Stunts are a thing you do during combat to make things more interesting and deal with terrain or corner-case instances.
You define a Stunt as a quick action (like Loquacious Multisyllabic Casting) and attach it to the environment (an object, a space, etc). The Stunt can then be executed like a Flexible Attack on a roll of (16-Escalation) or higher. A stunt will generally produce one of the following effects (though additional effects will still be considered):
- Maximize damage on an attack
- Add one Background to a single attack roll or one defense against the next attack
- Create a (save ends) condition – can be mechanical (Dazed, Weakened) or strictly narrative