Awakening

William Rosten

Neophyte of the Salamander

William Rosten

Description

Basic Info
Path: Obrimos
Order: The Free Council
Virtue: Hope
Vice: Lust
Attributes
Power Int 4 Str 1 Pre 2
Finesse Wit 4 Dex 2 Manip 2
Resist Resolve 3 Stam 1 Comp 2
Skills
Mental Physical Social
Academics Athletics 2 Animal Ken
Computer Brawl Empathy 2
Crafts(Jury Rigging) R 4 Drive Expression
Investigation Firearms Intimidation
Medicine Larceny Persuasion(Motivate) R 3
Occult 3 Stealth(Darkness) 2 Socialize 2
Politics 1 Survival Streetwise
Science R 2 Weaponry Subterfuge 1
Arcana
Forces 3
Prime 2
Matter 2
Advantages
Health 6 Willpower 5 Gnosis 2 Mana 6 Wisdom 7
Size 5 Speed 8 Defense 2 Armor 0 Initiative Mod 4
Merits
Gnosis Point(3) Sanctum 2 (Size 1 Sec 1) Library 1 Hallow 1
Rotes

Bunsen Burner (Forces 3)
Dice Pool: 7 (Presence + Science + Forces)
Practice: Weaving or Fraying
Action: Instant
Duration: Transitory (Fueling) or lasting (Extinguishing)
Aspect: Covert
Cost: None
When fueling a fire, successes are allocated between size and heat, with each success either doubling the fire’s size or adding one point to its heat damage. (See Fire WOD pg. 180)
When Dampening a fire, each success subtracts one from the damage it delivers. Once it has no more damage rating, it is extinguished. For example, a torch delivers two points of damage (one from size, the other from heat). One success diminishes that to one point of damage while two successes extinguish it completely. Extinguishing a fire is lasting (the fire does not reignite when the spell expires). [MTA pg 168 “Control Fire”]

Alchemy (Matter 2)
Dice Pool: 8 (Intelligence + Science + Matter)
Practice: Ruling
Action: Instant
Duration: Prolonged (One Scene)
Aspect: Vulgar
Cost: None
The mage can transmute once common liquid substance into another common liquid substance. The mage could turn water into milk or orange juice into gasoline. (Even though milk and orange juice are organic derivatives, they are not alive, so can be manipulated with this arcanum).
At this level the mage must touch the targeted liquid (or vapor) to be able to affect its adjacent volume. With Matter 3, he can cast this spell at sensory range.
The mage can affect liquid vapor, like fog or mist, but not any substance whose single natural state is gaseous (like mustard gas or helium). He affects a volume of liquid or vapor based on his successes:

Successes Liquid Volume Vapor Volume
1 Success Milk jug 5 cubic yards
2 Successes Gas Tank 10 cubic yd
3 Successes Bathtub 20 cubic yd
4 Successes Swimming Pool 40 cubic yd
5 Successes Olympic Swimming Pool 80 cubic yd

With Matter 3, a volume of liquid composed of more than one liquid substance can be affected (though it must be touched). Matter 4 is needed to transmute multipule liquid substances at sensory range. [MTA pg 197 “Transmute Water”]

Unbinding (Prime 1)
Dice Pool: 8 (Int + Occult + Prime) vs. Potency
Practice Compelling
Action: Instant and contested; successes are compared to the target spell’s Potency
Duration: Lasting
Aspect: Covert
Cost: 1 Mana
Mages can dismantle or dispel existing spells, a process also known as “unweaving.”
The mage must have at least one dot in each Arcanum used in the spell to be dispelled, unless he has Prime 4 (see “Supernal Dispellation” MTA pg 229) (Note: This effect differs from “Counterspell” which requires one dot in only one of the Arcana used by the target spell.) The successes of the dispelling mage’s effort must exceed the Potency of the existing spell to successfully dispel it.

Counterspell Prime (Prime 2)
Dice Pool: 7 (Composure + Occult + Prime)
Practice: Shielding
Action: Instant, successes subtract from spell’s potency
Duration: Lasting
Aspect: Covert
Cost: 1 Mana
As the rules for “Counterspell” (p. 123 MTA) but mage can now counter spells from any Arcanum and can counter spells even without time to identify their components.

Innocuous Presence (Prime 2)
Dice Pool: 5 (Composure + Subterfuge + Prime)
Practice: Veiling
Action: Instant
Duration: Prolonged
Method: Covert
Cost: None
Free Council mages have always like to study the spells of the Atlantean orders, but those societies usually don’t like upstarts meddling in their business. Hence, councilors resort to this spell to hide their surreptitious observations or even manipulations. Other orders also find use for this spell, such as the Guardians of the Veil in their ongoing efforst to police the practice of magic.

Spell allows for hiding from a mage’s magical senses while dispelling or scrutinizing spells.

Bio