The Fifth War (Active)
Table Representation of the Aelthion Imperial Calendar

Segments of the Imperial Calendar —

There are 400 days, each 20-hours in length, in the common year. Each Year is divided into 20 months that consist of 20 days each. Each month is divided into two weeks, each consisting of 10 days.

Since the actual astronomical year of the world is 400.25 days, so every fourth year an additional day is added. This day is given it’s own one-day month and individual day name for it’s one-day week. Known as Deathday of Tuphatorn, is considered a day of ill luck, taboo and bad fortune. Often establishments remain closed, people stay indoors, and no important business is conducted on this 401st day of each four year cycle.

Months of the Year —

1. Nagatorn (Days 1-20) [7.75 Hrs Day/12.25 Hrs Night]
2. Mythratorn (Days 21-40) [8 Hrs Day/12 Hrs Night]
3. Lynatorn (Days 41-60) [8.25 Hrs Day/11.75 Hrs Night]
4. Kepatorn (Days 61-80) [8.5 Hrs Day/11.5 Hrs Night]
5. Julatorn (Days 81-100) [8.75 Hrs Day/11.25 Hrs Night]
6. Illithorn (Days 101-120) [9 Hrs Day/11 Hrs Night]
7. Harbintorn (121-140) [9.25 Hrs Day/10.75 Hrs Night]
8. Ganitorn (Days 141-160) [9.5 Hrs Day/10.5 Hrs Night]
9. Folitorn (Days 161-180) [9.75 Hrs Day/10.25 Hrs Night]
10. Egoratorn (Days 181-200) [10 Hrs Day/10 Hrs Night]
11. Drytorn (Days 201-220) [10.25 Hrs Day/9.75 Hrs Night]
12. Coritorn (Days 221-240) [10 Hrs Day/10 Hrs Night]
13. Bulntorn (Days 241-260) [9.75 Hrs Day/10.25 Hrs Night]
14. Amratorn (Days 251-280) [9.5 Hrs Day/10.5 Hrs Night]
15. Zomatorn (Days 281-300) [9.25 Hrs Day/10.75 Hrs Night]
16. Yomtorn (Days 301-320) [9 Hrs Day/11 Hrs Night]
17. Xaltorn (Days 321-340) [8.75 Hrs Day/11.25 Hrs Night]
18. Wyntorn (Days 341-360) [8.5 Hrs Day/11.5 Hrs Night]
19. Vextorn (Days 361-380) [8.25 Hrs Day/11.75 Hrs Night]
20. Umutorn (Days 381-400) [8 Hrs Day/12 Hrs Night]
21. Tuphatorn (Day 401 [every 4 years]) [7.75 Hrs Day/12.25 Hrs Night]

Note: Lengths of Days and Nights are general, and phase accordingly a bit by each day during each of the 20-day months.


Days of the Week —

1. Wakeday Considered the first day of the week, Wakeday is usually a day of preparation for the weeks work ahead. It’s also considered the pinnacle day for worship, and temples across the Nations hold morning, midday, and evening services.
2. Illumiday Illuminday is the first official working day of the week, and the first day of the week that governmental officials and nobles perform any official duties.
3. Riseday Considered a great day to rise early from slumber. Typically business will open to the public two hours earlier than usual on this day.
4. Oathday The official day of contracts. Oathday is considered the best day of the week to sign contracts and finalize business related arrangements. It’s also a common day for weddings.
5. Sowday Often called “Day of the Hill” or “Day of the Mountain”, Sowday signifies the middle of the week.
6. Waitday The day that mark the beginning of the ending of the week, and the nearing of a well deserved rest. Typically business will open to the public two hours later than usual on this day, thus gaining back their two hours offered up on Riseday.
7. Reepday The traditional “payday” of the Nations. Paid labor is often rewarded for their hard work at the closing of their duties on this day.
8. Feastday Considered the last day of the working week, the end of the day is traditionally signified by a larger than usual family dinner or feast.
9. Restday Restday is traditionally utilized to wrap up business, and finalize dealings for the week. Many businesses will close early, sometimes as early as midday.
10. Sleepday Considered the last day of the week, it’s traditionally held to be a day of recouperation, and most businesses, and government offices will be closed.
11. Deathday (401st Day Only) Though it only comes around once every 4-years, Deathday is traditionally dreaded and considered a day of ill luck. Few leave their homes on this day, and even fewer dare to do business or venture into the wilderness.

Seasonal Phases —

Despite climate type, or actual seasonal influences on a given locale, time keepers observe the seasonal phase of the Imperial calendar. When it’s winter in Aelthion, it’s winter everywhere — regardless of the weather. There are five observed seasonal phases, each consisting of four months (80 days).

Season Name Day Range Month Range Description
Season of Awakening Days 1-80 Nagatorn – Kepatorn The Season of Awaking is the first of the five seasonal phases. The transition period between colder months and warmer months. The season is associated broadly to ideas of rebirth, renewal and re-growth. At the season’s apex, the days are about 8.25-hours long with day length increasing as the season progresses.
Season of Labor Days 81-160 Julatorn – Ganitorn The Season of Labor is the second of the five seasonal phases. The transition period between the warm months and hottest months of mid-year. The season is associated broadly with agriculture, the planting of crops, and the full-bloom of nature. At the season’s apex, the days are about 9.25-hours long with the day length increasing as the season progresses.
Season of Wisdom Days 161-240 Folitorn – Coritorn The Season of Wisdom is the third of the five seasonal phases. Mid-year, it’s apex is the Illuminating solstice and contains the turning point from early-year to late-year. The season is associated broadly with the ideas of love and fertility, and is considered the “time of waiting” as crops undergo their natural processes to maturity. At the season’s apex, the days are about 10.25-hours long with the days of the first half of the month increasing in length, and the days of the later half decreasing in length.
Season of Dying Days 241-320 Bulntorn – Yomtorn Desc 4
Season of Remembering Days 321-400 (401) Xaltorn – Umutorn (Tuphatorn) Desc 5