Wanderer's Tale

The Throne Room

November 30, 2012 03:08

The Throne Room

On the Body of the King:

  • A dark cloak emanating shadowy tendrils (Gloaming Shroud +3)
  • Rune etched Black Longsword. The edges of the sword seem to glow black and the hilt is warm to the touch always (Aura Killer Longsword +3)
  • Finely Crafted scale armour with pauldrons in the shape of stylised gold dragon wings (Dragonrider Wyvernscale Armor +3)
  • Black Felt Boots. ((Shadowdancer’s Boots)

Large Locked Treasure Chest

  • Exquisite Bone Tea set (Dragonbone)
  • Matching Necklace, Nose Ring and Earrings (Ruby and Diamond)
  • 3 bolts of Spider silk Cloth
  • Small bag of emeralds (20 × 250gp)
  • 1 bag Gold pieces (3,000)
  • 1 bag Silver pieces (3,000)
    In a separate compartment within the chest
    • 3 x Caustic Whetstone (heroic tier)
    • 3 x Acidic Fire (level 10)
    • Battering Craghammer +3
    • Lightning Serrated pick +2

The Throne

In a box hidden in the base of the Kings Throne an ornately carved chest of ironwood contains:

  • 3 x Kruthik Potion
  • 3 x Potion of Spirit (level 10)
  • 3 x Potion of Cure Moderate Wounds
  • 3 x Potion of Invulnerability (heroic tier)
  • 3 x Potion of Lesser Haste
  • Potion of Clarity (level 10)
  • Potion of Clarity (level 5)

From the Sarcophagus Rooms

Sarcophagus of a Ranger

  • Horn Greatbow carved with images of an elven youths progression through life and his progression as a Hunter (Learning Greatbow +3)
  • Silver bright Chainmesh armour in the style of the Drow, Elves will recognise the intended humour of a suit of Drow armour which is as bright as a Mirror. (Mirrorsheen Coat Drowmesh Armor +3)

Sarcophagus of a Warrior

  • Crafted by elven masters from the leaves of a Sun Tree this armour is exceptionally fine and holds it colours brightly (Sunleaf Hide Armour +3)
  • Periapt of Proof against Poison +2
  • A leather bound book with Iron Hinges this book was found inside the sarcophagus (Martial Practices)
    • Forge Armor
    • Uncanny Strength
    • Warded Campsite
    • Thorough Search

Sarcophagus of a Mage

  • An ebon staff carved at one end in the form of a cresting wave (Thunderwave Quickbeam staff +3)
  • This dagger occasionally sparks with blue flame {COLOR:RED} (Wild Flare Dagger +2)
  • White Gold ring in the shape of a dagger curved around the finger {COLOR:RED} (Watcher’s Signet)
  • Black cloth robe with threads of purest blood red entwined in the weave (Bloodthread Cloth Armor (Basic Clothing) +2)
  • A fine golden chain supporting the bone carved symbol for infinity (Amulet of Double Fortune +3)
  • A small nook with an iridescent rainbow sheened cover was found inside this sarcophagus (Arcane Rituals)
    • Arcane Barrier
    • Tenser’s Binding
    • Detect Treasure

Sarcophagus of a Druid

  • A glossy black rabbits foot (Lucky Charm +2)
  • Shimmering Black Hide armour (Shadow Hunter Hide Armour +2)
  • A ring which looks to be made of ice although it is warm to the touch. (Ring of Winter (lvl 14)
  • In a book in side the sarcophagus (Nature Rituals)
    • Calm Emotions
    • Hunter’s Blessing
    • Earthen Ramparts
    • Eagle’s Flight

Sarcophagus of a Priest

  • A beautiful woollen sky blue cloak with a golden leaf motif in the hem (Cloak of the Chirurgeon +3)
  • Elven Holy Symbol (Wrathful symbol of Resilience +2)
  • A Gold Silken Sash (Healer’s Sash (epic tier)
  • On a hide scroll inside a sarcophagus (Divine Rituals)
    • Mark of Justice
  • Thief’s Lament

Sarcophagus of a Bard

  • Grass Green enamelled mail armour with Golden runes etched into the sleeves (Runic Finemail +2)
  • Finely stitched boots with fold down tops (Boots of the Fencing Master)
  • An ordinary looking river stone wrapped in a silver filigree chain (Foe Stone)
  • A metallic silver looking scarf with an emerald leaf clasp (Scarf of Reconciliation +2)
  • A tripart circlet of black, silver and white (Circlet of Revelations)

Comments

On November 30, 2012 at 08:08 AM Vanderom said:

Sunleaf Hide, Gloaming Shroud and a pair of boots, please.

On November 30, 2012 at 01:16 PM Sas said:

While Karash was away, he was given a 3-set of items that included boots, that were +1 speed permanently.
I don’t recall what the set was but it had a nautical name.
They don’t seem to be represented on his sheet on the Deeconz Insider account.

We should look at who is going to actually leverage stealth, I kind of think it’s going to be easier for Thraxus to do at range, when considering Gloaming Cloak and Watcher’s Signet.

My suggestions would be:

Gloaming Shroud +3 – Karash or Thraxus (both have Stealth training)
Aura Killer Longsword +3 – Any longsword wielder (Karash or Skylar?)
Dragonrider Wyvernscale Armor +3 – Skylar
Shadowdancer’s Boots – only Aelar is in light armour
Battering Craghammer +3 – Jarrak (lack of crit is a little worrying but otherwise this thing is badass)
Lightning Serrated Pick +2 – Karash? Bank? This is a High Crit weapon…
Learning Greatbow +3 – Thraxus. I think the +2 following damage strikes are going to outweigh packing the Frost Bow plus the Siberys Shard
Mirrorsheen Coat Drowmesh Armor +3 – Skylar (I think he’s in chain?)
Sunleaf Hide Armour +3 – Thraxus or Karash
Periapt of Proof against Poison +2 – already ID’ed and worn by Jarrak
Thunderwave Quickbeam Staff +3 – Aelar (and wow!)
Wild Flare Dagger +2 – Karash? Effect being Sorceror derived makes it identical to Dagger +2 he has, so Bank?
Watcher’s Signet – Karash or Thraxus
Bloodthread Cloth Armour +2 – Aelar
Amulet of Double Fortune +3 – pretty nice, up for grabs
Lucky Charm +2 – already ID’ed and worn by Thraxus
Shadow Hunter Hide Armour +2 – already ID’ed and worn by Thraxus
Ring of Winter – Yikes. Maybe Jarrak to help tank defenses? With this on he wouldn’t be so worried about being caught in Winter’s Wrath from Aelar.
Cloak of the Chirurgeon +3 – Skylar (only trained Heal skill)
Wrathful Symbol of Resilience +2 – Bank? No-one in party able to use?
Healer’s Sash (epic tier) – Wow. I would recommend someone other than Skylar so they can get Skylar up if he stumbles. Jarrak might be best choice due to highest Surge value but anyone is an option.
Runic Finemail +2 – Bank? No-one wearing Chain class armour?
Boots of the Fencing Master – already ID’ed and worn by Thraxus
Foe Stone – Aelar or Skylar? I believe they have the most diverse defense targetting options and elemental attack type options?
Scarf of Reconciliation +2 – Karash or Thraxus (Nature/Perception being ranger strengths)
Circlet of Revelations – Anyone

Some of these will lead to gear replacement that might be useful elsewhere. For example, Jarrak taking the Craghammer frees up the Dynamic Thane +2 weapon, which can be anything at all that we want. Jarrak can keep carrying it and have a throwing hammer option/a +2 weapon that actually crits, or we can give it to Karash to be anything at all he wants (like a Dagger +2 with a useful secondary)
We should look closely at necks and cloaks, everyone will have at least a +2 after this and we can trade around to get useful combos, not sure about +2 Perception and Nature being better than other options.

On November 30, 2012 at 01:19 PM Sas said:

Oops, Skylar is in Scale, I left his name on the Chain.

On November 30, 2012 at 08:04 PM Deeconz said:

The boots given to Karash were Boarding boots (Heroic Tier)

On November 30, 2012 at 08:10 PM Deeconz said:

P.S. Do’t have Daves email detail (umm . . .not sure if I had them an can’t find or just never got them. If I can gt them I’ll invite him to the channel

On November 30, 2012 at 08:13 PM Sas said:

He’s dfishm@gmail.com

What were the item set items?

On November 30, 2012 at 08:26 PM Deeconz said:

Item set was Kamesti Uniform
Pieces Benefit
2 The short range of a Longbow you wield increases by a number of squares equal to the number of items you have from this set. The long range of your Longbow increases by twice that amount.
3 You gain a +1 bonus to damage rolls on melee attacks while you are adjacent to two or more enemies.
5 When you reduce an enemy to 0 hit points, you can shift 1 square.

Boarding Boots – Level 8 Uncommon
These hard boots of black leather keep you moving in combat, to deadly effect.
Feet Slot 3,400 gp
Property
You ignore difficult terrain on a boat, ship, or other watercraft.
Power Daily (Standard Action)
You jump a number of squares equal to your speed and use one of your at-will attack powers with a +1 power bonus to the attack roll.

Infighting Blade +2 (Dagger)
Infighting BladeLevel 7+ Uncommon
The closer your foes press, the more deadly this quick blade becomes.
Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp

Weapon: Light blade or axe (one-handed only)
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Power Daily (Minor Action)
Until the end of your turn, when you attack with this weapon, you gain a bonus to damage rolls equal to the number of enemies adjacent to you when you make the attack. If you’re wielding another infighting blade in your off hand, this bonus also applies to damage rolls with that weapon.

Endless Quiver – Kamestiri UniformLevel 9 Uncommon
This elven-styled quiver can create an endless supply of normal arrows or bolts.
Wondrous Item 4,200 gp
Power (Conjuration) (Free Action)
Use this power when you attack with a bow or crossbow. When you reach into the endless quiver, it automatically produces a single arrow or bolt, as appropriate. Ammunition created by the quiver that is not used within 1 round of its creation disappears.

Kamesti Longbow – Level 9+ Uncommon
This exceptionally crafted crossbow can target even the farthest foes.
Lvl 9 +2 4,200 gp

Weapon: Longbow
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Property
Attacks with this Longbow don’t take the –2 penalty for long range.
Power Daily (Free Action)
Trigger: You miss every target with an attack you make using this crossbow.
Effect: You don’t expend the use of that power. The power also has no effect on a miss, even if it normally does.

On November 30, 2012 at 08:32 PM Sas said:

Thanks! :-)

For some reason I thought we had more than one item of it. And I don’t know where I remembered the +1 speed from. Possibly it was the +2 speed on demand from the boots I have.

On November 30, 2012 at 08:59 PM Vanderom said:

Hide is also light armour, I believe? I have already listed the items that would be of actual benefit for Karash. Doesn’t mean I have to have them, only that I’d use them if I did. :-)

On December 02, 2012 at 09:10 AM Sas said:

Likewise, this is just who I sort of think should get first dibs on things as they’d get most use from them. Also, I’ve re-read Healer’s Sash and it doesn’t matter who wears it, we can leverage Jarrak’s surges (and value) regardless of who pops it as long as he’s one of the targets :-)

Yeah, Hide is light, my mistake.

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