Age of worms (DSP)

Varis

Tactician, Alternative Revenue expert.

Varis

Description

Male Elf Rogue 4
NG Medium Humanoid (Elf)
Init 4; Senses Low-Light Vision; Perception +3


DEFENSE

AC 18, touch 14, flat-footed 14   (3 armor, 1 shield, +4 Dex)
hp 21 (4d8-4)
Fort
0, Ref 8, Will 2
Defensive Abilities Evasion, Trap Sense 1, Uncanny Dodge; Immune sleep; Resist Elven Immunities

OFFENSE

Spd 30 ft.
Melee Rapier +3 (1d6
2/18-20/x2) and
   Rapier 3 (1d61/18-20/x2) and
   Unarmed Strike 7 (1d32/20/x2)
Ranged Longbow, Comp. (Str 2) +7 (1d82/20/x3)
Special Attacks Sneak Attack 2d6

STATISTICS

Str 14, Dex 19, Con 9, Int 12, Wis 12, Cha 12
Base Atk
3; CMB +5; CMD 19
Feats Elven Weapon Proficiencies, Rogue Weapon Proficiencies, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +10, Appraise +8, Bluff +8, Climb +8, Diplomacy +8, Disable Device +12, Escape Artist +10, Fly +3, Perception +3, Ride +3, Sense Motive +8, Sleight of Hand +10, Stealth +10, Swim +1 Modifiers Fast Fingers (1/day)
Languages Common, Elven, Goblin
SQ Elven Magic, Trapfinding +2
Combat Gear Longbow, Comp. (Str +2), Rapier, Rapier, Studded Leather;

SPECIAL ABILITIES

Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Fingers (1/day) (Ex) 1/day roll 2d20 for Sleight of Hand and take the better result.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 +2 to find or disable traps.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Bio

The thief Varis covers the emotion scars of his past with a quick laugh and faster hands.
While learning his trade as an adventurer he left a set of training traps active in his familial home, leading to the death of his parents.