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Mulrah updated the wiki page Home Page
The World Beyond: al-Jazira Sadim
about 1 month ago
Mulrah updated the wiki page Fantasy Campaigns
11 months ago
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Mulrah updated the wiki page Campaign Style and Starting Place
Mulrah updated the wiki page MULRAH
Last Updated: about 1 month ago
Play Status: Completed
Conclusion to Session 9
You and your companions slog through the muddy tunnel for about ten minutes before reaching a dry cavern the “troglodytes” must have considered their home. Amidst the scraps of flesh and other trash, you find a small chest that contains 63 silver pennies, 250 copper farthings, and a silver brooch. Along the other tunnel on the way back are two small chambers behind large heavy oak doors seemingly out of place in this dank dirt passage.
September 26th Session at 2 PM
Session 10 will begin at 2 PM instead of noon. We should have 3 or 4 players, and we’ll probably pick up close to where we left off in Orlane.
Session Schedule: September & October
The schedule is set for the next couple months. All sessions will be at 12 noon at Casa Bella.
Doodle Poll Awards
3 XP has already gone to the first person to fill out the Doodle poll (Shawn). 2 XP for the next person, and 1 XP to the one after that. Let’s get this done!
Scheduling Session for September & October
We’ve got a Doodle poll up for scheduling our sessions for the next couple months. Please pick as many times as you can make, and we’ll go with the 4 or 5 most popular options.
Session 9 Rescheduled for September 12
Balmar and Erasmas return to Restenford to recruit aid in rescuing Ismail.
Reminder: al-Jazira Sadim Session 8 on Sunday
Hey, everyone. It looks like we’re all set for this Sunday with Jeremy, Shawn, Ray, and David. Keep in mind that without Kirk, we will be lacking the usual spread of snacks. I might have my homemade version of the “40 spice hummus” on hand, but make no guarantees.
We also have three new “guests” for you to meet!
Hey, guys. I have a couple rules simplifications we’ll put into effect for the next session. They seem dramatic, but actual play will actually change very little.
Equipment, weapons, and armor are the next targets for rule enhancements, but I might save that for a future session.
Thanks everyone (Kirk, Ray, David, Jeremy) for today’s session, which featured the introduction of a new player and character (Erasmus) as well as dramatic turn of events! Despite the plot twist, there still seems to be some challenges with group cohesion (among characters, not players) that, while “realistic,” detracts from the kind of game we want to play. I will work to address this in both the rules and game prep for the next session, for which I’ll send out the 30 Boxes invite shortly. Based on what I heard, I think this group would love to play a game like the Masks of Nyarlathotep, which fuses “sandbox” and “horror” into arguably the greatest RPG campaign ever written.
New Players & Upcoming Sessions
Please welcome Jeremy and Drew, a couple new players who will be trying out this campaign in the coming weeks. It looks like we’re all set for this coming Sunday with Kirk, Ray, Jeremy, and David/Brent.
I’m going to send out an invite to the next session on August 15 in the next couple days. In the unlikely event that more than 5 people can make it, whoever has accepted the invite first will have dibs on the session. Expect sessions thereafter to be every other week.
The Next Session: Sunday, August 1 at 12 PM
Gebbel and Balmar return to find Ibrahim and Ufuwaninsan in need of their help, while Ismail heads to Orlane to retrieve his stolen books.
The Next Session: Sunday, July 18 at 3 PM
While Gebbel and Balmar sell off the party’s haul in Bandahurr, the rest will investigate a giant rat infestation in Restenford and begin to forge a new peace between the town and the Wawiki.
New Rule – Hit Points as Stakes in Combat: At the beginning of each combat, each side must “ante up” Hit Points that they are staking on the outcome of Combat. These HPs are added to the rolls you make, so the strength of your party will actually contribute to your ability to succeed. The losing side loses all HPs they “bet” on the Combat, and the winning side also loses all HPs they bet, less their margin of success. This replaces the “kill one orc for every 4 points by which Kirk’s roll exceeds the GM’s” approach we’ve been using. Effective as of the July 18 session.
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