An uncanny wizard with long black hair, dark piercing eyes. Well spoken and mannered. Wears fine quality clothing. Carries an ornate longsword.
Nemoc Sosco, level 5
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
FINAL ABILITY SCORES
Str 10, Con 11, Dex 16, Int 19, Wis 14, Cha 12.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 16, Wis 13, Cha 12.
AC: 18 Fort: 12 Reflex: 16 Will: 17
HP: 37 Surges: 6 Surge Value: 9
Insight +9, Arcana +13, History +13, Diplomacy +8, Dungeoneering +9
Acrobatics +5, Bluff +3, Endurance +2, Heal +4, Intimidate +3, Nature +4, Perception +4, Religion +6, Stealth +5, Streetwise +3, Thievery +5, Athletics +2
Wizard: Ritual Caster
Level 1: Expanded Spellbook
Level 2: Eladrin Sword Wizardry
Level 4: Improved Initiative
Wizard at-will 1: Thunderwave
Wizard at-will 1: Magic Missile
Wizard encounter 1: Orbmaster’s Incendiary Detonation
Wizard daily 1: Wizard’s Fury
Wizard daily 1 Spellbook: Arcane Whirlwind
Wizard daily 1 Spellbook: Phantom Chasm
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Guardian Blades
Wizard encounter 3: Color Spray
Wizard daily 5: Acid Mire
Wizard daily 5 Spellbook: Grasp of the Grave
Wizard daily 5 Spellbook: Scattering Shock
Comprehend Language, Make Whole, Tenser’s Floating Disk, Secret Page, Arcane Lock, Enchant Magic Item
Nemoc is third generation Wizard, who grew up in a castle on the coast of the great sea in the Fay Wilde. He carries a family heirloom longsword, that has been passed down from father to son. As newly appointed wizard Nemoc set out with his master, across the seas to speak with a High Priest. Halfway through their journey, the vessel Nemoc was on was attacked by a large sea monster and his master was killed. Along with the survivors he made it to Freeport, where he joined with them to form an adventuring party. Nemoc has vowed to continue his Masters quest, keep gaining knowledge about magic, and to become the most powerful yet controlled wizard of all time.