A Wildman turned Warden of the Shire
| Duergrim |
| Val |
Char |
Points |
Total |
Roll |
Notes |
| 20 |
STR |
10 |
20 |
13- |
HTH Damage 4d6 END |
| 11 |
DEX |
3 |
11 |
11- |
OCV 4 DCV 4 |
| 13 |
CON |
6 |
13 |
12- |
|
| 15 |
BODY |
10 |
15 |
12- |
|
| 8 |
INT |
-2 |
8 |
11- |
PER Roll 11- |
| 11 |
EGO |
2 |
11 |
11- |
ECV: 4 |
| 13 |
PRE |
3 |
13 |
12- |
PRE Attack: 2 1/2d6 |
| 8 |
COM |
-1 |
8 |
11- |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 8 |
PD |
4 |
8 |
|
8 PD (0 rPD) |
| 4 |
ED |
1 |
4 |
|
4 ED (0 rED) |
| 2 |
SPD |
0 |
2 |
|
Phases: 6, 12 |
| 8 |
REC |
2 |
8 |
|
|
| 26 |
END |
0 |
26 |
|
|
| 32 |
STUN |
0 |
32 |
|
|
| 6" |
Running |
0 |
6" |
|
|
| 1" |
Swimming |
-1 |
1" |
|
|
| 4" |
Leaping |
0 |
4" |
|
Total Characteristics Cost: 37 |
|
|
| Cost |
Powers |
END |
| 5 |
Bestial Bloodline (Minor): Nightvision | 0 |
| 1 |
Weapon Element: Axes, Empty Hand |
| 4 |
Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
| |
| Perks |
| 3 |
Fringe Benefit: Warden of Shire Corbie |
| |
| Talents |
| 6 |
Combat Luck (3 PD/3 ED) |
| 3 |
Lightning Reflexes: +2 DEX to act first with All Actions |
| 2 |
Environmental Movement (no penalties in Woodland Environments) |
| |
| Skills |
| 10 |
+2 with HTH Combat |
| 2 |
AK: Avenwood 11- |
| 0 |
AK: Dragoneye City 11- |
| 1 |
AK: Mines of Shire Corbie 8- |
| 0 |
Acting 8- |
| 5 |
Animal Handler 13- |
| 3 |
Breakfall 11- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
Healing 8- |
| 3 |
Hoist 11- |
| 2 |
KS: Regional Animals 11- |
| 0 |
Language: Alamenian (idiomatic) (4 Active Points) |
| 3 |
Navigation 11- |
| 1 |
PS: Handyman 8- |
| 0 |
PS: Warden 11- |
| 0 |
Persuasion 8- |
| 3 |
Riding (Horse) 11- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 1 |
Streetwise 8- |
| 3 |
Survival 11- |
| 3 |
Tracking 11- |
| 1 |
Trading 8- |
| 3 |
WF: Common Melee Weapons, Bows, Thrown Rocks |
|
| Total Powers & Skills Cost: 68 |
| |
| Total Cost: 105 |
| |
| 50+ |
Disadvantages |
| 5 |
Distinctive Features: Luminous Eyes (Concealable; Noticed and Recognizable; Detectable in the Dark) |
| 10 |
Distinctive Features: Tattoos (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
| 15 |
Psychological Limitation: Bad Temper (Common, Strong) |
| 10 |
Reputation: Made a Warden to Piss of the Nobility, 11- |
| 10 |
Social Limitation: Subject to Orders (from the Sheriff of Shire Corbie) (Occasionally, Major) |
|
| Total Disadvantages Points: 50 |
Dice to roll: