Wild Coast

Session #6 (Oleg’s Trading Post)

March 03, 2012 13:53

I haven’t got around to writing up a detailed summary of this session yet. Basically, the heroes journey back to Scarsport. On the way they stop at a trading post that is owned by a friend of Tharvald’s named Oleg. They discover that Oleg has been plagued by a group of bandits working for a “bandit king” calling himself the Stag Lord. They help Oleg and his family by ambushing the bandits when they come to the trading post to collect their monthly tribute from him. They then follow the trail back to the bandit’s camp and deal with more of the bastards. However, this does not prove to be the camp of the Stag Lord. They learn he has a fort in the Cairn Hills and several groups of bandits all report to him.

After helping Oleg they return to Dwarfmeet. There they run into Raphael Polmino who has been sent by his father to meet up with the heroes and see about the mine. Raphael isn’t stupid and believes his father sent him to get him out of the city since he was stirring up shit between the Polmino and Corinthi families. Consequently Raphael isn’t particularly committed to his task and is mostly interested in drinking and carousing in Dwarfmeet. The heroes file their report with him anyhow and go out drinking with Raphael. Tharvald is paid and thanked for his excellent service, and he returns to his family.

While in Dwarfmeet, the heroes learn that the full moon is approaching, and that during nights of the full moon, the werewolves that plague the surrounding forests attack the town. As a result the lumber camps and everyone living outside the walls hide within the city for those three nights, while the Black Plumes, local militia and ranger order known as the Fang Watch defend the city.

Flower and Matteo discover that there is a decent bounty for werewolves and a bounty for the head of the Stag Lord, but they decide that instead of sticking around to help deal with such matters they will return to the Scarsport with Raphael, Ninon and his entourage and report back to the Adventurer’s Guild.

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