Part of the 3rd generation of Warforged, the first generation to be completely built by a sole group of gnome built Warforged known as The Creators, Pax and his generation were designed to go out into the world and gather data and experience to use in the creation of the next generation. Due to this, Pax and his peers display an excessive amount of curiosity, which if not for their durable construction would have wiped out this entire generation within the first year after their creation. To further assist in preventing the untimely destruction of Pax’s group, they were isolated to a small secretive island off the coast during their “infancy.” Of course, having not to deal with the issues that arise with standard adolescents allowed Pax to begin learning and adapting immediately after his eyes opened. Thus, being that he has technically only been alive for 15 years he possesses a mind equivalent to that of a 30 year old. Another interesting fact is that The Creators understood that there was an important connection between emotion and survival and installed an emotional dynamo in Pax’s generation. However, as it was understood that extreme emotion was the cause of great strife, The Creators put in level caps on particular emotions and others were unhindered if not amplified. In Pax’s case, he has a strong affinity for comedy, not that he is any good at himself, much to his peers discord, but the feeling that comes with laughter drives him in a way.
After 10 years of isolated education and many failed attempts at curbing his curiosity about the mainland, Pax received approval from The Creators to leave the island. He immediately constructed a makeshift sail boat, based on an idea formed while watching an oddly shaped leaf float across a puddle one breezy day. After being lost at sea for 6 months, because he had failed to grasp the concept of a rudder, he was finally picked up by a returning merchant ship. The captain, having not failed to see the opportunity in this unusual find, immediately set Pax to work. As the years went by the captain and crew grew quite fond of Pax, and knowing that he had a destiny that could never be fulfilled while on their ship, they decided that this unusual man must be given an unusual mission. So they set about writing an elaborate set of directions that were truly amazing and epic. When they arrived in the harbor the following week a small ceremony was held and Pax was led off the ship by the captain, who handed him the sealed orders and instructed him not to open them until after the ship had left. However, what the captain and most of the crew were unaware of was that the one crew member who had never quite approved of the “machine,” had replaced the epic orders with a simple bit of text.
“Enter the first bar you find, and throw a chair against the wall.”