A desert rider, abandoned by his clan and cursed with an unquenchable bloodlust.
Born in the deserts of Zakhara, Samson was abandoned when he parents were offered as payment in a Blood Feud. Luck happened to bless him thought, he was found by one of the many wandering nomads in the deserts, The House of Dhi’b (Sons of the Wolf). They had raised him well, teaching him weapons-crafting and combat. Being born a giant, he was blessed with a naturally high strength and constitution. Over the length of his life, he was being trained to be a sheikh, a powerful and noble position among the wanderers. He did rather well with it, providing leadership during the many raids and offering much help with various matters among the clans. One day after a standard raid, he had an unfortunate incident occur. As having his wounds tended, the healers noticed a strange mark; the mark of The Beast carved by chance or perhaps fate even. They immediately went to the leader, Sheikh Anwat al-Makkar, and explained the events. Makkar became worried over his adopted son; the symbol is used by the peoples in the southern free-cities as a way to drive themselves and their enemies into terrible bloodlusts and furies, or so they hear. Being advised by the various nobles of the clans, Samson is told that since he provided so much help to his peoples, he would be allowed to travel to the City of Intrigue, a city that the Dhi’b sometimes travel too, and see if he could remove his terrible fate. Feeling betrayed by his home, he travels off to the city, in hopes of finding answers to his questions.
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Character Name
Level
Class
Paragon Path
Epic Destiny
Total XP
Race
Size
Age
Gender
Height
Weight
Alignment
Deity
Affiliation
Score
Dex
½Lv
Misc
Initiative
Conditional Modifiers
+
Score
Mod
M+½
Strength
Constitution
Score
Mod
M+½
Dexterity
Intelligence
Score
Mod
M+½
Wisdom
Charisma
Max HP
Bloodied
Surge Value
Surges
Current HP
Temp HP
Surges Used
Death Saves
Resistances
+
Bonus
A+½
Trnd
Arm
Misc
Acrobatics
Dex
Arcana
Int
Athletics
Str
Bluff
Cha
Diplomacy
Cha
Dungeoneering
Wis
Endurance
Con
Heal
Wis
History
Int
Insight
Wis
Intimidate
Cha
Nature
Wis
Perception
Wis
Religion
Int
Stealth
Dex
Streetwise
Cha
Thievery
Dex
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
AC
Conditional Bonuses
+
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
Fort
Conditional Bonuses
+
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
Ref
Conditional Bonuses
+
Score
10+½
Abil
Cls
Feat
Enh
Misc
Misc
Will
Conditional Bonuses
+
Points
MSs
Action Points
Additional Action Point Effects
+
Speed
Base
Arm
Item
Misc
Speed
Special Movement
+
Score
Base
Skill
Passive Insight
10 +
Passive Perception
10 +
Special Senses
+
+
Attack Type
✘
↑
↓
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
Character By •
Sheet By