Age of Despair
Gertrude of Fenenga

Description

Feats:
Combat Expertise (-2 to hit +2 to AC)
High Pain Threshold
Weapon Focus: Longsword
*Dazzling Display: Make an Intimidate check to demoralize all foes within 30 feet who can see your display of my longsword.

Shield Focus:

Lightening reflexes: Benefit: +2 bonus on all Reflex saving throws.

Fighter Skills:
Bonus Feat (see above)
Bonus Feat (see above)
Bravery (+1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.)
Armor Training 1

Paladin Skills:
Aura of Good.
Detect Evil
Smite Evil: 3X a day
Laying on of hands (3D6) (Mercies: Fatigued, Sickened)
Divine Grace
Channel Positive Energy
Divine Bond
1 Spell a day, cure light wounds 2D8 -3

Possessions at home: Smelly Tapestry.
Possessions on the Road: White Monk style robes.
Brooch of magic missile protection.
2 magic breast plate. Purple and black.
Light War Horse Named Star: HP: 54 -3
St 19, Dex 14, Con 18, In 6, Wis 12, Chr 6.
BAB = +4,
Attacks: Bite (
7 to hit, D4+4 Damage), 2 Hooves (2 to hit D62)
Speed 50Ft. (10 hexes)
AC: 18
Saves: Fort: 9, Reflex +7, Will -1
Skill Ranks: 5 Perception, 5 Sense Motive, 3 Survival,
Feats: Dodge, Mobility (
4 AC vs Attacks of opportunity), Alertness (+2 to Perception and sense motive), Evasion
Tricks: Attack, Come, Defend, Down, Guard, Heel, Seek, Track.

Pearl of Power info:
This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower). this is for specifically 2nd level spells

Bio

Your father is Henryk of Fenenga – a solid knight and loyal servant to the Duchy of Carniola for many years. He holds his small fief directly from Samo, Duke of Carniola – the villa and attached peasants are on the south road from Laibach, near Breza. As a squire and young knight, your father was in service to the throne of Bayerisch. He and many other knights and men at arms embarked on a quest to seize the city of Laibach (which they had claim over) from a group of “brigands, bandits and rebellious serfs” who had taken it many years previous. Through his service, your father became friends with Klemen, who has become the Lord of Prebold – today, even more than 40 years later they remain friends and occasionally share stories of the old days when they’re deep into the brandy. Both of them served with and under Samo as well – and neither thinks well of the man. For as long as you remember, your father has refused to travel to Laibach except on the rare occasions of a direct summons from the Duke. He also never speaks the name without spitting or grumbling. Just after you and your brother were born, your father had his leg crushed in a mounted tournament – his horse reared and fell in a bout against a young knight. He lost his best armor and horse to the victor, though he claims that his opponent spooked his horse at the moment of the clash. Your family was never rich, this was the start of the financial ruin of the house.

Your mother, Darja, was a member of a rich household in Carniola – after the forces of Bayerisch were victorious, she was married off to your father at age 16 (he was almost 30). Your mother is the proper noble lady – proud of her station and strictly formal. She almost never speaks of the family she came from and plays her role as the head of household to the hilt.

Your oldest brother, Falk is a squire in service to the king of Bayerisch, you haven’t seen him since you were 8.
Your second brother, Horst is a scholar wandering somewhere in the Allamanic Kingdoms.
Your sister, Ernestine is married to the castellan of Gorje.

You and Hans were born late, when your mother was in her late 30s – it was deemed miraculous that all three of you came through the ordeal so healthily. You and Hans were inseparable for as long as you can remember. You acted enough alike that your mother sometimes couldn’t tell you apart – and you would work to share trouble and blame for each other. By the time you were 10, it was time for Hans to take on the duties of a page, but your family couldn’t afford the fees to the Duke required for such an appointment to take place. Klemen arranged for an old arms master to live at your villa for a few years, and he helped train your brother (who in turn taught you every lesson that he learned), but eventually even the cost of the teacher grew to be too much. Hans and you practiced his lessons, rode the woods and pretended that you both were knights. When you turned 16, your parents presented you both with gifts to prepare you for your future. Hans received an old set of scalemail, a long sword and a shield freshly painted with the household arms – he had an appointment to squire for Othmar, Lord of Ribnica. You received a pretty new dress and the word that you would be traveling to Gorje to serve as a maid for your sister Ernestine, married off to a knight in Baron Ekkehardt’s household. A serious fight opened between you and your parents, and you ran away on your favorite horse. After hiding in the woods for a night, you decided to return – only to find the household in mourning. Hans was thrown from his horse while riding to look for you and was dead.

No more was said about Gorje, and your brother was barely spoken of at all. For the last couple of years, you have wandered the villa almost as a ghost. Your parents rarely speak to you, and never about anything of importance. The villa is in disrepair, and your parents have sold all but there two riding palfreys. There is a porter and a maid still in their employ, but no other household. Sometime in the last two years you slipped off to Laibach with the help of Kunigunde (Cheryl) to get Hans’s armor fit to you. You’ve been toying with the idea of making your escape for a while. This winter, your parents took an extended visit at Prebold as guests of Lord Klemen and you wandered the cold corridors of the villa on your own for days.

Master Lucas is the person in charge of this branch of the Order of the Star.
Lord Bertrand is up by the Northern Coast. Wounded in a battle the winter that just passed and is recovering.

Feats:
Combat Expertise (-2 to hit +2 to AC)
High Pain Threshold
Weapon Focus: Longsword
*Dazzling Display: Make an Intimidate check to demoralize all foes within 30 feet who can see your display of my longsword.

Shield Focus:

Lightening reflexes: Benefit: +2 bonus on all Reflex saving throws.

Fighter Skills:
Bonus Feat (see above)
Bonus Feat (see above)
Bravery (+1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.)
Armor Training 1

Paladin Skills:
Aura of Good.
Detect Evil
Smite Evil: 2ce a day
Laying on of hands 3D6
Divine Grace
Channel Positive Energy
Divine Bond
1 Spell a day

Possessions at home: Smelly Tapestry.
Possessions on the Road: White Monk style robes.
Light War Horse Named Star: HP: 44
St 19, Dex 14, Con 18, In 6, Wis 12, Chr 6.
BAB = 3,
Attacks: Bite (
7 to hit, D4+4 Damage), 2 Hooves (2 to hit D62)
Speed 50Ft. (10 hexes)
AC: 18
Saves: Fort: 8, Reflex +6, Will -1
Skill Ranks: 5 Perception, 5 Sense Motive, 2 Survival,
Feats: Dodge, Mobility (
4 AC vs Attacks of opportunity), Alertness (+2 to Perception and sense motive), Evasion
Tricks: Attack, Come, Defend, Down, Guard, Heel, Seek, Track.

Udalrich's Pathfinder Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair: Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Conditional Modifiers CMB Total BAB Str Size Misc
= + + +
Fortitude = + + + + CMD Total BAB Str Dex Size Misc Base
Reflex = + + + + = + + + + + 10
Willpower = + + + + Spell Resistance Base Attack Bonus
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Add new weapon
x + - Attack Attack Bonus Damage Critical
Range Type Notes
Armor/Protective Item Type AC Bonus Max Dex
Check Penalty Spell Failure Speed Weight Special Properties
Shield/Protective Item AC Bonus Weight Check Penalty
Spell Failure Special Properties
Feats Special Abilities
Add new feat
x + -
Traits
Add new trait
x + -
Languages
Add new language
x + -
Other Possessions
Item Wt Item Wt
Add new possesion
x + -
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft Int
Craft Int
Craft Int
Diplomacy Cha
Disable Device* Int
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal* Cha
Heal Wis
Intimidate Cha
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Linguistics* Int
Perception Wis
Perform Cha
Perform Cha
Perform Cha
Profession* Wis
Profession* Wis
Ride Dex
Sense Motive Wis
Sleight of Hand* Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha
Add new skill
x + -
* Trained Only † Armor Check penalty applies
Conditional Modifiers
Spellcaster 1
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Caster Level Concentration Spell Resistence Check Conditional Modifiers
Spells Known
0: 2: 4: 7:
5: 8:
1: 3:
6: 9:
Bio
Created by
Derived from Takissis' D&D 3.5 Sheet and ChainsawXIV's list implementation.