Vanished Lands

Vistel's Circus Session 13

May 20, 2013 14:14

Fellow role-players, here are my notes for “Vanished Lands” Session 39.13, which Rich C.G. hosted in Waltham, Mass., on Saturday, 18 May 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage magician, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3

Guests:

  • Melchior Merryman [Byron V.O.]-male Hifalendorin/Saganim human Cleric of Ulandt, lady of rest/Defender of the Night, former member of “Mystical Harmony/the Seekers of Lore” (Party 33); NGl
  • “Uldor” [Thomas]-male Hifalendorin human priest of Otih (Cleric of sun deity Pelor) and healer; NGl, Lvl. 3 (from D&D5e/“Next” playtest, Party 38)
  • “Gug Trushin” [Kai-Yin H.]-male Hill Dwarf Fighter (Soldier, Slayer), taciturn mercenary; CNg, Lvl. 3 (from D&D5e/“Next” playtest, Party 38)

Absent:

  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“6 to 7 March 1228 B.C.E.:” The traveling performers continued their investigation of corruption in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. Corwin Windsong had revealed himself as the long-lost Prince Berek during the ceremony to name his half-brother, Prince Daven, heir apparent.

After thwarting a Doppleganger’s attack on King Edmund II, Corwin, Giacomo du Vane, and Elsa Fairbottom had found the remains of a varun, a cat native to the Underdark. They left the Gilded Keep on the Isle of Valor and returned to the “Happy Brownie” inn.

There, they meet Melchior Merryman. Queen Margaret had sent the priest of Ulandt, goddess of the night, to discreetly help Prince Berek clear his name. Before he joined Vistel’s Circus, Corwin had been falsely accused of murdering his tutor Katarina, the wife of Lord Dalek, a Tiefling (demon-touched) Mage and advisor to the king.

Since Hamfast and Scully are busy protecting the circus with Prince Garamond’s Reptile Folk pirates, Melchior recruits people to help Corwin. He finds Uldor, a human Cleric of sun deity Otih, and Gug Trushin, a Dwarf mercenary recently returned from exploring caves near a border keep.

Melchior asks about evidence tying a serial killer defeated near the village of Tensar with House Sable, which is friendly with the royal family. The Defender of the Night is wary of Undead and hopes to find whoever was behind the attack on the king.

The wanderers go to the circus wagons and tents in the southeastern corner of the Agora (market square). Uldor and Gug are impressed at seeing a fire eater, acrobats, and unusual creatures. Some of the female carnival folk avoid Corwin. Elsa offers fellow Dwarf Gug a draught of her Gnomish brew, and he readily accepts.

Giacomo the Mysterious leads the way to a tinker’s cart that he has redecorated. It once contained the tools of the Necromancer who had killed farmers at the Fenor homestead and taken their skins for disguises and a flesh golem.

Uldor casts Detect Magic, and Giacomo opens various drawers. One of them contains a leather marionette wearing a mask. The strange puppet makes Giacomo’s companions uncomfortable. The stage magician also shows Melchior an enchanted needle and thread, and Uldor later confirms with the Paladins of Otih that a set of cursed shears was destroyed.

A signet ring bears the symbol of House Sable, which holds territory in the northwestern Plains of Sathendo, not far from Tensar and lands of Prince Daven. Lord Stefan Sable is an advisor to the king, and his son Sean is friends with Daven.

Based on Hamfast’s earlier recommendation, Corwin and company go to the embassy of Zuromm to ask about the varun. Melchior and Uldor wait across the street, since they’re unlikely to be welcomed by worshippers of Lolth and Gruumsh at the brownstone.

A Saganim human butler ushers the visitors into a round waiting room after Corwin introduces himself as Prince Berek. Giacomo looks up at the demonic tapestries and ornate rafters, and Gug and Elsa notice that the stones of the floor have been laid in a spider web pattern.

Lady Dolista [not to be confused appears with Faelonia ’s nemeses Balesta and Dalesta] and offers formal greetings. The attractive envoy apologizes for her lacy sleeping clothes, since the Drow (western Dark Elves) are nocturnal. Elsa and Gug face off with two Duergar (Gray Dwarf) guards.

Meanwhile, Melchior takes Uldor to a cart that he uses as a mobile changing room. They disguise themselves as “Seamus McMurdoch,” a potion seller, and his helper “Vinstel.” Melchior asks the Halfling driver to drop them off at a back door to the Zuromm embassy.

The butler greets “Seamus” and “Vinstel” and, after some negotiations, gives a bag of 60 gold coins in return for a paralytic venom, poison in paste form, and an “animal pacifier.” Melchior and Uldor overhear Corwin and Dolista nearby and stall for time and diversion.

Lady Dolista says that she has partied with Berek’s sister, Princess Karenna. Corwin claims that Prince Daven’s investiture threatens his and Garamond’s plans to replace King Edmund with a regime that would be more friendly to Zuromm. Dolista says that Daven has also come to her for advice but is seemingly unaware of new tunnels beneath the city.

Prince Berek asks if he can get any help for his upcoming trial and challenge of Daven. Giacomo has been researching evidence for the murder of Katarina and alternatives to trial by combat. Lady Dolista says that she may provide poisoned weapons.

Back on the streets of Thadenis, Corwin/Berek, Giacomo, Elsa, and Gug head back to the inn to regroup. Melchior and Uldor are changing clothes in their wagon when it is forced to stop because of another wagon with a broken axle ahead of them. They realize they’ve been ambushed when a cart of burning hay bales comes up behind them!

Melchior utters Abyssal to cast a Curtain of Darkness as the crone ahead straightens up and pulls out a hand crossbow. Uldor holds as the Halfling and driver of the haycart run to safety. Their companions see smoke and rush over to help.

Cleric Melchior invokes Ulandt and casts Shadow Bridge to retreat to a nearby rooftop. Uldor summons the power of Otih and casts Radiant Lance at the would-be assassin. The priests spot movement on the roof, where they find two grotesque statues.

Druid Elsa casts Aura vs. Flame to put out the burning hay. Bard Corwin and Fighter Gug move to the area of magical darkness, and Mage Giacomo casts Levitate. The gargoyles on the roof attack, clawing Melchior and biting Uldor.

Melchior blasts the wings off one with a Sound Lance spell, and Uldor yells to the others and misses with another Radiant Lance. Elsa calls upon Gaia to grant Melchior Snake’s Swiftness. Giacomo hurls Magic Missiles, and Gug swings his great axe.

Corwin casts Sleep on the old woman in the alley, but he notices that she falls too slowly. Melchior takes his silver-tipped Staff of Sizing and smashes the head of one gargoyle. The remaining monster attacks Gug and Uldor, who fails to reason with it.

Elsa casts Sand Blast at the woman, blasting away her disguise and reveling her as a Drow. She looks for an amulet that she apparently dropped. Giacomo casts Color Spray, and Corwin draws his bow. Uldor slides down the Shadow Bridge, casting another Radiant Lance, while Elsa readies her sling.

Mighty Gug drops the last gargoyle, as Melchior runs down the wall, thanks to his Arachnid Cloak. Arrows and sling stones slay the Drow, and the group departs before members of the city watch arrive.

The Clerics attend to the wounded, and wise Elsa notes that it’s good her Owlbear is safe from Lady Dolista at the Grove of Arbos. Bold Corwin agrees to try talking to Prince Daven directly at his theater in Thadenis.

Clever Giacomo goes to the Harandrim Academy to ask Maggie on a date. Righteous Uldor lectures Melchior on the use of darkness spells, since their patron deities’ portfolios (sun vs. the night) are somewhat opposed. Melchior changes to more flamboyant clothes and gets his wife Morgaine.

Sometime later, the investigators go to Daven’s Theatre. Giacomo and Maggie enjoy the vaudeville acts, while Melchior and Morgaine watch the audience. Uldor keeps Corwin in his sights as he approaches the royal box. Elsa enjoys sharing drinks with Gug, who starts drunkenly heckling the performers.

Berek confronts his half-brother and finds no love lost between them. Melchior casts Phantasmal Thief to pick Daven’s pocket while they’re talking. The team regroups at “Ghanki’s Gin Pub” by the docks to compare notes.

Morgaine identifies the contents of Prince Daven’s pocket as coins from Zuromm and Turkish delight wrappers, possibly from the Garku Nasit to the southwest. Melchior is grimly pleased to find evidence linking the young noble with Saganim’s foes.

Giacomo observes that it could be used in testimony in a trial to help clear Corwin’s name and challenge Daven’s right of succession….

Brian and Sara, we missed you this past weekend! I’m glad that we had a good turnout for Star Trek: Into Darkness, dinner with guest Byron V.O., and this game. I didn’t run aVortex: Terra’s Pride” telecom space opera last night, but I look forward to Jason E.R.’s last session (for now) for “Barsoomian Adventures: the Tenth Ray of Mars” tonight.

We probably won’t be meeting around Memorial Day, and we’ll have to sort out the June calendar for upcoming “Vanished Lands” and other games. Be seeing you, -Gene

Vistel's Circus Session 12

April 18, 2013 09:29

Fellow role-players, here are my notes for “Vanished Lands: Vistel’s Circus” Session 39.12, which Brian W. hosted in Newton, Mass., on Monday, 15 April 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A./absent ]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./departed ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“4 to 5 March 1228 B.C.E.:” Some of the wanderers had gotten royal permission to investigate possible corruption in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. However, the ceremony designating Prince Daven as heir apparent was interrupted by his half-brothers, Garamond and Berek (Corwin Windsong’s true identity).

After a performance in the Agora (market square), the adventurers reconvene in “Ghanki’s Gin Pub,” where they decide that the princes’ parents could be in danger. Prince Garamond agrees to guard Vistel’s Circus with his Lizard Folk pirates, and Prince Berek takes a few of his friends back to the Isle of Valor.

Hamfast Hammerfist has little difficulty posing as a partier headed to the “Crystal Goblet,” and Scully Strongbow tells sentries that she’s hunting vermin with her owl. Elsa Fairbottom claims to be searching for rare herbs in the queen’s gardens — even though it’s late at night.

Giacomo Du Vane stays in the archives, researching House Sable, which he suspects of necromancy, and options for Berek’s trial for the disappearance of the Bard Katarina several years ago. She was his tutor and lover, as well as the wife of Dalek, a Tiefling (devil-touched) Mage and counselor to the king.

Corwin casts Change Self to pose as a guard and gain entry to the Gilded Keep. He follows King Edmund II and Lord Stefan Sable to a chamber and waits outside. The disguised prince notices a very large cat prowling the corridors. The feline hisses at Berek as he shoos it away. The creature’s shadow changes shape as it rounds the corner.

Meanwhile, Elsa and Hamfast approach the Hall of Thanes. The Dwarf Druid casts Detect Magic but doesn’t find anything wrong with the guards. The tall Zeda human can almost pass as a blond Saganim warrior. Gnoll Scully pretends to chase her owl to a tree near the palace, in the hopes of climbing up to keep a better watch.

Corwin nods as Lord Stefan leaves the king’s chambers, and he hears his father apparently arguing with Queen Margaret. The errant prince hears furniture breaking and smashes in the door, only to see the queen perched unnaturally over King Edmund!

The Bard quickly casts Sleep, incapacitating the woman. As he bends down to help his father tie her up, soldiers arrive with Lord Dalek. The court Wizard says that Corwin has attacked the king, but Edmund groggily vouches for him.

Dalek’s Dispel Magic removes Berek’s disguise and reveals the attacker as a Doppleganger. The king angrily orders his men to scour the castle for the real Queen Margaret, and Prince Berek persuades his father to let him to join the search rather than be expelled.

At the gate tower, Elsa and Hamfast try to talk their way past the guards and hear a commotion inside. Scully decides against scaling the Gilded Keep’s walls and joins her friends.

Corwin/Berek must tread carefully with various nobles watching him. Retracing the queen’s steps back to her chambers, he finds his sister Karenna, who slips him a note telling him to go to the Cathedral of Edillon.

Corwin grabs Hamfast, Scully, and Elsa, and they go to the temple of the lord of the winds. High priest Gwawn takes the group past Paladins and down into the crypt. There, he reveals a secret passage that leads farther beneath the Isle of Valor.

In a subterranean cell, the team finds Queen Margaret fully decked out in armor, flanked by handmaiden Morgaine and “Melchior Merryman” [Byron V.O./Non-Player Character], a Defender of the Night. She explains that they were exploring passages added while the royal family had fled the city when it was under attack by Dubwana (Goblinoid) legions from the Garku Nasit.

The Saganim sovereign recommends that Prince Berek interrogate the shapeshifter and check on his siblings. Queen Margaret reassures him that now that the alarm has been raised, she and King Edmund will be safe.

Corwin and company go back to the castle, where Prince Daven and his girlfriend Princess Julia have just arrived on his new hippogriff. Daven accuses Berek of interfering with state security, and Elsa asks Daven where he has been.

The crown prince replies that he was with friends at his theater near the Bardic College. At Scully’s recommendation, Elsa communicates with the hippogriff, which corroborates Daven’s story about being across town.

The investigators head to the dungeon, where the Doppleganger changes itself to resemble Corwin. It taunts him, trying to loudly implicate the prince in a plot to the guards. The would-be assassin yields no further information.

In the kitchen, Berek is greeted by cook Skilti, who remembers him as a boy. He is butchering a strange animal, which he said was just delivered to him already skinned. Corwin is horrified to recognize it as the unnatural cat he had encountered, and he casts Charm Person to keep Skilti from putting it into meat pies.

Berek recalls that Dalek’s familiar was a bat but still believes that the mage, House Sable, and Daven are up to no good. The carnival folk leave the Isle of Valor and bring the cat carcass to the Grove of Arbos, where Scully and Elsa met Brownie Pfenik.

The helpful Fey says it could be a varun, a breed of cat used by the Drow (western Dark Elves) of Zuromm. The exhausted party returns to the Agora to catch a few hours of sleep in their familiar tents and wagons guarded by Garamond.

The next morning, Elsa leads the way to the Royal Society of Cartography to ask “Ulrich Vandermoor” [Ted A.H./N.P.C.] for fragmentary maps of the Underdark. At the tower of the Tartan Guard, Hamfast hears Sir Owen’s tales of attacks by giant spiders and scorpions at the edge of the Halmed Desert.

Prince Berek sends a message to the queen, who sends Melchior to meet him at the Houses of Healing. Corwin reports on his findings regarding the cat and his frustration in questioning the Doppleganger. Melchior suggests leaving the palace alone for a time and seeing if there are ties back to the nefarious Dark Elves.

Sister Ophelia, a priestess of Ulandt, lady of rest, tells fellow Cleric Elsa that the knights of Otih, lord of the sun and justice, are also trustworthy. Scully is interested in meeting Wolfen Paladin “Niac” [Mike F./N.P.C.]. Although Berek and Garamond oppose Prince Daven, neither is eager to become heir to the throne himself.

Corwin takes Scully to the Bardic College, where they meet with Maeve Gallagher, a priestess of Brijitt, goddess of fire and poetry. There, the Gnoll Ranger gets a makeover as Corwin considers Maeve’s advice on repairing his reputation with the people of Thadenis.

Hamfast notes that it might also be worth paying a visit to the Zuromm embassy, while Giacomo continues his studies….

Given the tragic events at the Boston Marathon, it’s understandable that we were all a bit distracted, but it was still good to get together with friends. Let us hope that justice prevails in the real world at least as much as in our fantasy ones.

Remember that we won’t be meeting next Monday, April 22, because David I.S. (who played Elf Ranger “Kelan” 25 years ago) will be visiting for the Boston Comic Con. There also won’t be a “Vortex: Terra’s Pride” telecom space opera session this coming Sunday.

Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance will continue on April 29, and good luck to Josh C.’s “Steam Wars” telecom group. I look forward to resuming our adventures in the “Vanished Lands” in May!

Vistel's Circus Session 11

April 15, 2013 09:52

Fellow role-players, here are my notes for “Vanished Lands: Vistel’s Circus” Session 39.11, which Rich C.G. hosted in Waltham, Mass., on Monday, 8 April 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W./absent ]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./departed ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“2 to 4 March 1228 B.C.E.:” The performers had caroused and conducted research in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. They also obtained an audience with King Edmund II and Queen Margaret and got permission to discreetly investigate possible corruption in the court.

Scully Strongbow returns from hunting with Grugach (Wild Elf) Badgertail outside of the city. The Gnoll Ranger says that they found tracks of a Lizard Folk warband while hunting deer. It is unusual for such humanoids to venture so near to Thadenis.

The next morning, Giacomo Du Vane visits the Harandrim Academy and finds a modest building near the “Happy Brownie” inn and the Royal Society for Cartography. The Mage buys a Tincture of Energy from Akael Nightmist and chats with Maggie Oakleaf, a droll Sylvan Elf student.

Giacomo joins Corwin Windsong in the Agora (market square) to get a silver and ruby pin of a tree for Maggie. Bard Corwin buys an opal necklace for Maeve Gallagher, a priestess of Brijitt, goddess of fire and poetry, he met at the Bardic College.

Crowds gather for the investiture of Prince Daven. A parade leads from the Agora, where Vistel’s Circus is encamped, to the Isle of Valor. Hamfast Hammerfist mingles with the peasants. Leaders of various craft guilds go first, followed by members of the clergy.

Elsa Fairbottom walks with Anatoly Yusoprov, a Dwarf priest from Nersago’s Forge. Druid Elsa also notes the presence of Clerics of darker gods Libitoh, Nenashen, and Gheket.

Scully watches from a riverfront rooftop overlooking the East Rush. She spots a rare Wolfen [“Niac,” Mike F./Non-Player Character] with the Paladins of Otih, god of the sun and justice. Different orders of warriors come next, including caber tossers, the Jaden Spearmen, and the Tartan Guard.

Sir Banor Finney, whose late squire Adric Thumon had enslaved Goblins at a silver mine near Androth, rides with other knights. Finally, aristocrats, diplomats, and councilors cross the Cavalier’s Bridge to the Isle of Valor.

Corwin and Giacomo slip across the Temple Bridge with Maggie and Maeve. They try to avoid being seen by the Tiefling Mage Dalek and Lords Stefan and Sean of House Sable. Corwin notices a man with a bushy beard and a yellow hat talking with one of the queen’s handmaidens — “Melchior Merryman” [Byron V.O./N.P.C.].

King Edmund announces that he is naming Prince Daven heir apparent. A blonde woman arrives on a hippogriff and presents it to the crown prince. Maeve explains that the rider of the winged steed is Princess Julia, who is expected to soon be betrothed to the ambitious Prince Daven.

However, sharp-eyed Scully notices a commotion at the Sailor’s Gate. Two ships (later identified as the “Charming Princess” and the “Wind Duke”) pass the Isle of Grief. Reptile Folk pirates force a path for Prince Garamond, Daven’s older half-brother.

Honorable Garamond challenges Daven’s ascension on the grounds that their eldest sibling, Prince Berek, is still alive and is innocent of the murder of Dalek’s wife Katarina. King Edmund and Queen Margaret are displeased by the public strife and take the argument into the Cathedral of Edillon.

Elsa and Scully manage to catch up to Giacomo and Corwin. Giacomo bribes sentry Aerith into letting them into the temple. They hear the nobles arguing under winged statues in the echoing halls.

Lord Stefan takes notes as Prince Garamond says that he doesn’t want the throne, but Daven doesn’t deserve it either. King Edmund asks Garamond how he knows that Berek is alive, and Princess Karenna tries to be inconspicuous.

Corwin steps forward and reveals himself as the exiled Prince Berek. Dalek is angry to see him, but Queen Margaret and her guards keep any blood from being spilled in the cathedral. Elsa, Giacomo, and Scully vouch for Berek/Corwin’s character.

King Edmund says that he will let the incomplete ceremony stand, leaving Prince Derek the heir apparent for the time being. Berek must first clear his name of the years-old charges before he or Garamond can challenge their half-brother. Lord Stefan suggests a trial by combat.

The weight of ruling his realm upon him, King Edmund agrees to reconvene two days hence. In the meantime, Vistel’s Circus will perform in the Agora, and Berek and Garamond must stay within the city’s walls, if not yet in the Gilded Keep. Giacomo and company are given permission to continue their research.

The princes and their companions go to “Ghanki’s Gin Pub,” near the Ironhooves Arena. Giacomo plans to investigate House Sable and reopen the records surrounding Katarina’s disappearance. The Wizard asks Maggie to help.

Garamond tells brother Corwin/Berek that he searched for him on the Sea of Nagendwa, but lost his original crew when he was shipwrecked in the Zarendo Islands. Garamond eventually fell in with the Lizard Folk and returned home.

Wise Elsa notes that with Daven in line for succession, the king and queen may be in danger as the older princes wait for trial. Corwin asks Garamond to send his crew to guard the circus, while his allies try to sneak back onto the Isle of Valor to protect the crown.

Corwin warns Orlando Vistel about the heightened danger, but the circus founder expresses confidence in his master of ceremonies. Scully and Elsa bring their animal companions to the Grove of Arbos, where they meet Druid Lorcan Mahoney and Pfenik, a friendly Brownie.

Vistel’s Circus begins its show in the Agora (another is planned for the nobles in a few days). Corwin introduces acrobats, fire dancers, and additional artists wrangled by Maeve. Some of the audience is curious about his true identity.

Giacomo returns to the Hall of Thanes, ostensibly to read up on Saganim laws, but he also has an Invisibility spell ready and is looking to warn Queen Margaret or her agents. Scully and Elsa leave the circus early to head to the Isle of Valor “to hunt rats” with Owlicious.

Corwin casts Change Self to disguise himself. The once (and possibly future) Prince Berek looks for his half-brother Daven and foes Dalek and Stefan in the gloom….

Please remember to make sure that your Player Character records are up to date, and let me know if I’ve left anything out. While my notes are accurate, I haven’t done justice to the fun role-playing of our recent sessions. I also look forward to continuing our adventures tonight!

In addition, I’ll try to post an update for last night’s " Vortex: Terra’s Pride" telecom space opera soon, and remember that we won’t be meeting next week. Josh, good luck with your “Steam Wars” game. Jason’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance will resume on April 29. Later, -Gene

Vistel's Circus Session 10

March 31, 2013 19:56

Fellow role-players, here are my notes for “Vanished Lands: Vistel’s Circus” Session 39.10, which Brian W. hosted at his home in Newton, Mass., on Monday, 25 March 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./absent ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“1 to 2 March 1228 B.C.E.:” The performers continued their exploration of Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. They planned to investigate corruption within the realm but spent their first night carousing.

Nursing a hangover, Hamfast Hammerfist joins Elsa Fairbottom at Nersago’s Forge. The chants to the lord of the mountains (also known as Gobnihr, Vulkan, or Moradin) don’t help Hamfast feel better at first. Elsa accepts Mountain Dwarf priest Anatoly Yusoprov’s invitation to take a turn at the ringing anvils.

Rather than heading straight to the Harandrim Academy, the local Magisterium (magic school/library), Giacomo du Vane gathers rumors at the Temple Tor. He shows shopkeepers and sages items such as needle and thread taken from the Necromancer near Tensar, as well as a sketch of an arcane symbol. They also refer him to Eudar, a puppeteer.

Scully Strongbow goes to the Field of Grulla, the huntsman, where she buys arrows from a gruff Grugach (Wild Elf) scout. Badgertail sees the Gnoll’s owl companion and offers to take them hunting at night.

Meanwhile, Corwin Windsong goes to Thadenis’ Bardic College, where he chats up Maeve Gallagher, a priestess of Brigitt, goddess of fire and poetry. He learns that Prince Daven, the third son of King Edmund II, is going to be given a hippogriff as a sign of his status as heir apparent.

The adventurers regroup at the Royal Society for Cartography for lunch. “Ulrich Vandermoor” [Ted A.H./Non-Player Character] says that he has requested a royal audience on their behalf. Corwin and Elsa join the society, which charges an annual fee and pays for maps from any exploratory missions. Proud Ulrich gives each of them medallions of membership.

Elsa also persuses a book of regional ales, as Ulrich and Corwin explain the importance of Prince Daven’s ascension and the relationships between House Sable, which they suspect of necromancy, and the throne.

Apparently, Lord Stefans of House Sable is a longtime counselor of King Edmund. His son Sean is a friend of Garamond, Daven’s older brother. Ulrich is interrupted as a herald arrives with a summons to the Hall of Thanes.

Ulrich accompanies the group to the Isle of Valor, where they pass armored guards and knights. They hear of a dispute over territory that could result in an execution but stay focused on the task at hand.

Corwin and Giacomo are uncharacteristically quiet, leaving Elsa to conduct introductions to King Edmund II and Queen Margaret. As their cover story, the visitors request access to a quarry on behalf of Angus of Baln. They then ask for a private conversation and are escorted to the royal chambers.

Scully presents the Sable signet ring taken from the Necromancer, as well as a sigil from a flesh golem. The king takes the charges seriously and seems to recognize Corwin. He then leaves the room so that Queen Margaret can discuss more details with plausible deniability.

She grants permission for the wanderers to watch House Sable, but orders them to report directly and solely to her. To help, she also requests that Vistel’s Circus perform for the nobility after Daven’s investiture as crown prince.

Back at the “Happy Brownie” inn, Elsa asks Corwin what happened between him and the king. The disguised Bard admits to his aristocratic lineage, which he had hidden even from his companions until now.

“My story begins almost 30 years ago, when Athelward the Just was chief of the Saganim clans, and the sun shone down on a land yet untroubled by monsters and wars. Prince Edmund and his cousin Cormac ap Morgan traveled across the ‘Vanished Lands’ in search of adventure.”

“Edmund the Strong fell in love with an Elf named Lyrilian Moonshadow, and they had a son, Berek. The rare Half-Elf learned to fight from his father and about art from his mother. Unfortunately, Lyrilian died in childbirth, leaving Berek with a younger sister, Karenna.”

“When Edmund became king, he remarried, and Queen Margaret is loved by the people. Her son Garamond got along well with his older siblings, despite the difference in age. Edmond also fathered another son, Daven, by consort Galera. Our people are more flexible about kin than our neighbors in Hifalendor. Garamond and Daven were more like their father than Berek ever was.”

“Berek fell in love with his tutor Katarina. However, that Bard was already married to Dalek, a Tiefling Mage and advisor to the king. Their affair was discovered, and Katarina disappeared. Blood was found in her chambers, and the prince fled to the stormy Sea of Nagendwa. Many regarded this as an admission of guilt. I am Berek, son of Edmund, but I have renounced my claim on the crown of Saganim.”

After a moment of stunned silence, Hamfast likens Corwin’s tale to that of Alfonse Dourface and his sons Hanso the cowherd and Zeppo the wheat farmer. Elsa wonders about where Garamond might be and suggests that Corwin reclaim his rightful place as Prince Berek, but he is not interested.

Ulrich points out that Prince Daven is known to be ambitious and that they now have to worry about both Lord Stefans and the Mage Dalek. Giacomo conducts research into House Sable’s holdings, and Hamfast lets Orlando Vistel know that a show has been added to the public one in the main Agora (market square).

Sometime later, Corwin prepares a lineup of acts for the next few days and slips back into the palace to check on his sister. A cloaked courtier walks from her room, and Karenna is angry at Berek for leaving and summons guards to throw him out.

Scully hikes out of town with Owlicious and fellow Ranger Badgertail. They cross fields and pastures before finding wilderness where their animal companions can roam free.

As crowds gather for Prince Daven’s elevation, the members of Vistel’s Circus take up their own positions. Wary Giacomo looks for various notables such as Dalek and Lord Stefans. Tall Hamfast mingles with the Saganim townsfolk and yeomen and looks for nonhumans.

Cloaked Scully watches river traffic on the East Rush, while Corwin covertly approaches his half-brother Daven. Pious Elsa maneuvers to the Cathedral of Edillon. Horns and drums announce the beginning of the ceremony….

I hope that everyone had a happy Passover or Easter. It was great to see the whole gang after various scheduling interruptions this past winter! I look forward to rejoining Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance tomorrow night, and the " Vortex: Terra’s Pride" telecom space opera will resume next Sunday. Be seeing you, -Gene

Vistel's Circus Session 9

February 27, 2013 14:01

Fellow role-players, here are my notes for “Vanished Lands: Vistel’s Circus” Session 39.9, which Brian W. hosted at his home in Newton, Mass., on Monday, 25 February 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Giacomo ‘the Mysterious’ Du Vane [Beruk A./absent ]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Scully Strongbow [Sara F./absent ]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Tempestade [Josh C./departed ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“26 to 28 February 1228 B.C.E.:” In the Saganim (proto-Celtic) human village of Nobb, performers from Vistel’s Circus had met “Pita ‘Ol’ Pete’ Arborson” [Dan A./Non-Player Character]. The Barbari human Ollave agreed to guide them on a quicker path toward Thadenis, capital of Saganim.

On the way southwest, scouts from the caravan found two small but vicious outposts of Orcs and wargs from the nefarious kingdom of Zuromm. The circus troupe made a forced march through wintery woods to the hamlet of Baln.

Circus founder Orlando Vistel notes that the community is too small to be worth setting up for a full show. Corwin, Hamfast, and Elsa go to the “Sanir’s Trumpet” pub, where they try a variety of brews recommended by barkeep Angus.

“Melody” [Lori K.S./N.P.C.], a Skaevingol human Skald (Scandinavian-style Bard) in [former “Seeker of Lore”] Ol’ Pete’s retinue, performs a song from her homeland. Corwin plays his mandolin, and Gnome inventor Ashkator Bibbleshins joins in with his accordion.

Strongman Hamfast offers to wrestle the diminutive Gnomes in the pub for a round of drinks, as brewer Elsa samples the local ale, Fey wine, and Gnomish cordials. Hamfast returns to the wagons to help drovers Cerdwyn mab Ardain and Baskor Steadyhand set up and guard the camp.

Ol’ Pete’s young apprentice Caleb accompanies Elsa as the Druid feeds Oswald, her Owlbear cub, as well as other animals. Corwin warns Angus about the Orcs and invites Melody up to his room.

The next morning, Elsa overhears Ol’ Pete lecturing Melody about protecting her virtue, and Corwin avoids Tamara bint Yasmina, a dancer in the circus and onetime paramour. Elsa goes to console Melody, while Ol’ Pete confronts Corwin.

The Bard promises that he won’t hurt Melody and that he would take care of her and any potential children. Ol’ Pete is placated, and Elsa says that although she admires his paternal instincts, Ol’ Pete should give his followers more freedom.

The Saganim peasants and Gnomes of Baln bid a fond farewell as Vistel’s Circus departs. Scouts Scully and Ivy (another of Ol’ Pete’s band) walk ahead of the wagons. Giacomo studies spells in the tinkerer’s cart of the late Necromancer from the Sable clan, while Tempestade shivers and stays close to the other roustabouts.

Hamfast asks Ol’ Pete if there’s anything interesting in Thadenis, since he has never been in a city before. The Ollave mentions temples and arenas, the supposedly haunted Isle of Grief, and numerous bars. Ivy refers Elsa to the Royal Society for Exploration and Cartography.

Corwin asks Mama Vistel for hair dye and shaves his goatee. The Half-Elf reveals that “Corwin Windsong” is not his true name and that he is familiar with the capital of the kingdom of Saganim. Elsa concludes that he must be an exiled or disgraced noble.

Scully and Ivy signal the wagon train to halt and bring Hamfast, Corwin, and Elsa to a grim discovery. The Gnoll and Grugach (Wild Elf) have found the frozen bodies of three Sylvan Elves and seven Orcs. There are signs of magic, but no identifying heraldry on either side. If any Orcs survived, they fled without looting the bodies.

Pious Elsa casts Gentle Repose on the Elven corpses so that they can be brought to Thadenis. Corwin warns Orlando and Cerdwyn to beware of more bandits on the road, and Hamfast carries the fallen to a wagon.

That evening, the circus camps under the stars. Hamfast, Cerdwyn, and Baskor take the first watch and stoke the fire. During the second watch, Corwin and Ivy hear an eerie caterwauling.

Corwin wakes Elsa and creeps out to investigate. He is surprised by a mountain lion, but a quick Sleep spell neutralizes the danger. Druid Elsa and Ranger Scully are pleased at the lack of violence. Elsa and Caleb have an uneventful third watch.

The caravan crosses the Plains of Sathendo, as the terrain shifts from woods to hills and, finally, sheep pastures and frosty fields. Ol’ Pete, Caleb, Ivy, and Melody take their leave. The performers behold the gray stone walls and towers of Thadenis and join the throngs at the city’s gates.

They pay the blond Saganim sentries a weapons tax and head to the “Happy Brownie,” which is between the temple district and various consulates. Corwin spares no expense, paying innkeeper Doyle 30 crowns (gold pieces) for a week’s stay in a suite.

Elsa spends 2 g.p. each for midrange rooms for Miranda Barrowright, Halfling priestess of Yondolla, and her family, as well as few other members of the troupe. Hamfast is content to spend 1 g.p. for space in the “Happy Brownie’s” common room.

Hamfast, Corwin, and Elsa go to the Royal Society for Exploration and Cartography and find a brownstone in a quiet neighborhood. An apparently bored student greets them from behind a desk, but a voice from deeper within the building instructs Ilnadu Magevictor to show the guests in.

In a book-lined room, “Ulrich Vandermoor” [Ted A.H./N.P.C.] welcomes the trio. In return for a map of the Zuromm outposts within Saganim borders, former adventurer [with the “Liberators”] Ulrich agrees to arrange for an audience with King Edmund II so the group can investigate corruption within the realm.

The wanderers then go to the embassy of the Waletku kingdom, where they are greeted by Elven soldiers resplendent in mithril chain. The haughty guards are suspicious of the scruffy human, Half-Elf, and Dwarf but swiftly give them permission to bring the Elven remains into the white building.

Quelanthi (High Elf) consuls Annette and Valery are troubled by the group’s story of an Orcish ambush and promise to properly bury the dead and notify their families. The diplomats mention the shrine of Corellan Larethian in the Field of Grulla, the huntsman. Grateful for the service, Annette and Valery grant Vistel’s Circus safe passage through the Blackhorse Woods.

Hamfast later helps Cerdwyn and the roustabouts set up tents in the southeastern part of the Agora, or market square. Corwin goes to the Bardic College, where he sees redheaded priestesses of Brijitt, goddess of fire and poetry. Disguised Corwin also chats with Miss Crevan, a Half-Elf who has performed at the Cathedral of Edillon, lord of the sky.

At Corwin’s recommendation, Gnoll Scully and Lizard Woman Malinzel keep a low profile. Ol’ Pete had recommended that Giacomo check out the Harandrim Academy, the modest local Magisterium (magic school/library).

Elsa goes to the temple of Nersago, also known as Gobnihr, Vulkan, or Moradin. The Dwarf gives a generous tithe and is pleased to see Clerics of the mountain deity wielding hammer and tongs above massive anvils and passing around flagons of strong ale.

Speaking of liquor, Hamfast leads Cerdwyn, Baskor, clown Graham Tervin, and the Flying Perhutens on a pub crawl around Thadenis. The circus folk make themselves at home at “Ghanki’s Gin Pub,” which hosts a mix of sailors and gamblers from the nearby Ironhooves Arena.

They then pay the toll at the Cavalier’s Bridge to party at the “Crystal Goblet,” which turns out to be a stuffy officer’s club. The rowdies stagger back to the “Happy Brownie” and “Half Moon,” and their recollections become blurry after that.

Hamfast intends to lead the carousers to the “Silver Tankard,” the “Leprechaun’s Spittle,” and finally, the “Chalice of Pain,” but few make it that far. Meanwhile, Elsa visits the “Bulging Baldric” but is disappointed to find it full of swashbuckling Saganim swains.

The next morning, the performers groan amid hangovers. Hamfast joins Elsa at Nersago’s Forge, and Corwin awaits word from Ulrich about a royal audience at the Hall of Thanes….

Beruk and Sara, I’m sorry that you couldn’t join us, and I hope that Josh feels better! It was good to chat with you during the latest " Vortex: Terra’s Pride" telecom space opera, and I hope you’ll be able to attend Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” next week.

I may have to travel in the coming week, but I’ll try to let everyone know if it will affect our games. Note that Brian won’t be available on March 11, so we’ll have to meet at Rich’s place in Waltham, Mass. In the meantime, take it easy, -Gene

Vistel's Circus Session 8

February 11, 2013 12:16

Fellow role-players, here are my notes for Session 39.8 of the “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Mass., on Monday, 4 February 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Giacomo ‘the Mysterious’ Du Vane [Beruk A./absent ]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Tempestade [Josh C./absent ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“22 to 25 February 1228 B.C.E.:” After cleansing a farm near Tensar of Undead, Vistel’s Circus rode toward the Saganim (proto-Celtic) human village of Nobb. On the way through some woods, the wagon train was ambushed by Bugbear bandits, but they were quickly vanquished.

As the caravan arrives at Nobb, circus founder Orlando Vistel sends Corwin, Hamfast, Scully, and Elsa to check out the local inn. They enter the smoky common room of the “High Hedge” pub, but the Saganim peasants are alarmed to see Gnoll Scully.

Corwin vouches for his companion, and the Bard buys a round of drinks and sings, allaying their concerns. Scully, Hamfast, and Elsa get a table and order dinner, while Corwin reserves a room with innkeeper Darrin.

A young man named Caleb introduces himself to Elsa and has many questions for the Dwarf Druid, especially about her trained owlbear cub “Oswald.” Caleb is apprentice to “Pita ‘Old Pete’ Arborson” [Dan A./Non-Player Character], a Barbari human Ollave. They also travel with Skald “Melody” [Lori K.S./N.P.C.] and Grugach (Wild Elf) scout Ivy.

Caledil Longbark, a Sylvan Elf trapper, catches Corwin’s eye, but Corwin is curious about Caleb’s group. Hamfast tersely defends the honor of the Zeda kingdom of the Dwarves and Gnomes, since that’s also his homeland, but the Saganim woodsmen and Elves mean no offense to the tall human.

Ol’ Pete asks whether the circus has news from the east. He has heard rumors of hostile Centaurs, evil Druids, and incursions by monsters from the nefarious kingdom of Zuromm. The newcomers haven’t heard of any of these, but are interested in them as well as in possible corruption in the court of King Edmund II.

Corwin asks Ol’ Pete if he could guide the circus toward Thadenis, capital of Saganim. Elsa pays the Ollave 30 crowns (gold pieces), and he recommends heading to the village of Baln rather than taking a northern road across the open Plains of Sathendo.

The next morning, Ol’ Pete and his followers join Vistel’s Circus and head southwest. Giacomo rides in a cart recently acquired from the Necromancer defeated at Tensar. Scully, Ivy, and Corwin to scout ahead through the snowy woods.

Scully slips down a ravine and spots a cave opening covered by icicles. Corwin and Ivy follow, and they notice tracks. Peering into the cave mouth, they see red eyes! A warg and an armored Orc lunge forth.

Corwin draws his long sword, as Ivy shoots arrows from her bow. The wolf-like warg bites Corwin, but the Orc misses with his gladius. Scully sends her bird Owlicious to warn the others.

Back at the wagons, Ol’ Pete is leading the way around the ravine when Owlicious returns. Hamfast, Elsa, and Giacomo prepare to join their friends. Corwin manages to slay the green-skinned Orc, and white-furred Scully fells her fellow canine.

In the cave, Ivy and company find a cache of Zuromm [Roman-style] weapons, jerky of unknown origin, and silver coins with a spider on one side and an eye on the other. They also find a parchment map with a second site marked ahead on their path. The scouts rejoin the circus train and continue hiking.

Sometime later, Orlando and Ol’ Pete give Corwin, Hamfast, Scully, Elsa, and Ivy leave to check out the second site from the map. They climb a hill and see a dense ring of trees around a rocky summit. Vultures circle overhead.

Stealthy Scully and Corwin creep ahead and take out a sleeping warg. The others join them as they enter a pile of standing stones and descend a narrow, winding staircase. A tunnel leads to a vertical shaft on one side and a sloping passage on the other.

Corwin follows the passage and nearly falls into a pit trap. After resetting it, the spelunkers find a back exit near the tree line covered by a relatively thin layer of piled-up rocks.

They head back to the interior of the tor and find an ancient tomb, possibly dating back to the Saganim empire of a few centuries ago. The sarcophagus has been destroyed.

The next chamber has vaulted ceilings and skylights. It was once some sort of temple, although neither Elsa nor Corwin recognizes all the carvings. The raiders find recent bloodstains on the altar. One exit leads to the vertical shaft, and another, hidden behind the altar, leads down to a third subterranean level.

The adventurers ignore the path back to the vertical shaft, which Elsa notes would make a good quick escape route up, if it doesn’t lead down to the nameless horrors of the Underdark. The other direction leads to a mess hall, where three Orcs and a gray-skinned Dwarf are cooking venison and are surprised to have visitors.

Corwin quickly nocks arrows, and Elsa invokes Vulkan (Moradin) to cast True Strike on Scully. Ivy misses and drops her bow in favor of her sword. Hamfast engages the Duergar, as accurate Scully smashes an Orc with a mighty blow.

The two remaining Orcs snarl but miss, and the Gray Dwarf casts Darkness. Corwin swings anyway, as does Ivy. Elsa taunts the Dwarf, and Hamfist kills another Orc. Scully kills the last Orc of the Footmasher clan, and the Duergar levitates Elsa before he is slain by Corwin.

Scully and Hamfast carry the deer on a spit out of the caves, since wise Elsa recommends leaving rather than exploring any deeper. Corwin and Elsa grab scrolls of Chill Touch and Darkness as they head back to rejoin the circus troupe….

I hope you enjoyed the action-packed dungeon crawl! Even though we’ve had more delays because of the weather, I look forward to continuing Jason’s “Barsoomian Adventures” planetary romance miniseries, as well as the " Vortex: Terra’s Pride" telecom space opera. In the meantime, take it easy, -Gene

Vistel's Circus Session 7

January 31, 2013 15:37

Fellow role-players, here are my notes for Session 7 of the “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Mass., on 14 January 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Tempestade [Josh C./absent ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“17 to 21 February 1228 B.C.E.:” On its way west, the circus had stopped at Tensar, hometown of escape artist Seamus Fenor. Some of the performers found themselves fighting off Undead at the cursed farmstead of Fenor’s family, which had been slain by a Necromancer posing as an itinerant tinker.

Giacomo notes that one building was not burned down in the fighting and boldly leads Scully and Hamfast back to the haunted farm. They meet Brion Black Elk standing guard on the road.

The young Paladin of Otih, god of the sun and justice, explains that “Lady Alcye” [Kim A.G./Non-Player Character] had asked him to warn off travelers. Giacomo explains to the Saganim (proto-Celtic) human that he merely wants to make sure that no traces of the murderer from the Sable clan remain to trouble Seamus or the town. Brion reluctantly lets them onto the property.

Scully is the first to smell something foul as they approach a tool shed. Hamfast opens the door and is disgusted to see human skins piled like animal hides. As the three carnies search the shed and tinkerer’s cart, the skins pull themselves together into a flesh golem!

Ranger Scully draws her bow, but her arrows have little effect on the hideous construct. Hamfast slams into it with his hammer, as Giacomo casts Chill Touch. The grotesque golem hits Hamfast with a mighty but glancing blow.

Corwin and Elsa catch up, and they and Brion race to the shed upon hearing Scully’s shouts. Bard Corwin fumbles with his bow, but Druid Elsa casts Protection From Evil on Hamfast. Brion charges but spears himself in the chaos.

As the abattoir shakes, Gnoll Scully moves the cart for cover, as Fighter Hamfast falls back. Wily Giacomo casts Mage Hand to pick up a lantern and drop it onto the tough golem. He also detects a magic scroll in the cart.

The golem slowly shambles out of the shed. Corwin slips in the oil from Giacomo’s lamp, while Elsa tries to cast Mend on one of the seams holding the human hides together. Scully prepares flaming arrows, and Hamfast drops his maul in favor of a knife.

Giacomo casts Magic Missile, and the golem is forced to stop to extinguish itself. Corwin swings his sword, hitting the golem, as well as hapless Hamfast. Elsa heals the Zeda human and then casts Unravel on the golem.

Scully draws a sword and strikes at the golem’s stitches, as does Hamfast. Ignoring pain from a spell burn, Giacomo casts more Magic Missiles, destroying the golem. Elsa aids Scully and Brion.

After Corwin finds and disables some traps, the adventuring party searches the Necromancer’s cart. They find the following:

  • Coins: 50 copper pieces, 100 silver pieces, 200 crowns (gold pieces), and 500 g.p. in gems (to treasurer Corwin)
  • Dagger, enchanted (Giacomo to identify)
  • Knives and sharpeners
  • Needle and thread, magical (but not necessarily evil)
  • Scrolls: Alter Self and Animate Dead (to Giacomo), Create Flesh Golem (to Brion to destroy), and Raise Dead (to Elsa)

The group hastens back to the safety of Tensar’s walls. Elsa drops Brion off at the local temple of Edillon, and Corwin reports to circus founder Orlando Vistel as well as Lady Alcye. Seamus takes his portion of the recovered loot and plans to resettle nearby.

Flush with cash (about 130 g.p. each), the would-be heroes buy supplies. Giacomo acquires scrolls of Burning Hands and Levitate. The Wizard also gets some alchemist’s fire and has his staff and cane tipped with silver.

Animal lover Scully buys a donkey, which she names “Nestor.” Practical Hamfast picks up rope, oil, and lanterns and coordinates with drover Cerdwyn mab Ardain. Corwin buys a chain shirt, healing potions, and scrolls of Charm, Sleep, Hold Person, and Invisibility.

Elsa gives half of her funds to the circus, and in return for her tithe, Fr. Wallace provides flasks of holy water. The Dwarf also purchases studded leather armor, inquires about Gnomish brew, and commissions custom flasks with the Fairbottom clan label.

Vistel’s Circus puts on a show one night to celebrate Tensar’s freedom from the Fenor family curse. All give strong performances, except for Scully, who manages not to injure anyone during her knife-throwing act. Ringmaster Corwin finds that his flirtations with Alcye have not endeared him to dancer Tamara the Veiled Wonder or acrobat Simona Perhuten.

Sir Banor Finney and watchful “Black Raven” [Michael C./N.P.C.] head north to Grayton, and the circus folk are quietly relieved. Paladin Radius is assumed to have returned to his home plane, and shivering Tempestade sticks close to his duties after witnessing many horrors.

Hamfast and River Dwarf Baskor Steadyhand (who gives long, meaningful glances at Elsa) help break camp and get the wagons under way. The circus troupe continues west, toward the Saganim village of Nobb.

As woods close in on either side of the rutted road, scout Scully spots some fallen logs ahead. Elsa calls out a warning of ambush, and Orlando orders the wagons to circle. Seven shaggy Bugbears emerge from the frosty forest.

Elsa casts Entangle, snaring two of the Goblinoids in the brush. Corwin strums his mandolin and casts Sleep on two more foes. Hamfast moves around, while Scully’s first arrows are wide of their mark.

Giacomo casts Magic Missile, drawing the humanoids’ attention. They hurl spears at him. Elsa invokes Mekkil, goddess of nature, for Bless and runs to a cart to heal Giacomo. Corwin slays the bandit leader, as Hamfast and Scully finish off the others.

In addition to spears and swords, the Bugbears were carrying 60 s.p., 12 electrum pieces, and 35 g.p. in stolen jewelry. At Corwin’s recommendation, the caravan presses on to reach Nobb shortly after nightfall on its second day from Tensar….

I’m sorry that we’ve had delays because of the holidays and weather, but I look forward to our next face-to-face game, scheduled for Monday, 4 February 2013, as well as to eventually continuing the “Vortex : Terra’s Pride” telecom space opera and Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance miniseries! Happy gaming, -Gene

Vistel's Circus Session 6

December 20, 2012 14:33

Fellow role-players, here are my notes for Sessions 6 of the “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Mass., in 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of autumn 2012:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Hamfast Hammerfist [Brian W./absent ]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“15 to 16 February 1228 B.C.E.:” The circus had visited Androth and Tensar, two agricultural communities on the Plains of Sathendo, but some of the performers had encountered more trouble than usual outside of their tents and wagons.

In the Saganim (proto-Celtic) human town of Tensar, the wanderers learned that relatives of escape artist Seamus Fenor had died from a plague and were haunting a nearby farm. Corwin had narrowly escaped Undead roaming the moors the night before.

Miranda Barrowright, a Halfling priestess of Yondalla with the circus, returns from the local church of Edillon, lord of the sky. She says that Seamus has escaped from his exorcism by Fr. Wallace and that the group should follow him.

Giacomo takes giant centipede venom [2d4 damage], and Scully grabs some torches. Tempestade needs nothing besides his fists and feet, but Elsa obtains holy water and a scroll of Protection From Undead [+2 AC, saves] from Fr. Wallace.

Corwin buys three flasks of oil and a mace and heads to the Fenor farmstead. Hamfast is busy with roustabout duties, and Radius has returned to his home plane. “Black Raven” [Michael C./Non-Player Character] stays with “Lady Alcye” [Kim A.G./N.P.C.] to help defend the town.

Corwin, Scully, Elsa, Tempestade, and Giacomo go into the dusty parlor of the Fenor farmhouse. The shutters rattle on their hinges, and a cold winter wind blows through the rafters. The kitchen is empty except for some broken furniture and crockery. The intrepid band bars the door to the basement.

The group is horrified to find the dining room caked in dried blood and mystified about why there isn’t any anywhere else. Cloth in the sewing room has long since rotted away, but implements are meticulously laid out on a strangely clean table.

Giacomo picks up a thimble and puts it down again, only to see it slide back to its exact original location. The adventuring party climbs creaky stairs to the second story. Corwin finds Seamus in the master bedroom and tries to convince the possessed performer to come with them.

When the escape artist resists, Corwin smashes his mace into the bed, knocking Seamus through two floors! Elsa wants to go after him immediately, but she is temporarily outvoted. In the next bedroom, the team finds two ghosts clad in tartan and arguing.

Seamus’ parents, Karen and Cullen, seem disappointed that their youngest son ran off to join the circus. Giacomo asks them what happened, and he and Corwin have a vision of a similar argument years ago, when everyone on the farm was still alive.

Cullen initially stormed off, leaving Karen to answer the door to a tinker with his cart. The farm matron invited the itinerant salesman into her parlor, where Cullen found them and angrily addressed his wife. He smashed her head with a farm tool but immediately regretted it.

As the farmer sobbed over his wife, the tinker took a knitting needle and jammed it into Cullen’s ear. With a malicious smirk, he took out a pair of shears and created a disguise for himself from the peasants’ skin!

Giacomo and Corwin are unable to turn away as the vision’s point of view shifts. They see sometime later, when Seamus’ siblings returned from the field, and someone resembling their mother invited them into the dining room….

The Mage and Bard relay what they have seen to the others. Ranger Scully says that the ghosts of Cullen and Karen disappeared as they were transfixed. Elsa notes that the Necromancer who committed the murders must still be around. This would explain not only the ghosts and thimble, but also the other Undead in the area.

In the next bedroom, Corwin finds a mattress stuffed with skulls. At this point, Druid Elsa convinces most of her companions to go after Seamus in the cellar. Tempestade neglects to check for traps and tumbles down the stairs. Fortunately, the Monk is able to alter his descent to evade serious injury.

Gnoll Scully jumps down, while Giacomo, Elsa, and Corwin follow via rope. Scully sniffs, but there is no sign of Seamus. Dwarf Elsa quickly finds a concealed door.

Amid the debris in the basement is a bottle of wine, dried herbs, a silver mirror, and a small chest. Corwin unlocks it and finds coins and jewelry. He is about to claim the booty when Elsa points out that it belongs to Seamus as the sole surviving member of the Fenor clan.

Giacomo and Elsa put the treasure back in the chest while Corwin impatiently charges ahead with Scully and Tempestade. The Monk opens the door and is hit by a shriveled ghoul.

Corwin’s first sword swing misses, while Elsa drags paralyzed Tempestade to safety. The Druid invokes Gaia and heals him. Giacomo uses a spell burn to cast Chill Touch, and Scully burns the Undead with a torch.

Fortunately, the cannibalistic Ghoul is unable to grab anyone else, and Corwin’s next blow lands true. Elsa sprinkles holy water on the creature, and Giacomo helps finish it off with his quarterstaff.

After Corwin, Scully, and Tempestade enter the tunnel, the concealed door magically slams shut behind them, cutting them off from spellcasters Elsa and Giacomo. The trio presses ahead, coming to a ladder leading up to the barn that Corwin and Alcye fled from the previous night.

Elsa and Giacomo leave the chest and climb out of the basement. They hear more movement from one of the unexplored bedrooms upstairs and run out to find their companions.

Meanwhile, the others find possessed Seamus sitting on a rotten bale of hay like the farmboy he must once have been. He refuses to come with them, and sharp tools begin to hover between the interlopers and the main door.

Corwin tries to talk with Seamus, but the agricultural implements spike the trap door shut. Tempestade knocks Seamus unconscious, and Scully carries him outside. Elsa and Giacomo call for help as someone emerges from the farmhouse.

Brawny Scully blocks the front door, which shatters between the Gnoll and the tinkerer. Wise Elsa sets the barn on fire, as wary Giacomo casts Magic Shield. The smirking Necromancer begins chanting, and Tempestade kicks at him but misses.

Scully draws her bow and begins firing flaming arrows, while Elsa reads the Protection From Undead scroll. Giacomo casts Magic Missile, and the tinker begins Summoning Undead. Corwin hits the evildoer with his long sword, and Tempestade has better luck with his fists in close combat.

More skeletons emerge from the ground, and Elsa casts Bless. The Dwarf Druid also throws vials of oil at the Necromancer and farmhouse, helping Ranger Scully set them alight. Wizard Giacomo throws a torch and reaches for the centipede venom.

The murderer is forced to stop his chanting because of the flames around him, and Monk Tempestade gets in a few solid hits. Scully slays the Necromancer, whom the others hastily search as the directionless Undead begin to wander off.

They find an iron amulet, a signet ring with a rampant unicorn engraving, and the simple shears. The travelers smash a few more skeletons on the way back to Tensar. Scully carries Seamus to the church of Edillon to be fully exorcised.

At the town’s gates, two knights in full mail armor and surcoats with a gold disc and a sword symbol greet the group at lance point. “Lady Perrin” [Carolyn M.P./N.P.C.] and Brion Black Elk explain that they are Paladins of Otih, god of the sun and justice. Lady Alcye and Fr. Wallace had sent for them to help defend Tensar.

The holy warriors dismount and escort the circus folk to the temple. In return for the Necromancer’s symbol of chaos, which they intend to destroy, they reward Elsa and the group with a scroll of Circle of Protection vs. Undead.

Giacomo and Corwin decide to keep the enchanted shears for later study (they are of infernal design). Lady Alcye identifies the ring as belonging to the Sable clan, a noble house represented in the royal court at Thadenis.

Corwin worries about Lord Colin, the previous ruler of Tensar. Alcye suggests that the Necromancer must have still traveled and was using the Fenor farm as a base of operations, since there haven’t been many unexplained murders in the town.

Between the secret silver mine run by Sir Banor Finney’s late squire Adric and a corrupt Necromancer of aristocratic lineage, Corwin realizes that something is wrong in the capital of the kingdom of Saganim, his homeland. The other adventurers agree with his recommendation to circus founder Orlando Vistel to travel west….

Please note that we’ll be taking a break for a few weeks. Here are when our games are tentatively scheduled to resume, weather permitting:

May all your holidays be happy! -Gene

Vistel's Circus Sessions 3-5

December 17, 2012 15:07

Fellow role-players, here are my notes for Sessions 3-5 of the “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Mass., in October and November 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of autumn 2012:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

Hey, he took my spleen!” -Hamfast

“5 to 14 February 1228 B.C.E.:” While their troupe visited the Hifalendorin human village of Androth, a few performers freed Goblin slaves from a hidden silver mine. They slew the overseers, including Adric Thumon, squire to Sir Bannor Finney.

Corwin and company don’t tell the knight about their involvement in Thumon’s death, even as he travels eastward with the circus, across the Aehonir River and into the (proto-Celtic) human kingdom of Saganim.

While on watch one night, Scully goes into some woods in search of her owl “Owlicious.” Branches slam into the Gnoll, but fortunately Stuffy, one of Elsa’s trained dogs, is able to lead the others to her before the evil Treant can do any further harm. It takes the entire group to fell the monster, which later feeds a bonfire.

As the circus, Sir Bannor, and scout “Black Raven” [Michael C./Non-Player Character] ride across the Plains of Sathendo, they sense a winter storm approaching. In the middle of the blizzard, the camp hears a stampeding herd of aurochs pass nearby, as well as something large hunting them on the wing.

The travelers avoid the wyvern — “Cows don’t fly” — but Tempestade helps grab a bovine for food and its hide. The adventuring party also finds 80 silver pieces and 20 gold crowns while sheltered in a cave.

Orlando Vistel and his wagons pull into the Saganim town of Tensar. Giacomo orders an ale at the “Tipped Disc” tavern, while Scully carves an auroch horn. Hamfast demonstrates his prowess by lifting a bench of Halflings.

Corwin avoids Black Raven and flirts with “Alcye” [Kim A.G./N.P.C.], an attractive lady apparently related to Laird Colin. This earns him a cold shoulder from Tamara, a dancer in the circus.

Cerdwyn, head of the roustabouts, tells Hamfast that disgruntled clown Graham Tervin and escape artist Seamus Fenor have gone missing. Hamfast finds Graham drinking and learns that the Fenor clan had a farm on the town’s outskirts until it died off from “the dropsy.”

Orlando gives ringleader Corwin leave to take a group and retrieve Seamus. They find the Saganim human seemingly talking to himself in a family graveyard next to a dilapidated farmhouse and barn.

Bard Corwin approaches Fenor and soon realizes from the escape artist’s grimaces and jerky movements that he is possessed. Eight skeletons burst forth from the ground, grabbing at the circus folk!

Druid Elsa reaches for holy water, and Tempestade stomps on the emerging Undead. Giacomo and Hamfast are hurt, and Corwin smashes a skeleton with his long sword. Ranger Scully slides over a gravestone and shoots arrows, which have a limited effect.

Mage Giacomo casts Shield before swinging his quarterstaff. Hamfast Hammerfist fights as mightily as his name implies, eventually crushing five skulls. Elsa tends to the injured and draws her mace “Grimtooth” in the names of patron deities Mekkil and Vulkan.

Monk Tempestade dodges and kicks, but is attacked in return, along with Scully and Elsa. Corwin covers Hamfast, as Scully switches to a sword. After defeating the skeletons, the team ties up Seamus and returns to Tensar.

Miranda Barrowright, the Harfoot Halfling priestess of Yondolla in the camp, refers Seamus and company to the local church of Edillon. At the temple of the sky god, Fr. Wallace agrees to prepare an exorcism. Scully and Cerdwyn help keep watch.

Corwin reluctantly reports to circus founder Orlando, Sir Banor, and Alcye. Elsa offers prayers to Yondolla and Edillon, while Hamfast and Tempestade eat and rest with the other roustabouts.

Alcye accepts Corwin’s offer to escort her home (he has prepared his Seduction Stash for the occasion). However, a thick fog envelops them, and Corwin is forced to slay Alcye’s butler, who has been zombified! Her cook takes a cleaver to Corwin’s clothes.

The couple soon finds itself fleeing from shambling zombies and sees a building up ahead. Corwin realizes that it is the Fenor farmstead. He takes Alcye’s hand and runs to the barn. They climb to a hay loft and use a rope to get around the gathering horde.

Corwin and Alcye race back to the walls of Tensar, shouting for help. More Undead appear on the misty moors. Tempestade wakes all but Hamfast and Elsa and runs out the gate. Scully checks on Seamus and grabs torches.

Alcye casts Magic Missile, and Corwin knocks down two more zombies, but they’re still overwhelmed. Black Raven, Sir Banor, and three Dwarf newcomers to the town come to their rescue. For once, Corwin is glad to see Black Raven, and he hands Alcye to him to ride back.

The haughty Dwarves introduce themselves as Ivar Giantslayer, Dmitri Sminkevitch, and Yurgi Twoblade. Hamfast defends the honor of “sundered Dwarves” Elsa and River Dwarf rigger Baskor Steadyhand.

With help from Giacomo’s Color Spray spell, Tempestade’s blows, and Scully’s flaming arrows, Corwin and company fight their way back to the town. Fr. Wallace looks at the wounded.

The priest, Alcye, and Orlando agree that a more organized force should return to the Fenor property during the day. Alcye asks Sir Banor and Black Raven to help fortify Tensar, while Corwin prepares to lead another expedition to the haunted farm….

It was good to see some of you for The Hobbit [Part 1 of 3]: An Unexpected Journey this past Saturday. I look forward to seeing most of you at tonight’s face-to-face game, our last for this year. Brian and Jason, we’ll miss you, and I hope that all your holidays are happy!

Josh, I’ll try to write up my notes for your latest “A New Beginning: Mystic Adventures in the ‘Big D’” game soon, and I look forward to continuing that and theVortextelecom space opera.

In the coming months, I also look forward to meeting new role-player Joe T. and playing in Jason’s Savage Worlds: “Barsoomian Adventures” and Bruce’s Pathfinder: “Hyborean Age” scenarios. Take it easy, -Gene

"Vistel's Circus," Update 2

September 25, 2012 15:15

Fellow role-players, here is my brief update for the second session (39.2) of the “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Massachusetts, on Monday, 24 September 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the broad Plains of Sathendo….

Player Character roster for Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of autumn 2012:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage magician, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 1
  • “Hamfast Hammerfist” [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 1
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 1
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 1
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 1
  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 1

http://1.bp.blogspot.com/_85VBWUwtj7o/S8xwFir0hMI/AAAAAAAAAGE/Mk-j25GtM-8/s1600/85.840+-First+Carnival.jpg

“4 February 1228 B.C.E.:” The performers rehearsed in the Hifalendorin human village of Androth. Cautious Giacomo practiced card tricks with a minimum of magic, and stolid Hamfast and shivering Tempestade helped other roustabouts.

Furred Scully assisted hapless escape artist Seamus, as animal lover Elsa worked with her charges. Assertive Corwin supervised the different acts, wooed dancer Tamara, and met a Saganim knight, Sir Banor. Radius was off meditating somewhere.

The show went well, despite some minor difficulties that were mainly the result of a lack of practice. Local lord Valerius and Orlando Vistel gave the troupe a few nights off to rest before resuming practice.

Bruisefoot again contacted Hamfast, and a subset of the circus folk warily agreed to help the Goblin find his kin, who had supposedly been abducted by “bad men.” They hiked across the frozen Aehonir River and through sparse winter woods. The Goblins’ warren was occupied by a giant centipede — which was quickly slain — and a further search yielded evidence of a nearby silver mine.

Bruisefoot led the wanderers to a gulch, where a Half-Orc sentry and others forced Goblins to work the mine….

Now that Player Character creation using the Basic Fantasy Role-Playing Game is mostly done, please remember to review them on Obsidian Portal and let me know if you have any changes, such as gear or spells. It shouldn’t be too hard to copy and paste or print out these records for our use.

Beruk, thanks for updating “Giacomo,” and Sara, I’ve added “Scully’s” backstory. Jason, I’ve uploaded “Radius,” so only Brian’s Fighter “Hamfast” remains. Rich, don’t forget to post the names of “Elsa’s” animals.

Let me know if any of you have questions or suggestions, and I look forward to upcoming sessions of theVortex: the Gryphontelecom space opera and Josh’s “A New Beginning: Mystic Adventures in the ‘Big D!’” -Gene

New Non-Player Characters (see previous notes for more):

  • Adric Thumon-male Saganim (proto-Celtic/Anglo-Saxon) human squire to Sir Banor; talked with “Corwin”
  • Sir Banor Finney-male Saganim human knight, in service to Earl Dargwyn MacIlroy; visited Androth for the circus