The World Beyond: al-Jazira Sadim

‭Goblins (-2 STR, +1 DEX, +1 MIND, +1 Skills) are the second most populous Race on Yrth and comprise a substantial portion of the mercantile class in most cities, particularly in southern Megalos (Yibyorak and Sho’joor). Most have assimilated to the prevailing religion of the surrounding Humans (Christianity, Islam, Judaism), but a rare few follow cult deities of their former world.

“Goblins are remarkably adaptable. Although their native culture and religion have long since vanished…they are a very powerful segment of Megalan society. There are two Goblin duchies in the Empire, and Goblin merchants can be found in every major city. In general, Goblins are quick-witted, clever and somewhat conspiratorial. Though no more innovative than humans, Goblins learn very quickly, and are more apt to try new things. One can always observe the latest fashions, technology, spells and philosophies in the wealthy Goblin communities. The literacy rate among Goblins is slightly higher than in other races.

“The vast majority of Goblins speak Anglish. The Old Goblin language is rarely heard anymore. The exception is the traders’ tongue of the Goblin merchants. Derived from pure Old Goblin, it is unintelligible even to most scholars, having many specialized slang words relevant to the merchant profession. Goblin merchants use this language when dealing with one another, and especially when two or more are trading with non-Goblin merchants. This gives them a distinct edge over their competition, whose conversations can easily be overheard and understood.”

Quoted text from GURPS Fantasy, 2nd Edition, p. 38.