rogue 12; cn;
medium humanoid (elf);
hp 69; init 5; spd 30 ft;
ac 28; touch 22; flat-footed 19; base atk 9/4; grp +11;
Unarmed strike
13/8 1d3+2/2x;
Melee
16/11 1d6+4/18-20; rapier 2 impaling (3/day melee as touch);
15/10 1d63/18-20; rapier 1 lesser cold (1d6 cold);
Ranged
15/10 1d83/x3; composite long bow (100');
low light vision; immune to magical sleep
sv fort 10, ref +16, will +8; 2 vs. enchantments
str 14, dex 20, con 16, int 14, wis 12, cha 10.
Skills:balance +15, climb +14, disable device +18, hide +17, jump +16, listen +19, move silently +17, open lock +21, search +18, spot +19, tumble +18, use magic device +15;
Feats:alertness, armor profic. light, martial weapon profic. elf/rogue, simple weapon proficiency, weapon finesse, merciful strike (-1d6 for non lethal damage)
snk atk 6d6, evasion, trap find, trap sense +4, improved uncanny dodge, crippling strike (2pt str dmg).
hat of disguise, piercer cloak, amulet of natural armor +2, vest of resistance +1, bracers of quick strike, rings of protection +1, mithril chain shirt.1 arrow biting (1d10 constitution damage x2 dc 16)
"No one calls me Galarianna. Not my parents, not my brothers (except when they lecture me), no one. I do love my name though. It lends itself to pseudonyms so well – Gala, Galar, Ala, Aria, Ria, Riann…
In a way, I get to reinvent myself with every new name and every new group of adventurers.
Gala picked up with a great group. They were experienced adventurers who had carved a nice niche for themselves. They knew their limits, paid well and I liked them. But short lives being what they were, before I knew it, everyone eventually wanted to retire. They loved hearing my stories of life on the road, and wagged their fingers when I "lured" their little ones to the adventurer's life, but always with big grins… I miss those guys.
Naira worked with the Swift Action – a group known for their quick results. They were a lot of fun, but threw caution to the wind in a way that only short lives could. I don't know how many times I had told them that the traps in that cave were beyond what we could handle. They thought I was scared. What I don't understand is what part of "scared trap finder" is worth ignoring… Those lives were shorter than most.
That is what brought me to Waterdeep brother. I definitely needed to get away from life on the road.
The orphanage? Well that was just chance. I had relieved a window sill of a tray of sweet breads that were obviously up to no good (stop rolling your eyes!) and I was determining whether I could balance a tray of sweet breads while walking across the top of a wall- not quite.
But that is when I saw them- the oddest group of dirty, hungry looking, little short lives I had ever seen. I wondered if the orphanage was having a hard time feeding the children. It turned out that because they had "liberated" a better part of the previous evening's desserts, they were to fast and consider their deed.
How could I resist sharing with such enterprising spirits?
No, I am not going to bring them home with me- they have a home. Besides, they are far too young to go adventuring with yet.
What? I never said that I was going to stop adventuring! I said that I needed to get away from life on the road. There are tons of adventures to be had in a city like Waterdeep!
Why are you rubbing your temples? Are you getting a headache?"