The cavalier must protect the lives and prosperity of the common folk, shielding them from the deprivations of those who would seek to cause them harm or exploit them. He must give charity when it is warranted and aid when needed. He must take no action that would cause harm or hardship to those who cannot defend themselves.
Challenge
4/day
Challenge a foe in combat as a swift action
10dmg (1/lv dmg)
+1 dmg if target attacks someone other than Roy for 1 minute
Banner
All allies within 60ft (as long as banner is clearly visible)
+4 Saves vs Fear
+3 Attack rolls made as a charge
(additional +1/5lvs)
Tactician
2/day (+1/5lvs)
Swift Action
Grant teamwork feat to all allies within 30ft
Allies retain feat for 8 rounds (3+1/2lvs)
Combat Leader
All allies within 35ft (10ft/Cha bonus +1/2 class lv)
+3 initiative
Commanding Presence
All allies that can see Roy
+2 Att and Dmg rolls
Inspiration
6x/day (3+Cha Mod/day)
Standard Action
All allies within 30ft radius centered around Roy
5d6 Temp HP (+1d6/2lvs)
Last until battle ends or are removed by dmg
Does not provoke att of opportunity
Order Abilities
Resolute
Whenever Roy takes dmg from melee or ranged att while wearing heavy armor
Can convert 3 point of lethal dmg to nonlethal dmg
(Starts at 1 and at 6th level and every 4 lvs after, amount of convertable dmg increases by 1)
Stem the Tide
Use a normal attack roll for the Stand Still feat
Hold the Line
Roy and all allies gain +2 AC when forming a defensive line
(forming a defensive line is when fighting defensively adjacent to each other)
Cavalier’s Charge
+4 to hit when charging while mounted
Does not suffer AC penalty after charge
Expert Trainer
Receive bonus to Handle Animal equal to 1/2 lv
Reduce time it takes to teach mount a trick by 1 day, or 1 week with a +5
Train more than 1 mount at once
Rallying Presence*
Roy and all allies within 30ft (10ft/Cha Bonus)
+1 saves vs fear spells and effects
Cry Havoc!
Standard Action
All attacks on a target specified by Roy get critical hit on 18-20 and gain +4 to confirm