Tlapcrap
This Cabin Boy Seems Eerily Familiar At Times...
Description
Tlapcrap Claptrap/Stevetrap
Level: 1 Class: Thief LP: 110
Size: 15 Regeneration: 2 Movement Value: 10 Fatigue: 8
Str: 7 Dex: 10 Agi: 10 Con: 8 Pow: 9 Int: 9 Wp: 8 Per: 10
PhR: 65 MR: 40 PsR: 40 VR: 65 DR: 65
Initiative: 75 Natural
Attack Ability: 85 Natural
Defense Ability: 85 Dodge
Damage: 15 Unarmed
AT: Immune to All Damage by the power of necromantic Doom shell. And it’s funny.
MK: 20
Advantages/Disadvantages: Good Luck (1 CP), Supernatural Immunity (3 CP), See Supernatural (1 CP), Exceptional Physical Resistance (1 CP), Unfortunate (-1 CP), Damned (-1 CP, Unable to actually walk up or down stairs, falling or being thrown is allowed.), Insufferable (-1 CP)
Primary Abilities: Dagger Module, Wear Armor 5
Secondary Abilities: Notice 30, Search 30, Hide 60, Stealth 50, Trap Lore 30, Sleight of Hand 40, Theft 50, Leadership 50, Appraisal 50, Climb 40
Possessions: The clothes on his back, love letter for Elspeth Inzvekt :)
Race: Malazan? Sex: Male Appearance: 9 Height: 5’4" Weight: 135 lbs. Hair: Short Blonde Eyes: Green Skin: Languages: Malazan
Stevetrap
Level: 3 Class: Warrior LP:
Size: Strange and Boxy Regeneration: 2 Movement Value: 6 Fatigue: 8
Str: 9 Dex: 10 Agi: 6 Con: 9 Pow: 8 Int: 6 Wp: 7 Per: 7
PhR: 50 MR: 50 PsR: 45 VR: 50 DR: 50
Initiative: 75 Natural, 75 The Steve Blade Strike
Attack Ability: 130 Natural, 150 The Steve Blade Strike (Range 30 feet)
Defense Ability: 130 Block, 150 The Steve Blade Block
Damage: 120 The Steve Blade Strike (No Armor Pen, Doubles Defender’s AT)
AT: Immune to all damage by the power of necromantic Doom shell, because it is scary.
MK: 75 (70 Spent)
Nemesis Abilities: Use of Nemesis
Primary Abilities: Steve Blade Module
Secondary Abilities: Feats of Strength 100, Withstand Pain 60, Intimidate 80, Medicine 60 (Soft, Squishy, Hurty Bits 100), Notice 80, Trap Lore 100
Bio
Number of Previous Campaigns Present In: 0
First Campaign Appearance: Anima: Beyond Malaz
Inspiration: Cl4P Steward Bot from “Borderlands 2”
A boy aboard The Wicked Wench, young Tlapcrap serves as Cabin Boy, occasional boarding party or away team member, and constant nuisance. None are sure when he joined the crew, or how he was accepted, or why they can’t seem to get rid of him. The fact that he also hasn’t seemed to age at all since joining have caused some strange rumors to spread about him amoungst the crew. His delusions of authority also grate people the wrong way. Luckily Jack keeps him on a short leash, or with a rapid boot.
