Bending Form Combo Ideas
his thread is designated for Bending Form ideas, and it is a place where i can evaluate and verify or edit combo ideas. Below are the rules for bending forms as seen in the Bending Overview.
The bending arts are based around fully understanding the possibilities and applications of their respective elements. As such, creative use of the element is important to the application of the art. Using a single seed is often very useful or powerful in its own right, and can continue to be so at later level by advancing the seed’s effects. However, in situations when two of the bender’s known seeds are compatible with each other, they can be executed simultaneously or in conjunction with the bender’s other abilities, creating a bending form. Doing so uses the bending time of the longest seed and uses the seeds’ combined Bending DCs + 4. For example, a waterbender could combine her blast with some thrown Ice Shards, dealing her blast damage+2d4 (or more, if the Waterbending check allows for additional damage) as a standard action. The Waterbending DC for this would be 19 (5 for Blast, +10 for the Ice Shards, and +4 for combining them). It should be stressed that players and DM’s are intended to cooperate to determine what combinations of bending seeds are appropriate in a given game. Many combinations are possible, so be creative!