"There's no problem that can't be solved with a good drink or a good punch."
Fighter Style: Brawler
Combat Tactic: Combat Agility
Alignment: Neutral Good
Background: Gray Vale (Gray Vale Benefit), Hellion, Pivotal Event – Kill, Early Life – Social Outcast
Heritage: Loudwater Local
Speed and Senses
Acrobatics +4, Arcana 0, Bluff +1, Diplomacy +3, Dungeoneering +2, Heal +2, History 0, Insight +4, Nature +4, Perception +2, Religion 0, Stealth +4, Streetwise 0, Thievery +4
Level 1: Dragging Flail
Level 2: Brawler Guard
Dilettante: Throw and Stab
Fighter at-will 1: Grappling Strike
Fighter at-will 1: Knockdown Assault
Fighter encounter 1: Takedown Attack
Fighter daily 1: Sieze and Stab
Fighter utility 2: Forceful Drag
Fighter encounter 3: Slamming Rush
Piecemeal Scale Armor +1
Relentless Flail +1
Cincture of the Dragon Spirit
Born and raised in Loudwater, Diar has never been truly content with his situation. He grew up an outcast, other children mocking him with names such as fiendbrother. Although provided for by his father’s trade, Diar began getting in fights with children at an early age. Almost any reason would do, though defending his sister’s good name was among the most common. Growing up, Diar often took on opponents larger than himself, and lost as often as he won.
Despite his violent nature, Diar was just as likely to befriend a person as to fight them. After it was noticed that no one mocked him and stayed unbruised, the taunts ended and Diar even made a few friends. Spending a large portion of his time at the Fisher’s Friend Pub, he likes meeting the rougher clientelle, and never says no to a good barroom brawl. Over his life, he has made a few friends, with whom he sometimes engages a rival in some pugilistic arts. As he got older and stronger, he found himself undefeated. Dissatisfied with the challenges Loudwater presented him, Diar began to hunt in the Southwood, though he did not take these trips as often as he would’ve liked.
He began doing odd jobs(having proved incompetent in his father’s trade), most commonly working on the docks, meeting even more rough fellows. Diar has committed only one murder, and that on accident. When he was 12 years old, he was fishing with Peyd Goosefeather, one of his few friends. They began arguing over who the prettiest girl in town was. Argument turned to blows. One blow on Peyd’s head sent him into the river. Diar rang along with the unconscious floating body, but by the time he managed to pull Peyd out of the river, no signs of life remained. Surprisingly the body was never found, and it was assumed that goblins kidnapped him. Diar has never allowed himself to admit the blame of that killing and pretends that it does not affect him (even though the only person he’s pretending this to is himself).
Recently a combination of events have changed his perspective. Rather than depart Loudwater on friendly terms as he wished, he was instead forced to leave after the town was attacked by Shades, and his father was killed. Though he is aware that he has been cursed by Shades the implications haven’t hit him other than the fact that his shadow seems to have disappeared. He has also witnessed his sister make a pact with a demon, and travels with her to try and grant her redemption and protection, lest she forget her humanity entirely. In truth though he really wishes redemption for himself and is finally beginning to own up to his actions and responsibilities.
He has a large extended family, with a cousin, or second or third cousin, to be found in every city where humans or half-elves live without animosity. Of particular note is his cousin on his mother’s side: Kaplan Deen. Kaplan lived in Loudwater, growing up with Diar, and has gone off adventuring a few years back. There were a few letters coming for the first year, but nothing heard since.
A 6’0” tall plain looking man with brown hair. Brown eyes provide a gaze that won’t quite be called piercing. He could pass for human unless examined closely. Wears his hair cropped short (to prevent grabbing). He has a stein decorated with scenes of battle at his belt. Though on being surprised he utters a prayer (or curse) to Tempus, he seldom thinks of Gods, or what it means to worship them.