Too many damn toads. Then the goblins came. I escaped and tried to go back to save Battingou. Damn, it just didn’t feel right. Promised I’d come back later. Running back to town. More f*ing toads. Too many. Unconscious. Face of the frog man. Raven Queen’s hand reaches to me and I take it. Sorry Battingou.
May 05, 2009 06:52
April 30, 2009 21:12
Akmenos is dead.
He was lucky.
Not sure exactly what happened to the rest… I’m sure Jana faired the best… bitch.
Thought I heard Shalai sceaming a few hours ago… not sure… head still hurts… hopefully Shalai will come back to save me… I doubt the others would…
Toads keep staring at me with cold dead looking eyes… I hate them… They almost never blink.
At least when I was captured by the dragon she gave me a warm, dry cage to sleep in… everything here is moist… and I didn’t need to wear bells on my horns…
ugh… the big red warty one is back… his breath smells… he wants me to dance…
If no one comes back to rescue me all I can do is wait & hope some other adventurers sumble in and give me a chance to excape… till then I just need to watch & wait for my opportunity…
* Battinggu cries himself to sleep
April 30, 2009 09:00
So yea, we might not have all actually died, but the ones who didn’t now WISH they had. I’ll let each of you describe all that. All the characters are getting retired one way or another, that’s what’s important.
The other thing that is important is that I’ll be game mastering starting next week. I think it would be best
if everyone transfered ownership of their old characters to Mike and posted their new characters to the new OP campaign, as found at the link at the bottom, using the same rules as before but you can use point buy as we discussed at the end of session 5. Mike, I think, has posted what your base starting XP should be. What you get on the origin dice will be in addition to that. I’d like the characters to know each other as part of an adventuring company that has recently moved into town after having met up in Urthos. I’ll let you all figure out what your backgrounds are and how you met. I’ll be assigning homework after each session. (this week’s is just to make a new character) I award bonuses for extra credit. I know some of you will be busy with school and such and I’ll take that into account when assigning a “grade” :)-
I think it would be cool if I was given assignments and rewards as well, such that when I jump back in as a player and create a new character as you are doing now, that character will be given XP to keep up with your characters.
And so it begins: No Heroes – Chapter Two
April 19, 2009 03:49
The real 4th session:
The adventuring party headed out for some exploration. The Hermit Cave was… occupied. And the “Thick, Dark Forest” is guarded… stupid crossbows. At least we took some of them out, so the trip wasn’t entirely unprofitable.
So, what did I miss? - Sable
Nothing hahaha! We postponed til next week. - DM Mike
Excellent, I was having trouble coming up with an adequate excuse for Jenna and I not going on the adventure other than spending the time in the hay loft together…—Sable
Heh, that was actually going to be the excuse that I was going to use.
April 10, 2009 16:34
I, Akmenos Surrelion IX, have fallen in with a rather scraggly band of adventurers. We met in a dungeon through which Ingo, Blotter, Jenna and your’s truly were crawling. We (and by “we” I mean everybody but me) were being chased by goblins (I just happened to want the treasure that was in the direction OTHER than the goblins). We came upon another group of adventurers who were running from skeletons, the vile creatures.
You should have seen me, diary! I flung fire like it was going out of style… even though it’s not. Sword blazing, I fought on even though Blotter was skewered by the goblins and Ingo, in his grief, left our group of Antioch. He never was much of an adventurer.
Jenna and I, however, were pleased to find that the other group of adventurers were hiring. We returned to Antioch, got rid of the odd rust man, and sold off some dead goblin bodies. 50 gold was our take, split evenly amongst the five of us. As the pay is good, we plan on returning to the goblin stronghold tomorrow to, ahem, collect.
This new group, and this new gold, will serve me well in the weeks to come, as I learn and prepare for the re-emergence of Bael Turath!
Until then, diary… Akmenos Surrelion IX
Second verse, same as the first! also met Sable.
April 02, 2009 01:03
March 26, 2009 01:37
Started a new campaign this week titled ‘No Heroes’
Four adventurers origins became known through the adventurous method of character creation. The starting characters are:
Steven, Warforged(gnome) Warlock. Str 13, Con 18, Dex 13, Int 9, Wis 12, Cha 4. Begins the adventure with 135 gold, 300 XP, a new language, and +1 misc. bonus to any two untrained skills. Origin: A gnome captured by illithids and subjected to horrible experimentation. Sometime between being captured and escaping his consciousness(brain) was transferred into a power suit and he made a pact with a demon or devil. He ended up in a strange land and lived a life of luxury. All things came to an end but he learned from the experience.
Augie, Longtooth Shifter Ranger. Str 17, Con 14, Dex 11, Int 10, Wis 16, and Cha 6. Begins the adventure with 30 gold and 1015 XP. Origin: Got lost in the underdark and lived there for many years, ended up in the wrong place at the wrong time and met steven while in the gutters.
Battingu. Tiefling Bard. Str 8, Con 8, Dex 12, Int 16, Wis 9, Cha 16. Begins the adventure with 415 gold, 430 XP, +1 misc. bonus to any one class skill, a new language, and +1 misc. bonus to any two untrained skills. Origin: Sings tales of kicking ass and tricking dragons. Claims to have bested a dragon and has the gold as proof.
Shalai, Shadar-Kai Swordmage. Str 10, Con 14, Dex 5, Int 14, Wis 8, and Cha 9. Begins the adventure with 190 gold and 220 XP. Origin: Came from a small nomadic camp and started off young and on a dare by hunting a vampire that was causing her people trouble. She tried to kill the vampire and failed and got lost trying to escape. She became injured but survived and learned a hard lesson.
The session starts off at the entrance of a ruined monastery.
A group of goblin bandits have been harassing the local townspeople and there is now a sizable bounty upon their heads. 10 gold for each goblin captured dead or alive. They must be brought back into town in order to collect the bounty.
The party pics up on a few rumors while gearing up for the hunt and decided this was the most likely spot for the bandits to hideout.
XP & Treasure
As a whole the part earned 46 XP each and found two antique candle holders in decent condition and a wooden carved statue of St. Gaxyg weighing as much as two bags of rice (20 lbs.)
They ended the session beneath the ruins of the old monastery.