A pragmatic mercenary with dark leanings.
Palee Nassin Medium Human soldier 7 Dark Side 2 Init +12; Senses Perception +7 Languages Basic, Durese, Huttese
Defenses Ref 24 (flat-footed 19), Fort 23, Will 17 hp 97; second wind +24/48, 3 per day; Threshold 23 Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares, fly 0 squares Melee by weapon +6 Ranged blaster carbine +12 (3d8+3) or Ranged blaster carbine +7 (3d8+3) with autofire or Ranged blaster pistol +12 (3d6+3) or Ranged frag grenade +11 (4d6+3, 2-square burst) or Ranged ion grenade +11 (4d6+3, 2-square burst) Base Atk +7; Grp +11 Atk Options autofire (blaster carbine), Careful Shot, Cover Fire, Point Blank Shot, Precise Shot Special Actions Battle Analysis, Harm’s Way, Quick Draw, Tough as Nails
Abilities Str 8, Dex 18, Con 16, Int 15, Wis 8, Cha 17 Talents Battle Analysis, Cover Fire, Harm’s Way, Tough as Nails Feats Armor Proficiency (light, medium), Careful Shot, Extra Second Wind, Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Weapon Proficiency (pistols, rifles, simple) Primary Skills Endurance +11, Initiative +12, Knowledge (tactics) +10, Perception +7, Pilot +12, Treat Injury +7 Secondary Skills Acrobatics +7, Climb +2, Deception +6, Gather Information +6, Jump +2, Knowledge (bureaucracy) +5, Knowledge (galactic lore) +5, Knowledge (life sciences) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (technology) +5, Mechanics +5, Persuasion +6, Ride +7, Stealth +7, Survival +2, Swim +2, Use Computer +5 Possessions blaster carbine (tech specialist mod; +1 attack), blaster pistol (tech specialist mod; +1 attack), 3000 credits, 4 frag grenades, 2 ion grenades, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), all-temperature cloak, mesh tape
Pragmatic and pretty Palee has traveled a while in the galaxy. For her, life is about survival, do what it takes to survive and do the best with what you’ve got. The problem she runs into though is that her views on what the ‘best’ tends to be different.
Kicked out of her father’s place on some backwater planet she had no intention of returning to at the age of 17, Palee has worked her entire adult life relying on her skills to pull her through. The one thing she was thankful for from her father was his teachings on how to shoot and survive. Using those skills she was off world after only a few years of working as a low level thug. It was here that she honed her morals to a razors edge.
Her work has taken her from the high morals of the rebellion during the empire to the lows of the long reach of Hutts. Her morals kept her from joining the rebellion for being too brutal and cold. These same morals attracted the attention of lower lifes but she wouldn’t go far enough for them.
Life has taught her some harsh lessons about practicality. Being female, pretty and working mainly with men means she knows what to do and has the stomach to do it.
Oddly enough, loyalty and responsibility for her are paramount. She has worked with crews where she has gone to extraordinary lengths to protect fellow members. She was willing to subjugate herself to extreme humiliation and degradation to give her crew the distraction and inside information to carry out a job.