Wizard student who saw to much... and decided to do something about it.
Lvl: 9 Wizard
Good Female Half-Elf
Height: 5’7" Weight: 117 lbs Deity: Ioun
Initiative:+4 Speed:6 Passive Insight:25 Passive Perception:18 Low-Light Vision
|Acrobatics||4||Human Perseverance||+1 to saving throws|
|Arcana||13||Improved Defenses||+1/2/3 bonus (by tier) to Fortitude, Reflex, and Will|
|Athletics||4||Staff Expertise||While using a staff as a weapon or implement: +1/2/3 by tier, ranged attacks don’t provoke, +1 reach|
|Bluff||6||Unarmored Agility||+2 AC while wearing cloth armor or no armor|
|Diplomacy||5||White Lotus Enervation||When you hit an enemy with Arcane at-will, they take -1 to the targeted defense until the end of my next turn.|
|Endurance||8||Dual Heritage||Count as elf, half-elf, and human for choosing feats.|
|Heal||6||Knack for Success||You have the knack for success power.|
|History||12||Group Diplomacy||Allies within 10 get +1 to Diplomacy.|
|Insight||13||Half-Elf Power||I am not sure what goes here.|
|Intimidate||5||Enchantment Apprentice||+2 to max distance of forced movement with arcane enchantment powers|
|Nature||6||Evocation Apprentice||If any damage dice show a 1 on arcane evocation powers, re-roll 1 die.|
|Perception||6||Mage’s Spellbook||Gain mages’s spellbook|
|Religion||12||Evocation Expert||Gain a +2 bonus to Endurance checks and Intimidate checks.|
Wizard Utility (Cantrip): Light
Wizard Utility (Cantrip): Ghost Sound
Wizard Utility (Cantrip): Mage Hand
Wizard At-Will: Arc Lightning
Wizard At-Will: Freezing Burst
Wizard At-Will: Magic Missle
Wizard Encounter 1: Illusory Obstacles
Wizard Encounter 1:1 Orbmaster’s Incendiary Detonation
Wizard Daily 1:1 Fountain of Flame
Wizard Daily 1: Sleep
Wizard Utility 2: Charm of Protection
Wizard Utility 2:1 Moonstride
Wizard Encounter 3: Shock Sphere
Wizard Encounter 3:1 Icy Rays
Wizard Daily 5:1 Fireball
Wizard Daily 5: Scattering Shock
Wizard Utility 6:1 Dimension Door
Wizard Utility 6: Wizard’s Escape
Wizard Encounter 7:1 Lightening bolt
Wizard Encounter 7: Phantom foes
Wizard Daily 9: Hex of Madness
Wizard Daily 9:1 Symphony of the Dark
fn1. Selected Powers fn2. Expended Powers
Elusive Cloth Armor – Cloth Armor, Lvl 7
Enhancement: +2 AC, Gain +2 bonus to escape checks.
Power: (Augment-able) *Daily: (Immediate Reaction Action)
Giantslayer Quarterstaff +3 – Weapon, Lvl 12
Dmg 1d8, Proficiency Bonus: 2, Enhancement: +3 attack rolls and damage rolls, Critical: +1d8 damage per plus, or +1d12 damage per plus against Large or larger humanoids.
Properties: When you hit with an arcane power using this weapon, gain temporary hit points equal to the weapon’s enhancement (2).
Periapt of Recovery +2 – Neck slot item, Lvl 8
Enhancement +2 Fortitude, Reflex, and Will
Properties: Gain a +2 item bonus to death saving throws.
Flame Bracers (heroic tier)
Properties: When you score a critical hit, the target takes 1d6 extra fire damage.
Power*Daily (Minor Action): The next time you hhit with an attack, the target takes 1d6 extra fire damage.
Originally from a well-off family in Westreach. Lyris gained the opportunity to study under the Marthell, a master wizard whom made his home near Hawksbridge. It is here that her life took an un-expectantly dark turn. The tower was assaulted by some disguised demons. While Lyris and her colleagues gave battle, Lyris was knocked unconscious (see Wizard’s Intrigue adventure post). While fleeing the horrors of the tower she was ‘rescued’ from a Satyr by the Heroes of Hawksbridge.