Walk

Week 11:A Trip to the Hospital

December 01, 2008 17:48

This is intended for mature audiences only

Any misspellings and erroneous facts are due to the heavily medicated author, those that were there are encouraged to edit

Val was hoping that a day at work would give her time to cool down. She was happy that Jake was looking out the window, lost in his own thoughts. Maybe he didn’t want to deal with anyone of the Uratha kind either. All she wanted to do was get knee deep into work and leave her little square of werewolf craziness for a bit.

Read the rest of this entry »

Week 10:Two Interesting Conversations

November 21, 2008 19:52

This story is for mature audiences only

There was a slight tingle of bells as Magliore’s closed behind the group of werewolves. Ken was visibly relieved, he thought that Troy was going to drive them into a fight they might not be able to win. “Who the hell is that?” Ken tensed up again as he looked to answer Cain’s question.

Sitting underneath an arcane lamppost was what appeared to be a middle-aged man. He seemed normal enough, practically downright regular. As he sat at an iron wrought bench, he was looking at his golden pocketwatch. For all the world, he could be some husband waiting for his wife to finish her appointment at the hair salon. But he was no human, there was never anything normal in the Shadow Realm. This was evidenced by the bench melding back into the ground as he stood. He beckoned to the Uratha, “Come on over here. We need to have a chat.”

Read the rest of this entry »

Week 9: Trouble About Town

November 15, 2008 17:37

On a personal note, it’s great to have PapiG back to the phsyical gaming table, though you never left us in spirit. Welcome back, brother.

Ken returned to the Creed House late that day. The headlights revealed Jake’s truck to be gone. “Damn,” he cursed to no one in particular, now he would have to tell his story twice. After telling Troy, Cain, and Anthony about the Electricity Spirit, they all decided that the next day’s business would be to check out the area more thoroughly.

I decided to get Jake’s and Val’s shifts at the hospital changed. It wasn’t just blanket cruelty by the ST. I just realized that keeping the story moving at a solid pace would be difficult if everyone was waiting to be together for the major parts. It wasn’t fully played at the table, but this is how it played out.

Read the rest of this entry »

Week 8.1: The Next Day

November 05, 2008 22:11

This story is for mature audiences only

The players may feel free to add their own color commentary to the narrative, just find your own way to identify your angle (Brackets,Diff.Color, etc)

Ken

Early the next morning, Ken Waters receives a call from Warden Harbrook. He’s asked to come down to the Ranger Station to recieve his assignment and schedule.

While driving in the park, a dispatch comes over the radio. There’s some trouble at one of the electic towers. When Ken arrives on the scene, one power line worker is calling out to another, lying still on the ground. “Come on man, breathe, breathe!”

Read the rest of this entry »

Week 8: No Rest for the Wicked

November 05, 2008 19:54

This story is for mature audiences only

The players may feel free to add their own color commentary to the narrative, just find your own way to identify your angle (Brackets,Diff.Color, etc)

The Storyteller’s snarky voice will be in italics

So it’s been over two years since we looked in on the misfit Uratha of Tioga. I initially told my players that some time would pass since the end of the last story. It would give them time to spend experience points and probably make claims, such as ‘I did this and that.’ Frankly, I want to play it all out. I’ve never really been a fan of just spending XP and getting new powers/gifts. I think it’s cooler, although more difficult to play it out.

The thunderclap of the gem’s reforging echoed through the canyon. Birds took wing out of fright, filling the air with their cries. Though unable to call themselves a true pack, the Uratha gathered had won a victory for the territory, successfully defending it from an obscene version of a Forsaken pack.

Read the rest of this entry »

Week 7: Claiming the Territory

November 02, 2008 23:46

Disclaimer: I’m ad-libbing from memory on stories that happened almost two years ago. If there’s errors, let me know and I’ll ammend them.

Disclaimer 2: This chronicle is for mature audiences only.

The pack knows that the source of the dead pack’s power is the shattered locus from the Creed house. From Ken and Elisha, they learned that while they could be shot and clawed, they could not be stopped. They knew that they had to remove the shards of the locus gem from the walking corpses of They Who Walk.

However, it was a big park. What they didn’t know was where Eddie was hiding. The group decided to split up to search as much as they could. Walking along, Ken meets a beautiful jogger in a jet black jogging outfit. He questions why she is in the park, but she doesn’t answer. Instead, she tells him that he should go see a rock and waterfall formation called Lincoln’s Stovepipe and another called the Cave of the Four Winds. She turns the corner and disappears.

Confused, but willing to work on any clue given the waning light, Ken calls the others over their walkie-talkies. They go to Lincoln’s Stovepipe and find a cave hidden by the waterfall. The place is a sad mockery of the Creed house. The sleeping circle is laid out the same way with mementos of the dead pack members laid about.

Keeping watch, Elisha spies the arrival of the dead pack and the combat begins.

A hard battle ensues where the group fights to dig the shards out of the dead Uratha flesh. Elisha brings the fight to Eddie. That is not much of a battle. The Rahu defeats, then kills the broken Uratha. Insert argument over the Harmony roll for murdering a member of the People.

The pack has the shards and the Uratha who cast the rite was dead, yet They Who Walk still rose to continue the fight. Ken remembered the other location suggested by the mysterious jogger, the Cave of the Four Winds. It quickly became a foot race to the location. Through tough determination, the pack made it to the top of the hill and saw a stone structure with openings at all four cardinal points. Inside, Anthony saw ancient Native American symbols for powerful spirits, the Wolf, the Coyote, the Eagle and the Crow. He begged for the spirits’ aid and held up the shards. A powerful wind blew from all four entrances and merged the gem into one piece.

I meant for there to be a purification and a rough negotiation with the Spirits of the Four Winds, but it was getting late and someone else was ready to start their story, so I chumped out and let it go. Still, the players were happy and I’ll put that in the Win column.

Week 6:Into the Shadow

November 02, 2008 22:48

Disclaimer: I’m ad-libbing from memory on stories that happened almost two years ago. If there’s errors, let me know and I’ll ammend them.

Disclaimer 2: This chronicle is for mature audiences only.

Remembering some information from Antwon’s laptop diary, Ken suggests that the answers to the problem may lie in the Shadow. He suggests that they seek out the Serpent’s Creed’s totem, Waits-in-Grass.

The group crosses over to the spirit realm. They get their first glimpse of the Wound that lies to the South of their territory. It appears to be a dark, roiling storm sparking with multi-colored lightning. They traveled West, following the directions described in the laptop.

On the way to the location, they battled storm spirits in the shape of ravens. They also met a owl spirit by the name of Fate-Like-Razor. The rest of the pack were ready to attack, but Ken spoke to the curious spirit and they left on good terms. This was an attempt by the Storyteller to get the pack interested in getting a totem, alas they didn’t take the bait on the owl

The group finally makes it to the caves where the serpent is hiding. The serpent is antagonistic until the pack realizes that the spirit has given birth to a brood of serpent spirits, that it is protecting its young. Once the serpent learns that the werewolves do not wish for it to become a totem spirit, it is willing to talk to them. It tells them of Eddie’s theft of the gem which fell from the sky, of his despair over the loss of his pack, of his research into the nether worlds of death. Waits-in-Grass speaks of how Eddie shattered the gem somewhere in the park.

When the pack finally makes it back to their locus, there is a message on Ken’s cell phone. Warden Harbrook needs help, he’s decided to close down the park now that a person has died jogging in the park.

Week 5:Getting Acclimated

November 02, 2008 21:24

Disclaimer: I’m ad-libbing from memory on stories that happened almost two years ago. If there’s errors, let me know and I’ll ammend them.

Disclaimer 2: This chronicle is for mature audiences only.

The pack begins trying to insert themselves into the culture of their territory. Val, with her nurse’s certification, makes her way to the Mount Pleasant Hospital, and gets a job in the ER during the third shift. She overhears how the hospital is short on janitors, and suggests that Jake applies. Jake gets a job on the third shift as well.

Ken contacts Warden Harbrook about his transfer to the area as a Park Ranger. Harbrook says that the wheels are turning slow, and that he’s still waiting to get the final paperwork from Harrisburg.

Elisha goes to the sheriff’s office and applies for a deputy’s position.

Troy decides that it’s his “job” to protect the homestead. This becomes a point of contention with the others, though Jake is the only person to voice his opinion.

Read the rest of this entry »

Week 4: The Arrival

November 02, 2008 16:37

Disclaimer: I’m ad-libbing from memory on stories that happened almost two years ago. If there’s errors, let me know and I’ll ammend them.

Disclaimer 2: This chronicle is for mature audiences only.

Finally, the nascent pack arrives at the address given them by the alpha of the Mountain Laurel Legion. A long sloped driveway of crushed stone revealed an old Victorian style home. A broken mailbox displayed the Creed name. The front of the driveway was littered with broken bottles. Though no one noticed, all the bottles must have been thrown from the road. There was no glass further up the property. Even from the lot, the group could see that they would have a lot of work to do before being able to live in this place; parts of the roof bowed inwards, tiles were missing, windows were broken. The place was a mess.

The inside was not in any better shape. Between the damaged roof and windows, the house had been left exposed to the elements, and the elements had not been kind. The Uratha, even in their human shape could smell the familiar scent of their own kind. Val immediately went upstairs, looking for the master bedroom. Others noted how the living room looked more like a wolves den than a human social area. There was a circle of blankets and pillows of various shapes lying a top a block of mattresses. “They must have all slept here together,” Ken muttered.

Read the rest of this entry »

Week 3:Getting Some Gas

October 19, 2008 16:44

Disclaimer: I’m ad-libbing from memory on stories that happened almost two years ago. If there’s errors, let me know and I’ll ammend them.

Disclaimer 2: This chronicle is for mature audiences only.

The group continued North, Valentina taking the lead in her truck, followed by Anthony, and the rest of the nascent pack in the bed of Jake’s truck. They travelled in silence, not knowing how to talk to each other, wondering if they could put their lives in the hands of the person sitting across from them. Each had come from packs, real packs that bled and fought like family. They had each felt like an outsider amongst those packs. Each felt that undeniable desire to be a pack, to feel that tight knit trust, but none knew how to even begin building that relationship.

Read the rest of this entry »