Defenses
Return to Technology
Like the Weapons technology, Defensive Gear technology has progressed slowly since WW3. All technology up to TL8 is still available, but TL9 is as follows:
- Trenchcoats can be used as cloaks (armored trencoats are considered “heavy”)
- TL9 exoskeletons, walkers, and powered armor are in early development – a few exist but none are mass produced, consider LC 2
- Thermo-optic Camoflauge exists. Treat as an Invisibility Cloak (not surface!) from Ultra-Tech, with the following changes:
- Prices are doubled (cutting edge tech)
- The movement penalty does not apply if you are only moving 1 space per turn.
- The movement penalty does apply if the suit is hit by water (it flickers – like in Ghost in the Shell), and there is a 10% chance each time the suit contacts each ounce of water to short out for 3d minutes.
- TL9 Reflex armor is fine
- TL9 Assault boots are fine
- TL9 Rigid body armor is ok
- TL9 Tacsuits and envriontment suits are ok
- Tl9 Vacsuits are ok, but not the armored ones
- TL9 Combat hardsuit is ok
- TL9 Walkers and powered armor are in early military development. Treat as LC 1
- Laser-resistant body armor doesn’t exist (cause lasers dont!)
- Armor without faceplates Ok
- Biomedical sensors ok
- Life jacket ok
- Near miss indicators ok
- Radiation badge ok
- Riot shield ok
- Suit patches ok
- Trauma maintenance ok except cost is doubled
All other defensive gear is TL8
