Endurance +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
*Heroic Recovery Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save that is affecting you. If this save against the affliction fails, there is no additional effect, but a successful save counts toward curing an affliction such as poison or disease. You cannot use this feat to recover from instantaneous effects, effects that do not allow a saving throw, or effects that do not require a Fortitude save.
Bio
Grew up in the Giff Third Greyspace Fleet, an environment he found stifling at best. While not exactly religious he became extremely enamoured of tales told to him by a wandering traveller from Oerth. Tales of a gunslinging deity called Murlynd who wore a magnificent hat. Waylond found a hat like it on Ceres, but is still looking for just the right boots.
After rescuing Constance from robbers on The Rock of Bral the two became fast friends and have shipped out together twice so far.