260gp
5 Light Hammer x5
8 Kukri
15 Longsword
12 Warhammer
10 Lance
8 Throwing Axe
202
5 Rations x10
1 Waterskin
1 Flint and Steel
4 Belt Pouch (2)
7 Hooded Lantern (2)
1 Hemp Rope 50ft (10)
4 Saddlebags (8)
20 Military Saddle (30)
2 Harness (2)
2 Bit and Bridle (1)
155
20 Heavy Steel Shield (15)
50 Scale Mail (30)
50 Studded Leather Horse Barding (40)
35gp
Lady Cirthana (lv2 Cleric)
Lumber Barons
Laurel the “herbalist”
Milon Rhoddam (wander of the woods, barons)
Gavel Thuldrin Creed (High Baron)
Harg
Teedum
Abandoned dwarven monastery North
Session 2:
Studded Leather Armor
Short Bow
Quiver
Arrows x17
2gp
BEAR TRAP
Light Crossbow x2
Short Sword x2
Hide Armor
Masterwork Shortbow
Signet Ring (Flaming Hawk)
12sp
Rations x8days
Statuettes and rare stones (30gpv)
Studded Leather x2
Buckler
Rapier
Longbow, Composite (Mighty+1)
19 arrows
Quiver
Sap
28gp
Falchion +1 Keen*
Chain Shirt +1*
Cloak of Resistance +1*
Studded Leather x8
Bluckler x6
Longbow x2
Arrow x34
Quiver x2
Rapier x6
Sap x2
Gems (230gpv)
1700gp
Ring of Evasion*
Necklace of Fireballs Type V*
Ruby Gemstone x2*
Session 3:
Masterwork Shortsword
Rations x7 days
Thieves’ Tools
50ft Silk Rope
42gp
Glass of Blue Liquid
Crossbow Bolts x4 *Magic
Leather Armor x3
Ring of Torag *Magic
Ironbloom Mushroom x2
Handaxe *Magic
100pp
Prayer Book (50gpv to the right guy)
Session 4:
Silver Light Hammer (symbol of Droskar) (21gpv OR 200gpv)
Ironbloom Mushroom
Me (26HP)
23
Archimedes (30HP)
25
Kerfluffles (20HP)
15
| Mount |
| Name |
Archimedes |
| Type |
Horse |
| Size |
Large |
| HD |
3d8+6 (30HP) |
| Initiative |
+1 |
| Speed |
50ft |
| Armor Class |
18 (-1 Size, +1 Dex, +4 Natural, +1 Dodge, +3 Armor) |
| BAB |
+2 |
| CMB/CMD |
+6/17 |
| Attack |
2 Hooves +4 (1d6+3) |
| Full Attack |
2 Hooves +4 (1d6+3), Bite -1 (1d4+1) |
| Space/Reach |
10ft/5ft |
| Spec. Attacks |
|
| Spec. Qualities |
Low-Light Vision, Scent |
| Saves |
Fort+5, Ref+4, Will+2 |
| Abilities |
Str 16, Dex 13, Con 15, Int 4, Wis 12, Cha 6 |
| Skills |
Acrobatics +4 (1), Perception +5 (1), Survival +5 (1) |
| Feats |
Light Armor Proficiency, Dodge, Run, Mobility |
| Special |
Link |
| Tricks |
Combat Trained, 7 |
Link (Su): The master can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Horse Equipment 228lbs Light Load
Studded Leather Barding (40)
Saddlebags (8)
Military Saddle (30)
Harness, Bit, and Bridle (3)
Banner
Origin:
HD: 2d10+4+2 (10,10)
Favored Class Bonus: HP, HP
Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str)
Proficiencies
Weapon: Simple, Martial
Armor: Light, Medium, Heavy, Shields (Lt, Hvy)