Bright Penny Tarnished Penny
A spirit ridden halfing sorcerer
Author: malreux
PC in: Aemere
Race: Halfling
Level: 1
Game System: D&D 4E
Description
Halfling, Sorcerer Spell Source: Wild Magic Background: Halfling – Avandra’s Kiss (+2 to History)
FINAL ABILITY SCORES Str 8, Con 11, Dex 19, Int 10, Wis 10, Cha 18.
STARTING ABILITY SCORES Str 8, Con 11, Dex 17, Int 10, Wis 10, Cha 16.
AC: 14 Fort: 10 Reflex: 14 Will: 16 HP: 23 Surges: 6 Surge Value: 5
TRAINED SKILLS Arcana +5, Bluff +9, History +7, Diplomacy +9
UNTRAINED SKILLS Acrobatics +6, Dungeoneering, Endurance, Heal, Insight, Intimidate +4, Nature, Perception, Religion, Stealth +4, Streetwise +4, Thievery +6, Athletics -1
FEATS Level 1: Sorcerous Blade Channeling
POWERS Sorcerer at-will 1: Chaos Bolt Sorcerer at-will 1: Acid Orb Sorcerer encounter 1: Mists of Disarray Sorcerer daily 1: Chromatic Orb
ITEMS Backpack (empty), Bedroll, Candle (5), Flint and Steel, Flute, Rope, Silk (50 ft.), Sunrod (6), Waterskin, Dagger (2)
Bio
Bright Penny was born in a isolationist halfling community. His parents rejoiced because the child was born with a vivid coin shaped birth mark on his forehead, a sure sign of the blessing of Avandra.
A laughing child, Bright Penny seemed to bear extraordinary luck. He always did just the right thing at the right time to avoid dangerous accidents. He learned to talk early and as a toddler he gathered crowds of older children with his fantastic stories.
Their parents began to worry when they found that many of his stories were detailed descriptions of events from the history of the villiage. When his stories also began to include descriptions of his neighbor’s secrets, the villiage elders declared him possessed and he was driven into the world.
The remaining childhood of this tiniest of street urchins can not have been easy, but he survived with the advice of his “friends.” As he grew older, and his friends gave him the ability to protect himself as well, he “made his peace” with many of the more prominent bullies of the slums. He also gained a reputation for being able to find impossibly lost objects. He was given a job by a caravan master after leading him to an important post pouch buried under a pile of stable waste.
Bright Penny dresses in a dizzying assortment of brightly coloured rags and ribbons. Sticks, rocks, or other items that catch his eye are tied into his hair or clothing and he often pierces coins he receives as payment and sews them onto his ear. He is almost skeletally thin, and very short even by halfling standards.
At times he seems very withdrawn and unresponsive. At others, he is almost pathetically eager to please, offering to do camp chores or other work for the members of the band. He seems especially worshipful of the larger members of the group.
Penny does have an oddly compelling personality, and has been increasingly thrust into the roll of negotiator for the group. He seems to be quite abashed by this, and always goes out of his way afterwards to stress to the band that he in no way is trying to take on a role of leadership. He has been demonstrated a manic increase in energy since his arrival in town, and can often be seen wandering the streets at night, picking up things that catch his attention and carving on them with one of his many knives. When he is seen to sleep, it is never in his bed, but in the nest of sticks and rags he constructed on the roof of the hall.
