The Architect of Ruins
Chronik

Description



Eladrin, Swordmage, Wandering Swordmage
Swordmage Aegis: Aegis of Assault

FINAL ABILITY SCORES
Str 14, Con 14, Dex 13, Int 23, Wis 16, Cha 9.

STARTING ABILITY SCORES
Str 11, Con 12, Dex 10, Int 17, Wis 15, Cha 8.


AC: 34 Fort: 25 Reflex: 30 Will: 29

HP: 119 Surges: 10 Surge Value: 28

TRAINED SKILLS
Intimidate +15, Arcana +23, Insight +16, Athletics +15, History +24, Acrobatics +15

UNTRAINED SKILLS
Bluff +7, Diplomacy +7, Dungeoneering +11, Endurance +10, Heal +11, Nature +11, Perception +11, Religion +14, Stealth +9, Streetwise +7, Thievery +9

FEATS
Level 1: Intelligent Blademaster
Level 2: Skill Power
Level 4: Mark of Warding
Level 6: Eladrin Soldier
Level 8: Focused Mind (retrained to Psychic Lock at Level 11)
Level 10: Aegis Accuracy (retrained to Improved Swordmage Warding at Level 12)
Level 11: Greater Swordmage Warding
Level 12: Double Aegis
level 14: escalatinng assault.

level 16: acolyte of the veil

POWERS
Skill Power: Insightful Warning
Swordmage at-will 1: Luring Strike
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Foesnare
Swordmage daily 1: Dance of the Sword
Swordmage utility 2: Dimensional Warp
Swordmage encounter 3: Dimensional Vortex
Swordmage daily 5: Swordmage Shielding Fire
Swordmage utility 6: Armathor's Step
Swordmage encounter 7: Dazing Rebuke (retrained to thundering vortex at level 17)
Swordmage daily 9: Hellspike Assault
Swordmage utility 10: Impenetrable Warding
Swordmage encounter 13: Hypnotic Swordplay (replaces Foesnare)
Swordmage daily 15: Reaper's Challenge (replaces swordmage shielding fire)                                                                     Swordmage utility 16: Insightful riposte
Swordmage encounter 17: thundering vortex

ITEMS
Cloak of Translocation +3, Translocating Drowmesh +3, Strikebacks (heroic tier), Headband of Intellect (heroic tier), Githyanki Silver Longsword +4, Acrobat Boots (heroic tier), cinture of the dragon spirit, Phylactery of Action (heroic tier), Eladrin Ring of Passage

Bio

Chronik was born Allihandro Salizara von Frigidballs. He was the first son of Duke Grumblenuts von Frigidballs, Bringer of the noise and the funk,  of the winter court. The duke  weilds considerable power in the winter court and is one of the major generals in the empire's army. All of the winter court had high hopes for allihandro. He was born under a powerful sign, signifing he would be destined for greatness some suspected that with the raising power of the duke, allihandro might end up ruling over the winter court someday.

 Allihandro was obviously very gifted with magic even at an early age. He nearly burned down one of the duke's summer court homes at the age of 4. He was quickly enrolled in the most prestigeous of magic schools where he took to swordmagic like a natural. He was head of his class, Very popular, and well liked by all of his teachers. A year before he was to graduate and join the army, he was challenged to a duel by one of his classmates and rivals. With the help of a few other students, the rival schemed  to get allihandro off his game.Allihandro's rival manage to get the upper hand in the duel. It was apparent who the winner would be until Arcane energy rippled through the entire garden they had been fighting in, bursting forth from allihandro's body. A mark of sola shined brightly on the chest of allihandro. His rival was who scared of it's power he wet himself before turning tail and running away. Allihandro knew the symbol from his studies… He was unsure what to do, but he knew that life as he knew it was at an end. He transp[orted himself back todorm room and grabbed a few things included his family signet ring. He managed to make it back to his father's estate back in the winter court. He only stayed long enough to write his father a note apologizing for things he could not fix. With that he took the family ancestrial armor and sword as well as the necklece his mother gave him in advance for his graduation and the family signet ring and fled to the regular world. 

 During his first month of traveling on his own he was confronted by a party of white cloaks. Fighting for his life he killed 3 of the 4 of them but just before the last of the white cloaks scored the finishing blow an eladrin hermit interviened slaying the last white cloak. He bandaged Chronik's wounds and cared for him until he woke. The hermit told him what had happened. The hermit said he saved chronik because a long time ago the hermit realized the evil of the winter court and when he fled he too was pursued. It turns out the Hermit was a former teacher at the academy  allihandro attened. Allihendro told him of the wicked stories that were told about a traitorous former teacher. The Hermit agreed to finish allihandro's training. 

5 years past under the hermit's tutilage. The hermit taught allihandro all he had learned beyond just the school's teachings. They were out foraging for food when another group of white cloaks came upon them. They fought hard and won but the hermit suffered a wound his old body could not recover from. Allihandro vowed to the dying man he would take down the winter court and the storm walls. Allihandro wonder sola  for another 5 years before meeting Ruta Schoti.

Ruta found him wondering in the midlands and brought him south to ursa major. She informed him who she was and her role in his destiny. She told him to wait in a cottage west of ursa major for  5 days so she could gather others like Chronik. On the 4th day Chronik heard the sounds of battle less than a mile from the cottage. Chroni, geared up and headed out to see what was going on. To his, disappointment he found a group of 4 adventures beset on all side by the vile white cloaks.Chronik exploded into the fight slaying 2 of the 6 white cloak before the others realized he was there. After each one he killed he said an audiable pray with a hint of regret in his voice. After the battle, one of the menhe had saved pointed his giant fuck off hammer at chronik and demanded he explain himself. Chronik told them there would be time for explainations later and that if they did not hurry the white cloaks would be on there trail again. They hurried their way to the cottage doubling back twice just to make sure they couldn't be followed. When they arrive, Ruta Schoti was there to give a proper explaination of things. 

The next 5 months they adventured together trying to find the answer to ending the storms. 

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By