A King's Lament

Kokoro

Tough orphan that grew up on the steets. He's hunting down the Giant that kill his family and destroyed his villiage.

Kokoro

Description

Bio

Background

When Kokoro was a small boy, the village he lived in was destroyed in an attack by Giants. Kokoro’s mother and father were both killed. Kokoro lived on the streets for several years until he turned 15 and was old enough to joined the military.

Kokoro has spent his time trying to find the Giant that killed his parents to seek his revenge. All Kokoro has to go on is that the Giant was missing his left ear and apparently answered to the name Toff.

Toff was killed by Prince Volstaag during an ambush.

Innate Ability

Mage Armor: 1/Day: +4 Armor Bonus to AC for 1hr/level (D)
Ray Of Frost: A will. Range Attack 1d3 points of Cold.

Class Features

Stunning Fist: 6/day: DC (10 + ½ level + WIS) 16. Stunned for one round.
Deflect Arrows: 1/rd. Take no damage from normal ranged attack.
Evasion (EX): Reflex saves for None.
Skill Mind: +2 Bonus on Saves against Enchantment magic.
Slow Fall: While in arms reach of wall, reduce fall damage by 30ft.
Purity of Body: Immunity to all normal diseases

Feats

Improved Grapple: No AOA to start Grapple. +4 to all Grapple checks.
Improved Disarm: No AOA. +4 to Disarm checks.

Equipment

Amulet of Tears: [Swift] 3 charges/Day. 1 – 12 TEMP HP. 2 – 18 TEMP HP, 3 – 24 TEMP HP. 10 min duration.
Belt of Healing: [Standard] 3 Charges/Day: 1 – 2d8 HP. 2 – 3d8 HP. 3 – 4d8 HP
Cloak of Quills: [Free] 5/day: 1d6 damage while grappling (after first round).
Anklet of Translocation: [Swift] 2/day: Teleport 10 ft.
Third Eye Improvisation: [Swift] 1/Day 5 on one check in a skill in which you’re untrained.
Gloves of the Uldra Savant: [Standard] Ray of Frost at Will. 3/Day Imbue melee weapon with Frost (d6) for 5 rounds.

Tattoos

Crab – Damage Reduction 2/Magic

Takissis' D&D 3.5E Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Grapple Spell
Resistance
Base Attack
Bonus
Fortitude = + + + + =
Reflex = + + + + Total BAB Str Size Misc
Willpower = + + + +
Weapons and Gear Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Attack Attack Bonus Damage Critical Appraise Int
Balance Dex
Range Type Notes Bluff Cha
Climb Str
Attack Attack Bonus Damage Critical Concentration Con
Craft Int
Range Type Notes Craft Int
Craft Int
Attack Attack Bonus Damage Critical Decipher Script Int
Diplomacy Cha
Range Type Notes Disable Device Int
Disguise Cha
Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
Forgery Int
Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
Handle Animal Cha
Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
Hide Dex
Spell Failure Special Properties Intimidate Cha
Jump Str
Feats Special Abilities Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Languages Profession Wis
Profession Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Other Possessions Spellcraft Int
Item Wt Item Wt Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0: 2: 4: 7:
5: 8:
1: 3:
6: 9: