Kingmaker! a Pathfinder Adventure Path

Muninn

Haling Oracle Outcast

Muninn

Description

Standing 2 feet, 11 inches, Muninn is the runt of the proverbial litter. Charismatic, hardy, and self-reliant are the three main ways to describe Muninn. That is assuming you don’t also use the word creepy. Stark white hair, pale skin, eyes that nobody seems to remember the color as much as the shiver they feel after looking into them. He wears old studded armor and carries a boar hunting spear.

Bio

Small for a halfling, Muninn has always been disliked. Not for his charm or his abilities. He is rather friendly, helpful, and, above all, he has useful magical abilities. The problem isn’t him. It’s what happens when he is around. His mother died in childbirth. His father became a drunk, and when Muniin was 3, his father slipped while drunk and hit his head hard. The last thing he said was he couldn’t keep away the ghosts.

The small town thought his father crazy, but it eventually became rumored that there might be more to the story. The son was haunted by some evil ghosts. Wherever he went, eventually bad things happened. His looks did not help much, for his hair was almost unnaturally white, he was pale, and his eyes seemed to hint at the secrets of the stars. As the stories of his luck and those around him became more and more frequently, the townsfolk became more and more spiteful. Muninn was eventually run out of town at the age of 6.

His story is much the same at every town he visited, and the only comfort came from the the stars. He learned to take care of himself, and his abilities were just fine for that. He always knew his location at night. He could make food safe to eat. Heal his wound. Eventually he even made some friends among those who stayed in the outskirts of society, even as he wished he could take part in the world as a participant, not a spectator.

Muninn went against the advice of his few friends and decided to make his way to the savage lands. If there was one place he might overcome the shadows of his life, perhaps it might be where he could shine the brightest.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



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