Verden: Beyond the Gate
On January 22, 2012 at 07:30 AM cspuleo said:

In that Sniper class, the second ability is, IMO, even better than the first.
Increasing the range that she can execute sneak attacks is brilliant. Range penalties are ‘eh’ anyway, especially when she ought to be trying to stay within 30ft for sneak attacks, but adding 10ft and even more to her optimal range is gold. Longbows can fire without range penalties up to 100ft I think. And those Time Thief things look useful as well. Thanks dad.

On January 21, 2012 at 04:48 PM darthdAd said:

Useful abilities for Gina:
Accuracy – halk range increment penalties with bow

  • Level1 Sniper (Rogue Archetype) in Path

Temporal Talent (see below) – gain one at 2, 4, 6, etc.

  • Level2, 4, 6, etc. Time Thief in Path
    Trapfinding – add 1/2 class level to perception (locate traps) AND Disable device. Also – use Disable device to disarm magic traps
    Trap Spotter – Whenever a Time Thief comes within 10’ of a trap, she gets an immediate Perception check (by DM) to notice the trap
On January 01, 2012 at 08:40 PM Wulphmahn said:

Nick’s Updated Preferred Equipment:

  • Chain Shirt
  • Buckler
  • Large Greatsword
  • Light Crossbow
  • Waterskin
  • Belt Pouches
  • Scroll/Map Case
  • Flint and Steel
On January 01, 2012 at 07:56 PM Wulphmahn said:

Nick’s Preferred Equipment:

  • Chain Shirt
  • Light Wooden Shield
  • Large Greatsword
  • Longsword
  • Light Crossbow
  • Waterskin
  • Belt Pouches
  • Scroll/Map Case
  • Flint and Steel

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