Regred Corth
A Meta-Magic Sorcerer
Author: awmyhr
PC in: The Calm within the Storm
Race: Human
Level: 3
Game System: D&D (3.5)
Description
Name: Regred Corth
Race: Human
Player: Andy MyHR
Classes: Sorcerer3
Hit Points: 21
Experience: 3150 / 6000
Alignment: Chaotic Good
Vision:
Speed: Walk 30 ft.
Languages: Common, Draconic, Undercommon
Stat Score Mod
STR 12 (+1)
DEX 15 (+2)
CON 16 (+3)
INT 14 (+2)
WIS 13 (+1)
CHA 17 (+3)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Bluff 8 5.0 3 0
Concentration 9 6.0 3 0
Craft (Gemcutting) 3 1.0 2 0
Craft (Woodworking) 3 1.0 2 0
Diplomacy 6 1.0 3 2
Knowledge (Arcana) 8 6.0 2 0
Knowledge (Religion) 2 0.5 2 0
Spellcraft 10 6.0 2 2
Spot 2 1.0 1 0
-------------------------- Feats ---------------------------
Enlarge Spell
You can alter a spell with a range of close, medium, or long to increase its range by 100%.
Silent Spell
A silent spell can be cast with no verbal components. Spells without verbal
components are not affected. A silent spell uses up a spell slot one level
higher than the spell's actual level.
Still Spell
Simple Weapon Proficiency
You make attack rolls with simple weapons normally.
Summon Familiar
-------------------- Special Abilities ---------------------
Summon Familiar
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 15 / 12 / 13
Initiative: +2
BAB: +1
Melee tohit: +2
Ranged tohit: +3
Fortitude: +4
Reflex: +3
Will: +4
Unarmed attack:
to hit: +2
damage: 1d3+1
critical: 20/x2
Dagger:
to hit: +2
damage: 1d4+1
critical: 19-20/x2
Dagger (Thrown):
to hit: +3
damage: 1d4
critical: 19-20/x2
range: 10 ft.
Quarterstaff:
to hit: +2
damage: 1d6+1
critical: 20/x2
Sling:
to hit: +3
damage: 1d4+1
critical: 20/x2
range: 50 ft.
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Name QTY LBS
Bracers of Armor +3 1 1lbs
Outfit (Traveler's) 1 5lbs
Backpack (5.92 lbs.)
Coin (Copper) 3 0lbs
Coin (Gold) 11 0lbs
Coin (Platinum) 5 0lbs
Coin (Silver) 2 0lbs
Ink (1 Oz. Vial) 1 0lbs
Inkpen 1 0lbs
Mirror (Small/Steel) 1 0lbs
Parchment (Sheet) 6 0lbs
Torch 3 3lbs
Chest, Shared (64 lbs.)
Bedroll 1 5lbs
Blanket (Winter) 1 3lbs
Rations (Trail/Per Day) 7 7lbs
Coin (Silver) 1200 24lbs
Pearl (Golden) 2 0lbs
Pearl (Pink) 2 0lbs
Pearl (Silver) 2 0lbs
Pearl (White) 2 0lbs
Pouch (Belt) (15.5 lbs.)
Caltrops 2 4lbs
Bullets (Sling/10) 2 10lbs
Thunderstone 1 1lbs
Sling (0 lbs.)
Total weight carried:
Current load: Light
Encumbrance
Light: 43
Medium: 86
Heavy: 130
--------------------------- Magic --------------------------
Sorcerer Spells
SPELLBOOKNAME0
Level 0
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 3 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: Detects spells and magic items within 60 ft. Target: Cone-shaped emanation
Disrupt Undead (Necromancy)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: Yes Effect: Deals 1d6 damage to one undead. Target: Ray
Flare (Evocation)
Saves: Fortitude negates DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V
SR: Yes Effect: Dazzles one creature [-1 on attack rolls]. Target: Burst of light
Ray of Frost (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: Yes Effect: Ray deals 1d3 cold damage. Target: Ray
Read Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: 30 minutes Range: Personal Components: V, S, F
SR: No Effect: Read scrolls and spellbooks. Target: You
Level 1
Burning Hands (Evocation)
Saves: Reflex half DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: 15 ft. Components: V, S
SR: Yes Effect: 3d4 fire damage Target: Cone-shaped burst
Magic Missile (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Medium (130 ft.) Components: V, S
SR: Yes Effect: 2 missiles that do 1d4+1 damage each. Target: Up to five creatures, no two of which can be more than 15 ft. apart
Ray of Enfeeblement (Necromancy)
Saves: None DC: Casting: 1 standard action
Duration: 3 minutes Range: Close (30 ft.) Components: V, S
SR: Yes Effect: Ray deals 1d6 +1 Str damage. Target: Ray
Bio
------------------------ Description ----------------------- Height: 5' 8" Weight: 150 lbs. Gender: Male Eyes: Brown Hair: Black,Shoulder length Skin: Light Brown Dominant Hand: Right Quirks: Planner, Enabler Speech style: Slightly regal Quotable: Again?Background
Regred Corth is seventh of the nine children of Baron Grey Telan Corth and his Baroness Caila. The Corth family was only relatively recently titled, Telan’s father, Edbar, having done a great service to House Grey; though the title came without any land. The family has a long history of Sorcery, which can be traced back for generations through Telan’s side of the family. Telan is, however, the first in that long line to have spawned such a great number of offspring. This is due to Regred’s mother, Caila, is from a culture which values large families. Caila Corth, herself a Sorcerous, is from a distant land and little more of her background is known, even to Telan. Telan met her during his Time of Wandering and brought her back as his bride.
On the surface, Regred Corth is a very average young man. A human of approximately five foot, eight inches and 150 pounds, with deep brown, shoulder length hair, and blue eyes. He is quite unremarkable in appearance, and his tendency to wear the most common style clothing means he blends into most crowds. While on the road, Regred wears close fitting traveling cloths, in grey and black tones. He carries a well worn quarterstaff, the same one his sister Kayra used during her Time of Wandering, and sports a few daggers here and there. Eschewing the familiar which most sorcerers have, Regred has discovered the elusive technique of applying metamagic to his spells without incurring the normal penalty associated with such feats.
Regred has little use for politics and religion, having spent his life dedicated to his studies. Though the powers of Sorcery runs deep within his bloodline, it generally does not manifest itself until adolescence, then takes many years for the practitioner to learn to do anything useful with it. Regred has discovered he is, much like his father and grandfather, more strongly attuned to evocation magic. Though his parents have certainly achieved admirable heights in their careers, Regred considers them failures compared to the might of his grandfather Edbar, whose power was epic before he mysteriously disappeared, leaving Telan to look after the newly acquired nobility. Kayra looks to be following in their grandfathers footsteps (though her strengths are in the summoning arts), and Regred looks to her as his role-model. Though the rules of the Wandering forbid direct intervention or other assistance by older family members, Regred independent nature means he would not have accepted such help anyway.
