Ant's Campaigns
Sir Magnus Barich

Description

260gp

5 Light Hammer x5
8 Kukri
15 Longsword
12 Warhammer
10 Lance
8 Throwing Axe

202

5 Rations x10
1 Waterskin
1 Flint and Steel
4 Belt Pouch (2)
7 Hooded Lantern (2)
1 Hemp Rope 50ft (10)

4 Saddlebags (8)
20 Military Saddle (30)
2 Harness (2)
2 Bit and Bridle (1)

155

20 Heavy Steel Shield (15)
50 Scale Mail (30)
50 Studded Leather Horse Barding (40)

35gp

Lady Cirthana (lv2 Cleric)
Lumber Barons
Laurel the “herbalist”
Milon Rhoddam (wander of the woods, barons)
Gavel Thuldrin Creed (High Baron)
Harg
Teedum

Abandoned dwarven monastery North


Session 2:

Studded Leather Armor
Short Bow
Quiver
Arrows x17
2gp
BEAR TRAP

Light Crossbow x2
Short Sword x2
Hide Armor
Masterwork Shortbow
Signet Ring (Flaming Hawk)
12sp
Rations x8days

Statuettes and rare stones (30gpv)

Studded Leather x2
Buckler
Rapier
Longbow, Composite (Mighty+1)
19 arrows
Quiver
Sap

28gp
Falchion +1 Keen*
Chain Shirt +1*
Cloak of Resistance +1*

Studded Leather x8
Bluckler x6
Longbow x2
Arrow x34
Quiver x2
Rapier x6
Sap x2

Gems (230gpv)

1700gp
Ring of Evasion*
Necklace of Fireballs Type V*
Ruby Gemstone x2*


Session 3:

Masterwork Shortsword

Rations x7 days
Thieves’ Tools
50ft Silk Rope
42gp
Glass of Blue Liquid

Crossbow Bolts x4 *Magic

Leather Armor x3
Ring of Torag *Magic
Ironbloom Mushroom x2

Handaxe *Magic
100pp
Prayer Book (50gpv to the right guy)


Session 4:

Silver Light Hammer (symbol of Droskar) (21gpv OR 200gpv)
Ironbloom Mushroom


Me (26HP)
23

Archimedes (30HP)
25

Kerfluffles (20HP)
15


Bio

Mount
Name Archimedes
Type Horse
Size Large
HD 3d8+6 (30HP)
Initiative +1
Speed 50ft
Armor Class 18 (-1 Size, +1 Dex, +4 Natural, +1 Dodge, +3 Armor)
BAB +2
CMB/CMD +6/17
Attack 2 Hooves +4 (1d6+3)
Full Attack 2 Hooves +4 (1d6+3), Bite -1 (1d4+1)
Space/Reach 10ft/5ft
Spec. Attacks
Spec. Qualities Low-Light Vision, Scent
Saves Fort+5, Ref+4, Will+2
Abilities Str 16, Dex 13, Con 15, Int 4, Wis 12, Cha 6
Skills Acrobatics +4 (1), Perception +5 (1), Survival +5 (1)
Feats Light Armor Proficiency, Dodge, Run, Mobility
Special Link
Tricks Combat Trained, 7

Link (Su): The master can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Horse Equipment 228lbs Light Load
Studded Leather Barding (40)
Saddlebags (8)
Military Saddle (30)
Harness, Bit, and Bridle (3)
Banner


Origin:

HD: 2d10+4+2 (10,10)
Favored Class Bonus: HP, HP

Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str)

Proficiencies
Weapon: Simple, Martial
Armor: Light, Medium, Heavy, Shields (Lt, Hvy)

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
Pathfinder RPG Universal Sheet by: