the Northlands by the seekers. If the duty is accepted, your family is expected to safely transport these goods from the Watch to the Landing, and check them with Demetria Vanyss at the Trading Post.

If you accept you will be provided with two horses, and a wagon to transport the goods. It will be your responsibility to maintain and upkeep the wagon and horses while in transit, but when not in use, they can be stored and maintained free of cost at the community stables.

The pay for this position will be 50 pennants each for each successful transport.

Kresh warns, up front, that the reason for the hiked pay for the duty is that in recent weeks there has been an increase in attacks by the Black Flame on transports. Simultaneously attacks have become more frequent in Zjarn Village. Most of the Guard is being utilize to protect the village as well as run frequent patrols into the Blavewoode in an attempt to push the Black Flame back towards their usual territory of the Stonepeak Mountains.