Activation: The benefits of the holy symbol apply whenever
it is worn.
Effect: When worn, the Holy Symbol of
Ravenkind acts as a phylactery of faithfulness. When the wearer
of the Holy Symbol attempts to turn undead, the crystal at its
center flares with a bright light, illuminating the area as a
light spell for 1 full round.
Three rituals are required to unlock all the abilities of the
Holy Symbol of Ravenkind.
Ritual of Bonding: You must spend 8 hours praying to a
good deity (or to a raven intercessor) while holding the Holy
Symbol. Cost: 1,500 gp. Feat Granted: Least Legacy (Holy Symbol
Ritual of the Pilgrim: You must travel to a new country
where you have never been, discover a great evil that the
people there face, and help to overcome that evil. When that
is done, you must repeat the ritual of bonding, with more precious
offerings. Cost: 13,000 gp. Feat Granted: Lesser Legacy
(Holy Symbol of Ravenkind).
Ritual of the Raven: You must defeat a demon whose
Challenge Rating is at least 2 higher than your level, although
you need not do so alone. You must feed the demon’s heart to
the ravens, after preparing and anointing it with a mixture of
very expensive oils and spices. Cost: 40,000 gp. Feat Granted:
Greater Legacy (Holy Symbol of Ravenkind).
Legacy Item Abilities
All of the following are legacy item abilities of the Holy
Symbol of Ravenkind.
Personal Costs: Beginning at 6th level, a character who
has performed the least legacy ritual for the Holy Symbol must
pay some personal costs, in the form of permanent penalties
to her attack rolls, Fortitude saves, and hit points. These costs
are shown on the accompanying table. The hit point loss
shown is cumulative—a character loses 2 hit points at 7th
level, and then 2 more at 8th level, for example. The attack and
save penalties are not cumulative: at 12th level, the character
has a –2 penalty on both.
If a character reaches 12th level and has not performed
the lesser legacy ritual, he does not pay the personal cost for
12th level or any subsequent levels until he does perform the
lesser legacy ritual. Of course, he also does not gain any of the
abilities granted by the Holy Symbol for 11th level and above.
The same applies when the character reaches 17th level.
Lightbringer (Su): If you are at least 5th level and have
performed the least legacy ritual for the Holy Symbol of
Ravenkind, you can use dancing lights, fl are, or light at will as
the spells, by speaking a command word. The save DC is 10,
or 10 + your Cha modifi er, whichever is higher. The caster
level of this ability is 5th.
Undead Detection (Su): At 6th level, while wearing the
Holy Symbol of Ravenkind, you can detect undead creatures
within 60 feet by concentrating as a standard action. In addition,
your attacks bypass any damage reduction of undead
creatures as long as you wear the Holy Symbol. The caster level
of this ability is 5th.
Champion of Righteousness (Su): At 7th level, while wearing the Holy Symbol of Ravenkind, you can turn undead as if you were a cleric of a level equal to your current one.
Halt Undead (Sp): Two times per day, if you are at least
9th level, you can use halt undead as the spell. When you do
so, the Holy Symbol fl ares with bright white light equivalent
to a daylight spell centered on you. The light persists only for
the duration of the halt undead effect. The caster level of this
ability is 10th, and the save DC is either 14 or 13 + your Cha
modifi er, whichever is higher.
Cure Light Wounds (Sp): Three times per day, if you are
at least 10th level, you can use cure light wounds as the spell
(caster level 5th) by touching the Holy Symbol to the creature
to be healed and speaking a command word. This ability can
instead deal damage to undead creatures. The save DC is
either 11, or 11 + your Cha modifi er, whichever is higher.
Improved Turning (Su): When you reach 11th level, if
you have performed the lesser legacy ritual, you can use the
Holy Symbol to turn undead as if your effective cleric level
were four levels higher than it actually is. The Holy Symbol
does not grant you the ability to turn undead if you don’t
already possess it.
Daylight (Sp): When you reach 12th level, you can cause
the Holy Symbol to shed daylight as the spell, at will on command.
The caster level of this ability is 10th.
Death Ward (Sp): When you reach 14th level, you can
bestow a death ward on a creature you touch with the Holy
Symbol once per day (caster level 11th).
Break Enchantment (Sp): At 16th level, once per day
when you issue the command word and gesture with the Holy
Symbol, you can free subjects from enchantments, transmutations,
and curses, as with the break enchantment spell (caster
Wisdom Enhancement (Su): When you reach 17th level
and perform the greater legacy ritual, the Holy Symbol grants
you a +6 enhancement bonus to your Wisdom score while
you wear it.
Mass Heal (Sp): When you reach 20th level, you can use
mass heal as the spell, three times per day on command (caster
level 20th). This ability can instead deal damage to undead
creatures. The save DC is either 23, or 19 + your Cha modifier, whichever is higher.