Zephyr Dynasty

The Emperor’s Mercy

Hull: Cruiser
Class: Lunar
Dimensions: 5 km long, 0.8 km abeam
Mass: 28 megatons
Crew: 95000
Acceleration: 2.5G maximum sustainable

A ship launched from the shipyards of Mezoa in 735.M34, the as the Emperor’s Pride, the Emperor’s Mercy has seen combat across 5 black crusades as part of the Battlefleets Cadia and Gothic, including the Gothic War. This ship participated in the Angevin Crusade nearly a millennium ago, and was left behind to form part of the nascent Battlefleet Calixis. The Emperor’s Mercy served in the Battlefleet Calixis until under the command of Commodore Atellus, who turned traitor from the Imperium, and took the voidship into the Koronus expanse. There, the ship was used to engage in piracy against various Rogue Traders until the Rogue Trader Shandra Zephyr captured the ship and slew Atellus. Now incorporated into the Zephyr Dynasty, it is been renamed the Emperor’s Mercy.

Speed: 5
Maneuverability: +20
Detection: +10
Armor: 20, 22 Prow
Void Shields: 2
Hull Integrity: 66
Space: 75 (Used: 76)
Power: 96 (Used: 88)
Turret Rating: 2
Weapon Capacity: Prow 1, Port 2, Starboard 2
SP Total Cost: 107
Crew: 102/102
Morale: 140/140
Crew Rating: 35

Essential Components

Good Quality Jovian Pattern Class 4.5 “Warcruiser” Drive, Strelov 2 Warp Engine, Geller Field, Multiple Void Shield Array, Best Quality Combat Bridge*, Best Quality Clemancy-Pattern Life Sustainer**, Mark-100 Auger Array, Best Clan-kin Quarters^

*+5 Navigation and Piloting, +10 BS to fire ship weapons

**Population and Morale damage due to depressurization is reduced by 4 to a minimum of 0.

^+5 on command tests to defend against boarding and hit and run actions. All sources of morale loss are reduced by 1, to a minimum of 1.

Supplemental Components

2 Best Quality Hecutor-Pattern Plasma Batteries (Macrobattery, Port/Starboard, Strength 3, Crit Rating 3, Damage 1d10+3, Range 11, when this weapon rolls a 1 or 2 on the critical hit chart it effects two components instead of one)

3 Best Quality Sunhammer Lance Battery (Lance, Port/Starboard/Prow, Strength 2, Crit Rating 2, Damage 1d10+4, Range 9)

Good Quality Barracks (+20 on boarding actions and hit and run attacks. +10 bonus on interaction tests with the military on or involving the vessel.)

Best Quality Crew Reclamation Facility (Reduce all population losses by three to a minimum of 1. Increase all morale losses by 1.)

Good Quality Reinforced Prow (+1d5 damage when ramming)

Best Quality Auxillary Plasma Banks (If this component is damage, the ship takes 1d5 hull integrity damage and the plasma drive is set on fire.)

Best Quality Tenebro-Maze (+10 defensively against boarding actions and hit-and-runs, When this ship has a component affect by a crit this ship’s controller chooses the component, External by Space Overload)

Best Quality Arboretum (Double the time a ship may remain at void without suffering Crew Population or Morale loss, External)

Ship Upgrades

Best Quality Crew

Complications and Past History

Ancient and Wise, Emissary of the Imperator*

*+15 to all Intimidate tests, All other interaction skills -5