Minor Shape Change (Su) - Disguise Self at will as a Full Round Action. This is a Transformation, not an Illusion. The Changeling’s body changes, but not its possessions. The change is permanent until willingly changed. Use of this ability grants a +10 Circumstance bonus on Disguise checks.
Feat: Quick Change - Use Minor Shape Change as a Move Action rather than a Full-Round Action.
Antagonize – General – cause targets to attack me
Black Marketeer – General – 100gpv resource pool
Voice of the Sibyl – General – bonus to speech-related stuff
Master Manipulator (Diplomacy 6) – Feat Index – make people do what I want
Quick Draw (BAB+1)
Sly Draw (Quick Draw) – Feint using Sleight of Hand upon drawing hidden light weapon
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Sneak Attack 1d6 – The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
Skilled Liar: Whenever a spy uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages.
- Agent of Dusk: You start with twice the normal amount of starting gold. In addition, your reputation remains strong in the night market, and any transactions you make there are always beneficial to you; items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal. This discount also applies to your starting gear.
- Power of Suggestion: You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely. The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.